obolus
Sergeant at Arms

suggestion 1
I like games like Gothic, where you can run freely in the countryside simply running over obstacles like fallen trees or stones. The only thing that can stop you is an object that is really meant to be a obstacle (fence, wall for example).
In M&B you are blocked by small rocks on the ground, fallen trees or even fallen fence makes problem to cross sometimes - this is just stupid. You should easily walk over these low obstacles.
suggestion 2
i'd consider introducing new animations for climbing higher obstacles that are like 0.8 meter - 1.3 meters high (for example low walls, fences - just for this, no higher bouldering). it would work the way that when you face the obstacle and double click forward key (kick should be binded separately for uniqe key), your character would crawl over this obstacle (moving his body and legs to the side over the top of the fence). this would be similar like in vietcong game. similar animation could be use when trying to "climb down" from the roof, where is a small attic. your character would after forward double tap lower his body, put one hand on the attic and would jump over the attic down.
so no more waiting in ruined fort in the narrow gaps 1 meter high for the first ones try to jump up. or runing along the 1m fence in ruins just to get to the farm spawn. cool isnt' it?
I like games like Gothic, where you can run freely in the countryside simply running over obstacles like fallen trees or stones. The only thing that can stop you is an object that is really meant to be a obstacle (fence, wall for example).
In M&B you are blocked by small rocks on the ground, fallen trees or even fallen fence makes problem to cross sometimes - this is just stupid. You should easily walk over these low obstacles.
suggestion 2
i'd consider introducing new animations for climbing higher obstacles that are like 0.8 meter - 1.3 meters high (for example low walls, fences - just for this, no higher bouldering). it would work the way that when you face the obstacle and double click forward key (kick should be binded separately for uniqe key), your character would crawl over this obstacle (moving his body and legs to the side over the top of the fence). this would be similar like in vietcong game. similar animation could be use when trying to "climb down" from the roof, where is a small attic. your character would after forward double tap lower his body, put one hand on the attic and would jump over the attic down.
so no more waiting in ruined fort in the narrow gaps 1 meter high for the first ones try to jump up. or runing along the 1m fence in ruins just to get to the farm spawn. cool isnt' it?


