Arenik
Recruit
The Church is an integral part of life, including the feudal system (as well as titles), which subordinates spiritual life, culture, science, morality, and education to its dominion.
Religious mechanics:
1. Strengthens and expands religious minor factions.
2. Adds sacred sites.
3.Religious clergy.
5. Adds religious quests.
6. Missionaries and Prophets Appear.
7. Spiritual-knightly orders Appear.
8. The emergence of all sorts of fanatical cults and orders.
9. Religious uprising.
10.Influence on laws, on marriage.
Vlandia and Empire - Catholicism, Battania - Protestantism, Sturgia - Orthodoxy, Aserai - Islam, Kuzaiti - Tengrism.
A little more detail on the influence of religion. Religion affects many things, such as marriage traditions. For example, among the Aserais and Kuzaits, polygamy is possible, and religion also affects the marriage procedure. Religious morality also influences laws, for example, a religious ban on consanguineous marriages can be reflected in the law.
What are spiritual-knightly orders? Spiritual-knightly orders are organizations of knights. Each order feared a life-long elected and approved master (grandmaster). The chiefs of the "provinces" - the priors, as well as the marshals (in charge of the finances of the order), commanders (commandants of castles, fortresses), etc., until the general chapter, which was periodically convened and the legislative branch, were subordinate to him. The Order of the Monk Knights is a hierarchical structure. The main ones were the knight brothers. Next came the brothers-squires and chaplains. These orders were headed by the Grand Masters, elected for a life term. Examples, Knights Templar, Teutonic Order. These orders can be fanatics, such as the Holy Warrior in Game of Thrones.
Religion is an important part of people's lives, as it affects culture, morality, marriage, wars were unleashed because of it, so, in my opinion, it is worth adding religion to the game.
Religious mechanics:
1. Strengthens and expands religious minor factions.
2. Adds sacred sites.
3.Religious clergy.
5. Adds religious quests.
6. Missionaries and Prophets Appear.
7. Spiritual-knightly orders Appear.
8. The emergence of all sorts of fanatical cults and orders.
9. Religious uprising.
10.Influence on laws, on marriage.
Vlandia and Empire - Catholicism, Battania - Protestantism, Sturgia - Orthodoxy, Aserai - Islam, Kuzaiti - Tengrism.
A little more detail on the influence of religion. Religion affects many things, such as marriage traditions. For example, among the Aserais and Kuzaits, polygamy is possible, and religion also affects the marriage procedure. Religious morality also influences laws, for example, a religious ban on consanguineous marriages can be reflected in the law.
What are spiritual-knightly orders? Spiritual-knightly orders are organizations of knights. Each order feared a life-long elected and approved master (grandmaster). The chiefs of the "provinces" - the priors, as well as the marshals (in charge of the finances of the order), commanders (commandants of castles, fortresses), etc., until the general chapter, which was periodically convened and the legislative branch, were subordinate to him. The Order of the Monk Knights is a hierarchical structure. The main ones were the knight brothers. Next came the brothers-squires and chaplains. These orders were headed by the Grand Masters, elected for a life term. Examples, Knights Templar, Teutonic Order. These orders can be fanatics, such as the Holy Warrior in Game of Thrones.
Religion is an important part of people's lives, as it affects culture, morality, marriage, wars were unleashed because of it, so, in my opinion, it is worth adding religion to the game.
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