ReneWolf
Recruit
I started my campaing as a trader who wanted to buy the world, at around 80 trade skill tried luck with war economy and became mercenary, and then when i wanted my real estate fought as a vassal in the western empire. I know it was my fault but until now 11 years in game i noticed the EHAP trade skill and now i feel like i betrayed myself :c and the worst part is i have 2 billion dennars and nothing to spend them anyways.
The problem with money is that i keep making it with no propuse by inertia and at this point my 240 men and i are unstoppable so.. i kept fighting, when all i wanted was some land to keep my stuff
Beside the problems with economy's inflation and volatile market i find kind of slow progressing on trade skill now and my character having 46 years i feel i not might be able to get to skill 225 (i think) fast enough before my faction ends the war (we are the biggest one) or i die of old age.
I'm drifting away from my point.. I think Every has a price skill should be enabled early in game so players have a reason to make and spend money on real future investment and instead have the skill to be upgraded in the future, and it might not be unbalanced because:
*it will be always optional
*holding land and not being able to defend it is a risky choice early game
*it always has a price, the real challenge is to get it cheaper
The problem with money is that i keep making it with no propuse by inertia and at this point my 240 men and i are unstoppable so.. i kept fighting, when all i wanted was some land to keep my stuff
Beside the problems with economy's inflation and volatile market i find kind of slow progressing on trade skill now and my character having 46 years i feel i not might be able to get to skill 225 (i think) fast enough before my faction ends the war (we are the biggest one) or i die of old age.
I'm drifting away from my point.. I think Every has a price skill should be enabled early in game so players have a reason to make and spend money on real future investment and instead have the skill to be upgraded in the future, and it might not be unbalanced because:
*it will be always optional
*holding land and not being able to defend it is a risky choice early game
*it always has a price, the real challenge is to get it cheaper