UghUghUgh
Squire

Now that I've compared the pre10 system with low bow accuracy and shield skill cap with the current high bow accuracy and no shield skill cap, I must say that I prefer the previous one, which lead to deadlier bowmen. The results don't differ that much but now I can hit enemy troops with a bow skill in the 50s 70 meters away. I guess many people were upset, because bows were no longer rifles and now they are once again precise weapons. Along the same line, many players disliked the loss of their forcefield.
Although the results are more or less the same the current approach is unrealistic. A shield isn't a magical Yedi weapon, bows aren't rifles and bows can't be drawn to cause more and more damage, no matter how skilled you are.
Many players will probably like the changes in the battle mechanics. I don't.
Although the results are more or less the same the current approach is unrealistic. A shield isn't a magical Yedi weapon, bows aren't rifles and bows can't be drawn to cause more and more damage, no matter how skilled you are.
Many players will probably like the changes in the battle mechanics. I don't.















