[Suggestion] Add a "recoil" when parry a heavy strike

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Laedhrin

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I hope I'm not making a double with this suggestion:

At the present time, I'm not really satisfied with the duels. Each player strike, wait for the other strike parrying and so on until someone make a mistake. I think duels could be more dynamic and realistic with a "recoil" on parry, especially when you are parrying with a light weapon against an heavy one.

What do you think about that?
 
Yep sounds good although will sadly mean I wont be able to simply ignore nord 2H axes while using my scimitar ^^.
 
Though I agree that you shouldn't be able to stop a great sword with a short sword, I'm not sure how well it would fit into the balance of things. On manual block servers, this isn't really a problem at all, but it's certainly hard to end duels on your own on auto block servers. It could certainly make things more interesting, as long as you don't recoil so much that you can't block another attack.
 
I think smaller weapons should let some damage thru.So with a high speed attack with two hander your gonna cause some damage to opponent.It won't be shown animation wise but think of it as your small sword not being able to handle the weight and weapon connects at reduced speed.
 
I don't think it would make melee battles better. Non-shield fights are already fine as you can feint through your opponent's parry attempts.
Although, it could be an interesting addition to certain weaker weapons (such as two-handed hammers).
 
It would be frustrating parrying an enemy weapon in a manual block server and getting damaged anyway.  Two-handed weapons tend to have much more damage and speed they don't need more advantages.
 
Yeah, I can't see this working in M&B.

The problem isn't parrying, even with auto-block on you can still end duels easily enough with fients or good footwork, it's shields. And even then they don't last that long if one of the players is skilled enough.
 
DeathsShadow 说:
It really depends on how much recoil but i do agree it is getting a bit annoying to parry endlessly.

Have you heard of footwork?

Or, wait, do you use autoblock?  :???:

if so, that's your problem right there
 
As suggested, damage could be bled through based on weapon X vs weapon Y and damage inflicted.

A staggering effect could definately be in, based on the same formula. A massive two-hander hitting a shield or a flimsy sabre shouldn't end with a "pling" and block. Damage should bleed through and the target should, a little randomized, block, stagger back with no chance to counter-attack or be knocked to the ground.

I'm sure it's all been said before, so hushing up.
 
Some weapons would be better for blocking with yes, but I don't know how that should be represented in game. Recoil, staggering or similar are poor solutions I think.
 
seems like adding recoil or something like it would make the game too equipment dependent

edit: duels don't really seem to last that long on manual block servers anyway unless shields are involved
 
More thoughts:

I can't think of any weapon that would be physically incapable of blocking any other weapon (in that none of them would break, even with a static block). And size shouldn't really make a difference to recoil or knockback - it's the same mass hitting you regardless of what you're holding.

But perhaps you should need different timing, depending on the force of their attack and what you're blocking with? You could block a sledgehammer with a spiked club, but you'd need to do it just right, whereas blocking a light sword with a longsword would be relatively easy (you could afford to be imprecise).
 
Papa Lazarou 说:
More thoughts:

I can't think of any weapon that would be physically incapable of blocking any other weapon (in that none of them would break, even with a static block). And size shouldn't really make a difference to recoil or knockback - it's the same mass hitting you regardless of what you're holding.

But perhaps you should need different timing, depending on the force of their attack and what you're blocking with? You could block a sledgehammer with a spiked club, but you'd need to do it just right, whereas blocking a light sword with a longsword would be relatively easy (you could afford to be imprecise).
generally speaking there's not much room for timing once the actual fight has started though. a lot of blocks are split second reaction things
 
Yeah I don't know how feasible it would be - but I just meant that, in order for the block to be successful, you'd need to start your block earlier if you were say, blocking a sledge with a spiked club, than if you were blocking a shortsword with a longsword.
 
Papa Lazarou 说:
Yeah I don't know how feasible it would be - but I just meant that, in order for the block to be successful, you'd need to start your block earlier if you were say, blocking a sledge with a spiked club, than if you were blocking a shortsword with a longsword.
i'm not really sure that any major changes to the way manual blocking works are feasible without sacrificing some of the fast paced and dangerous feel of fighting. it might be worth experimenting with though

edit: to clarify i feel that this sort of timing or blocking earlier isn't possible to do in a meaningful way without either slowing things down or forcing lighter weapon users to unnaturally break off combat and not be able to take full advantage of having a faster weapon

editedit: two handed blunt weapons definitely need some kind of buff or reworking though
 
I admit that my suggestion is based on auto-block server... manual block is certainly a solution for the repetitive aspect of the fights. However I still think that recoil could be a cool feature. Of course that needs to be well balanced with the range, the damage and the speed of the different weapons.
 
Sometimes when hacking up some guy with my 2h axe or sword and he endlessly parries I feel like his weapon should be in pieces.
I doubt this would be possible to implement though. Maybe a low % chance of dropping your weapon?

This is though as has been said only a problem on autoblock servers. It is way too easy to parry attacks there, and don't tell me to feint when I have been doing double feints(and manual block)! :razz:
 
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