[Suggestion]An Encyclopedia Suggestion

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Regendur

Master Knight
Now, this would be much more useful in single player, but could have uses in Multiplayer as well.

In games such as Civilization, I found it incredibly useful to have an ingame encyclopedia of units, civilizations, technologies, etc. I'm thinking that the same kind of thing could be used here. Tips about each faction's normal strategies, what each unit's function and items are, detailed description of each skill, and other things could be put in an M&B encyclopedia. That would reduce the need to look up things in the manual, online, or post a question on the forums. It wouldn't have to be forced on the player, it'd just be something there that they can refer to if they want.

Now for multiplayer uses, I'm thinking that a popup window that comes up when hovering over a faction or unit could be useful. The popup could have a brief summery of that faction or unit's playstyle, such as:

Kingdom of Rhodoks: Defensive Faction
Uses pikemen and crossbowmen to defend a key position, with supporting cavalry.

Khergit Khanate: Hit and Run Faction
Uses cavalry to strike and retreat with lances and bows.

Kingdom of Nords: Offensive Infantry Faction
Uses infantry to storm the enemy with axes and wide shields, with archers and light scouting cavalry support.

Kingdom of Swadia: All-round Faction
High quality heavy cavalry, supported by varied infantrymen and crossbowmen. Generally favours heavy armour and shields.

Kingdom of Vaegirs: All-round Faction
High quality archers, supported by reasonable quality heavy cavalry and spearmen. Generally favours lighter armour and two handed weapons.

Descriptions like that could let the player know how to use their soldier effectively with a team. For veterans who already know their own playstyle, they could turn off the help boxes in the options.

Tell me what you think!

(Updated.)
 
I don't think players should be told how to play a game. I believe in practice over theory. Throw a player in with an axe and some pants- he'll learn quick.
 
Flamesuit - check.

Guys, I just provided some examples. Anyway, I'm not sure how to summarize Vaegirs and Swadians. I'll be glad to add them on if you want to tell me.

As for telling players how to play, it's not. It's an extensive ingame manual that the player may or may not check. Just like the paper/online manual.
 
As long as it would be very in-depth, it might be interesting. I'd pay for something like that if it had Ganbat's art for sure!
 
I could dig it.

Swadians use heavy infantry covered by crossbowmen and heavy caalvary.

Vaegirs are the same but I suppose a lighter variant using bows and axes.
 
Regendur 说:
Flamesuit - check.

Guys, I just provided some examples. Anyway, I'm not sure how to summarize Vaegirs and Swadians. I'll be glad to add them on if you want to tell me.

As for telling players how to play, it's not. It's an extensive ingame manual that the player may or may not check. Just like the paper/online manual.
I'd say

Swadia: All-round faction, with high quality heavy cavalry, supported by varied infantrymen and crossbowmen. Generally favours heavy armour and shields.

Vaegirs: All-round faction, with high quality archers, supported by reasonable quality heavy cavalry and spearmen. Generally favours lighter armour and two handed weapons.

The idea isn't bad. Could get new players to join the good ones slightly quicker.
 
Don't think you should say Swadia is all-round really since they prefer calavary so I think it would better just to call them a calvary based faction, same with Vaegirs but they are archery based.
 
Kevlar 说:
Don't think you should say Swadia is all-round really since they prefer calavary so I think it would better just to call them a cavalry based faction, same with Vaegirs but they are archery based.
I wouldn't say Vaegirs are archer based, they have very nice cavalry. Swadian infantry isn't bad either. It's not like the Nords, who focus completely on their very powerful infantry, while the other classes are support at best. Or the Khergits, who only have cavalry and who are the only ones that get mounted archers. So basically, their playstyle is all-round. Besides, all-round doesn't mean their units are all-round, it just means that they can use both offensive and defensive playstyles.
 
If you ask me I was say Vaiger is the all round faction

Good infantry mixing nords (equip wise)

Good calvary mixing swaidain

Good range units mixing rhoducks ^_^ see
 
kingofnoobia 说:
Kevlar 说:
Don't think you should say Swadia is all-round really since they prefer calavary so I think it would better just to call them a calvary based faction, same with Vaegirs but they are archery based.
I wouldn't say Vaegirs are archer based, they have very nice cavalry. Swadian infantry isn't bad either. It's not like the Nords, who focus completely on their very powerful cavalry, while the other classes are support at best. Or the Khergits, who only have cavalry and who are the only ones that get mounted archers. So basically, their playstyle is all-round. Besides, all-round doesn't mean their units are all-round, it just means that they can use both offensive and defensive playstyles.

Nords don't focus on powerful cavalry, though.
 
Amroth 说:
kingofnoobia 说:
Kevlar 说:
Don't think you should say Swadia is all-round really since they prefer calavary so I think it would better just to call them a calvary based faction, same with Vaegirs but they are archery based.
I wouldn't say Vaegirs are archer based, they have very nice cavalry. Swadian infantry isn't bad either. It's not like the Nords, who focus completely on their very powerful cavalry, while the other classes are support at best. Or the Khergits, who only have cavalry and who are the only ones that get mounted archers. So basically, their playstyle is all-round. Besides, all-round doesn't mean their units are all-round, it just means that they can use both offensive and defensive playstyles.

Nords don't focus on powerful cavalry, though.

He must've been drinking booze  :shock:
 
the Nord's strongest point for now are those damned throwing axes. You can grab a Huscarl's shield and three sets of throwing axes and if you even a little skill with timing you can grab an easy 3 kills and if you are really good with them even up to 6 a round and still have one for melee range
 
Whenever I play Nords I try to save my throwing axes for taking down horses and just move in to handle business with a war axe.
 
Regendur 说:
Yes, but that's how players are using them, not how the AI would normally use the Nords.

Actually the nord vetern does that i was fighting one (He was freakin using a throwing axe for melee)

Once i dropped my shield he threw the axe right into my face T_T scarred for life
 
Wu-long 说:
Regendur 说:
Yes, but that's how players are using them, not how the AI would normally use the Nords.

Actually the nord vetern does that i was fighting one (He was freakin using a throwing axe for melee)

Once i dropped my shield he threw the axe right into my face T_T scarred for life
Make your guy tremendously ugly and scars aren't a problem
 
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