Hamel
Sergeant Knight

A few suggestions that may make cavalry a little more interesting.
Lances breaking. Apparently it's been suggested before. My take on it is that the chance of breakage should depend on the level of the lance, the armor of your opponent, and your speed bonus when thrusting. It should have a chance of breaking when blocked, also.
Increased horse maneuverability across the board. Like suggested in that one topic a while back, I think TheMageLord might have posted it. Steppe horses are pretty much the only truly maneuverable horses of the lot, the other horses should aspire to be more like them. Although turning at top speed might need to be slowed down a little bit.
A toggle for vs-infantry swinging. For instance, when wielding a sword pressing the X button would switch your swinging mode to anti-infantry, which would consist of swings on one side of the horse aimed more towards the ground. Since the current swings seem to frequently fail at hitting infantry effectively.
Bringing back horse trampling. There was a time when people used to run over other people with horses, and I mean actually run over, not just bump. That might be a nice thing to bring back.
Throwable polearms. Almost all of them, with the exception of the glaive, the pike, and the great lance, maybe the awlpike. I suspect the damage when thrown could be in the range of 50-60p, with extra damage to shields.
Lances breaking. Apparently it's been suggested before. My take on it is that the chance of breakage should depend on the level of the lance, the armor of your opponent, and your speed bonus when thrusting. It should have a chance of breaking when blocked, also.
Increased horse maneuverability across the board. Like suggested in that one topic a while back, I think TheMageLord might have posted it. Steppe horses are pretty much the only truly maneuverable horses of the lot, the other horses should aspire to be more like them. Although turning at top speed might need to be slowed down a little bit.
A toggle for vs-infantry swinging. For instance, when wielding a sword pressing the X button would switch your swinging mode to anti-infantry, which would consist of swings on one side of the horse aimed more towards the ground. Since the current swings seem to frequently fail at hitting infantry effectively.
Bringing back horse trampling. There was a time when people used to run over other people with horses, and I mean actually run over, not just bump. That might be a nice thing to bring back.
Throwable polearms. Almost all of them, with the exception of the glaive, the pike, and the great lance, maybe the awlpike. I suspect the damage when thrown could be in the range of 50-60p, with extra damage to shields.


