Suggestion about hideouts

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Heinri7

There was an earlier post on the hideouts issue.
What's up with hideouts?
After thinking and drawing on the opinions of others, I think the hideouts gameplay can be improved as follows:

1. The hideouts is divided into small hideouts and large hideouts. And in a certain area of the map. The number of small hideouts exceeds a certain range (such as, 3) and this area will generate large hideouts.

2. Bandits in large hideouts will form small bandit families (level 3 or 4). The small bandit families have their own bandit troops, which can conscript in their large hideout, garrison troops in large hideouts, and attack villagers, caravans and stray bandits (bandits and soldiers can be recruited);

3. Small bandit families can be hired by the Lord to accept quests (not joining the faction, but not attacking the employer), such as: burning villages, attacking the Lord's army, etc.

4. The leader of a bandit in a large hideout can be recruited by the king as a Lord, and has evil character, and the king's relationship with the landlords of the continent will decline.

5. Players can build large hideouts after reaching level 3 of their family level, but recruitment of noble soldiers was affected;

6. When looting is too frequent, the player's bandit identity is exposed and the player must dress up to go to town like Mount & Blade Warband;

7. The Lord with high reconnaissance skills, can find hideouts in the patrol, and choose whether to attack according to the relationship and security in nearby cities. Soldiers in hideout can tell the player to rush back to guard their homes,and the gameplay is the same as protecting the village.

1、藏身处分为小型藏身处和大型藏身处。在地图特定区域,小型藏身处数量超过一定范围(比如:3)会形成大型藏身处;
2、大型藏身处的土匪会形成土匪小家族(3级或者4级),土匪小家族拥有自己的土匪部队,土匪部队可以在自己的大型藏身处征兵,可以在大型藏身处驻军,可以攻击村民、商队和游离的土匪(可以招降土匪和士兵);
3、土匪小家族可以被领主雇佣接受任务(没有加入阵营,但不会攻击雇主),比如:烧村、攻击领主军队等;
4、大型藏身处的土匪首领可以被国王招募为领主,同时具有邪恶的品德,并且国王会和全大陆领主关系下降。
5、玩家在家族等级达到3级后,可以建立大型藏身处,并影响招募贵族士兵;
6、劫掠太频繁后,玩家土匪身份暴露,必须像一代一样乔装打扮进城;
7、侦察技能高的领主,可以在巡逻中发现藏身处,并且可以根据关系和附近城市的治安选择是否攻击。玩家在大型藏身处的手下可以通知玩家赶回去守家,玩法类似保护村庄。
 
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