i use feints all the time but i still think they look really silly, 2 handers wobbling about at high speeds is a bit mad, 1 handers look okay though. Although for big 2 handers it does look kinda cool if you dont change the direction of the swing and feint, it looks like the weight of the weapon is in the animation, i suggest that we try testing feints being restricted for 2 handers somewhat, only being able to feint in the direction you started the swing from but leave 1h the same, this may seem unbalanced, but we could also try small 1 handers getting maximum stun every block or somethin.
this is unrelated but block crush should only do a fraction of the damage it does now, atm it doesnt give people time to react and defend, if it just damaged you a bit on a succesful block it would give new players time to know whats happening but also keeps the weapon useful for the attacker, atm block crush is just crazy easy to win with.