I was playing some good, old fashioned CTF last night, and it was a pretty good game. Our team was winning 18-0. [/sarcasm]
That match gave me an idea for WB. What about instead of 2 kingdoms fighting, we had 3? This way, if one team is dominating, the other 2 teams can form a pseudo-alliance and kick some butt! (Not limited to CTF)
I realize this idea is a tad bit heavy on the development side, but give it some thought. It would add a huge amount of depth to the game. It would distinguish M&B from all of the other games with the exact same objectives (Halo, Counter-Strike, Age of Chivalry, etc).
That match gave me an idea for WB. What about instead of 2 kingdoms fighting, we had 3? This way, if one team is dominating, the other 2 teams can form a pseudo-alliance and kick some butt! (Not limited to CTF)
I realize this idea is a tad bit heavy on the development side, but give it some thought. It would add a huge amount of depth to the game. It would distinguish M&B from all of the other games with the exact same objectives (Halo, Counter-Strike, Age of Chivalry, etc).










