[Suggestion]Archer anti-cavallry

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RF Nigth

Master Knight
Thought that if Crossbows men get deployable Pavise shields!

Archers could get pole's. Maybe number of 3-4 that you stick into the ground and act like defens.
If horses run into them they take some damage. The pole's would be destroyable to.
If infantry run in to them they take a very small damage..Just so the don't run through.
This pole would take a bit long to deploy and can not get back.

A single Archer using pole would easily get flanked
it would be best to deploy them together in formation and get cover by pikemen ore spearmen..

I don't think Khergit would get them. Perhaps Nords but i am most thinking of Vaegir could use them 

 
 
I dont think this is needed... Littleguy was gloating on vent how he killed a horse from spawn with a shot to the face... And he only used 1 shot..  :lol:

However Pavises should be added. Esp for seige.
 
They do take one inventory slot, so archers have to be a lot more careful with their arrows. Therefor I agree. However, 2 would be a more reasonable number of stakes.
 
Arch3r 说:
They do take one inventory slot, so archers have to be a lot more careful with their arrows. Therefor I agree. However, 2 would be a more reasonable number of stakes.
What about 3 stakes, in which you can deploy, but once you do you cannot remove them... And if inf walks into them they get injured...

That would be Epic.
 
Styo 说:
Arch3r 说:
They do take one inventory slot, so archers have to be a lot more careful with their arrows. Therefor I agree. However, 2 would be a more reasonable number of stakes.
What about 3 stakes, in which you can deploy, but once you do you cannot remove them... And if inf walks into them they get injured...

That would be Epic.

I dunno about the infantry thing. Make them collidable objects, sure, so an inf might have to jump over them or something, but.. let's say I'm an archer on Ruins. What's to stop me from going up in one of those ruins and bracing the only route up to me with stakes, completely blocking it?


As for the original concept in general.. it sounds cool, but archers are already very strong against cav, probably too much so. Not to mention that any given team is likely to be at least 50% archers (sometimes 80-90% :???:). I'd be hesitant to buff them any more against cav, or at all, really.
 
You need to be on the ground, not inside a building? You can't place a wooden stake in stone after all. Also they can be destroyed, they are only dangerous if you don't see them on time and walk into them, or if archers are trying to delay you while getting shot.
 
Arch3r 说:
You need to be on the ground, not inside a building? You can't place a wooden stake in stone after all. Also they can be destroyed, they are only dangerous if you don't see them on time and walk into them, or if archers are trying to delay you while getting shot.

Well I meant on the ground level. I'm thinking of that one spot in the central ruins in particular, where there's only one way up and it's up a narrow flight of stairs with walls on both sides.

At any rate, if they were destructible then I'd be okay with it, from an infantry point of view, I think. Though I'm still wary of making them any more anti-cav than they already are.
 
Arch3r 说:
You need to be on the ground, not inside a building? You can't place a wooden stake in stone after all. Also they can be destroyed, they are only dangerous if you don't see them on time and walk into them, or if archers are trying to delay you while getting shot.

You could place them just at the entrance to the building.

However if they're destroyable, this could be quite cool. If not, it would be too gamey and exploitable.


My only problem with this is that I don't really want to see people pulling multiple gigantic stakes out of their back pocket... but I guess this already happens with pikes etc., so, meh.
 
Why do archers need a buff against cavalry? If an archer wants true anti-cavalry defense, he should stick with a spearman or a pikeman. However, if getting stakes forces archers to take one less quiver of arrows, then I would probably rather deal with stakes on the ground than 30 extra arrows. I'm torn.
 
Skilled archers can already ruin cavalry. It almost feels like they get some kind of damage bonus against them. :p
 
Archers need no anti-cavalry thing, nor do crossbowmen. And I play as ranged troop frequently and I do not think I'm a top-notch marksman rather an average one. If he's charging you head on, he's stupid and deserves to die. If he tries to outflank you, it's harder, but always keep a handy wall or spearman nearby in case you miss.
 
I'm not sure if it's really needed but it's something I'd like to see which is related to this: the ability for players to plant/present pikes.

Maybe have it use a similar mechanic to couching lances: you stand still for a certain amount of time and your automatically present the pike forward. Ready to push through the ribs of any unlucky steed that's driven onto it and hopefully skewer the rider too!

The setable spikes are a neat idea too. Being able to form a defensive line would be nifty in larger games.
 
They have to be destroyable!
And high enough so infantry cant jump over. High enough fore damage horses.

Thought they don't need it Against Calvary. But if Rhodok Swadians get a Pavise they sure need something
 
You would likely have to make the tip tall enough that horses couldn't jump over either.  Unless you were ok with that.  But if the tip was that tall then infantry probably wouldn't be as tall as the top of the pole.
 
[JaGeR] 说:
i think it should be posible fore cavalry to jump it ore else they be to tall.

Then they're pretty useless no?, all i see is this being abused 20 veagirs on a hill surrounded with stakes killing everyone.
 
Grunar 说:
[JaGeR] 说:
i think it should be posible fore cavalry to jump it ore else they be to tall.

Then they're pretty useless no?, all i see is this being abused 20 veagirs on a hill surrounded with stakes killing everyone.

I depends how many. Together whit spearmen and a second rank.
Its needs to be tight to offer the maximum protection. in a open battle

Only thing is that tight formation brings it to a bigger target fore ranged fire.
 
It would be better if the stakes had metal tips on them.

Oh, and if they could move.

Oh, and if they could be controlled by other players!

To balance it out, they should be destructable. They should be able to take about the same amount of damage as, oh, say, a spearman.

They should have a model of a guy carrying them around, to explain why they're moving around and poking stuff.

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In all seriousness, I think having archers be able to buy a single, placeable wooden stake in place of a polearm would be a fine idea. (I say "in place of a polearm" in case the inventory system gets changed in the future).

 
oh really

I think that would be boring

I don't see a realistic length so that both cavalry and infantry cant get hurt and impossible to jump.
it would be much bigger then. a (Hedgehog?)
 
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