socks
Master Knight
ASSASSINS GAMEMODE: just a thought I had the other day. This would need a new map, like village except larger. Maybe a snowy town. Anyway, it would be populated with large amounts of ai townfolk like in native [except much more]. A random player would be picked as a "target", and several others as the target's guards. Everyone else would be an assassin, who's goal is to kill the target. For an assassin, killing a rival assassin is worth 1, killing a town-person worth -1, killing a guard worth 5, and killing the target wins the round. Guards get -1 for every town person they kill, 5 for every assassin they kill, and win the round, along with the target, if they survive until the round's time limit expires. Alternatively their goal could be to get from one point on the map to another without the target dying. Since it's round-based, players don't respawn after they're dead until the next round. Assassins could buy a large amount of equipment, ranging from light armor that enables them to blend in with the townfolk to heavy armor which protects them well but causes them to stick out like a sorethumb. The same with the target and guards, methinks. Thoughts?
most agree
DEATHMATCH GAMEMODE: I was thinking that perhaps in deathmatch you should be able to choose whichever faction and troop you wanted. I don't know.
most agree
see http://forums.taleworlds.com/index.php/topic,88071.0.html
BEEF UP FACTIONS: except for the Nords. They already have plenty of stuff.
Vaegirs: they should be the main throwing faction, instead of the Nords. Also, maybe a longer scimitar line ending with a 1/2h scimitar? Possibly the armor Vaegir horsemen bots get for Vaegir spearmen players, as well.
Swadians: possibly crossbowmen should be able to buy a light xbow and a saddle horse? Not sure.
Rhodoks: a falchion line, as has been suggested many times before, for spearmen, ending in a 1/2h falchion. Also should be able to use board shields as pavisse shields and plant them in the ground, and then pick them back up again.
Khergits: dedicated infantry troop.
most agree
RUN/WALK TOGGLE: a bindable key, self explanatory. Thanks to ares007.
most agree
"ASSASSINATION" KILL: with a small 1h weapon such as a knife, someone who walks up behind another person and attacks them directly to the back will draw the knife across the victim's throat, and, depending on their head armor, kill them instantly.
mixed
thoughts?
most agree
DEATHMATCH GAMEMODE: I was thinking that perhaps in deathmatch you should be able to choose whichever faction and troop you wanted. I don't know.
most agree
see http://forums.taleworlds.com/index.php/topic,88071.0.html
BEEF UP FACTIONS: except for the Nords. They already have plenty of stuff.
Vaegirs: they should be the main throwing faction, instead of the Nords. Also, maybe a longer scimitar line ending with a 1/2h scimitar? Possibly the armor Vaegir horsemen bots get for Vaegir spearmen players, as well.
Swadians: possibly crossbowmen should be able to buy a light xbow and a saddle horse? Not sure.
Rhodoks: a falchion line, as has been suggested many times before, for spearmen, ending in a 1/2h falchion. Also should be able to use board shields as pavisse shields and plant them in the ground, and then pick them back up again.
Khergits: dedicated infantry troop.
most agree
RUN/WALK TOGGLE: a bindable key, self explanatory. Thanks to ares007.
most agree
"ASSASSINATION" KILL: with a small 1h weapon such as a knife, someone who walks up behind another person and attacks them directly to the back will draw the knife across the victim's throat, and, depending on their head armor, kill them instantly.
mixed
thoughts?