[SUBMOD] Tweaking PoP 3.7 (UPD #45, 2016-12-17, 04:34 PM)

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DarkTemplar said:
There is no ON/OFF indication, does it break something if i click that option more than once? Just to be sure.
You can click it as many times as you want to.  :grin:
There is just no "OFF" setting, so it can't be undone atm.
 
I got Alyssa and Sara upset at each other popup, but they say ther are happy about everything. Sara has been sent to gather support and so far nobody cares about that yet. I will continue testing tomorrow.
 
As a little addition to this compilation of tweaks, i would like to add mine too.
It is an alternative way to activate cheat menu for those who can't the usual ctrl + ___ (i can't because my laptop doesn't have that key and won't work even if i remap the keyboard layout)

It is the cheatmenu added to camp options that was made by Caba'drin

1. Make a back up copy of menus.txt
2. Open menus.txt with a decent text editor (Notepad++ or the like, or at the very least make sure wordwrap is off on Notepad)
3. Find the line that begins menu_camp_action (line 57 in Native 1.143)
4. Add 2 to the final number in that line (in Native 1.143, change 6 to 8 ).
5. On the next line, which in Native begins with "mno_camp_recruit_prisoners", locate a good place to add the cheat option. It should not be the first option, or the last option, so locate a place in between other options. The end of an option is a bunch of numbers and the beginning of the next option is marked by " .  mno_action_"
6. At the place described above, paste in the following block of text AFTER the set of numbers and BEFORE the '.'

3.7/3.8
Code:
.  mno_action_disable_cheat_mode  1 31 2 144115188075856144 1  Disable_cheat_mode.  2 2133 2 144115188075856144 0 2060 1 864691128455135259  .  mno_action_enable_cheat_mode  1 31 2 144115188075856144 0  Enable_cheat_mode.  2 2133 2 144115188075856144 1 2060 1 864691128455135259  .

3.9
Code:
.  mno_action_disable_cheat_mode  1 31 2 144115188075856146 1  Disable_cheat_mode.  2 2133 2 144115188075856146 0 2060 1 864691128455135259  .  mno_action_enable_cheat_mode  1 31 2 144115188075856146 0  Enable_cheat_mode.  2 2133 2 144115188075856146 1 2060 1 864691128455135259  .

P0.8.14
Code:
.  mno_action_disable_cheat_mode  1 31 2 144115188075856245 1  Disable_cheat_mode.  2 2133 2 144115188075856245 0 2060 1 864691128455135259  .  mno_action_enable_cheat_mode  1 31 2 144115188075856245 0  Enable_cheat_mode.  2 2133 2 144115188075856245 1 2060 1 864691128455135259  .
7. Make sure that before the leading ".  mno_action_disable" there are exactly 2 spaces between the '.' and the numbers that come before it, and that there are exactly 2 spaces after the trailing 'numbers' before the next ".  mno_action_"
8. Save. Play.

Of course, use at your own risk, as it may crash the fun out of the game (it´s blatant cheating)
          3.7/3.8                                  3.9                                        P0.8.14
144115188075856144 144115188075856146  144115188075856245
The bolded numbers are marked to show where it differs from the native one
 
DarkTemplar said:
I got Alyssa and Sara upset at each other popup, but they say ther are happy about everything. Sara has been sent to gather support and so far nobody cares about that yet. I will continue testing tomorrow.
Just a popup, not a conversation? After what exactly did it happen?

kowalskiy, added the link to your message to the first message in the thread.

Raviollius said:
Is there a way to implement fief-swapping? It would work very well with the new TI system.
Added it as tweak #28 (I hope that's what you meant :grin:).
Spent more than half of the day creating it (most of the time - looking for tiny errors I made that prevented the game from starting). Frigging hate it now.
I hope at least you and others will like it...  :grin:

Also, what did you mean by "new TI system"? I'm puzzled about this abbreviation.
 
It looks like Tweak #13 has a "bug".  I had started a new game and noticed that two normally Sarleon villages started out belonging to Ravenstern lords (Mobray and Balanli, located down near Sarleon).

I confirmed it by undoing the tweak and starting a new game, and those villages were back with Sarleon.
 
Leonion said:
DarkTemplar said:
I got Alyssa and Sara upset at each other popup, but they say ther are happy about everything. Sara has been sent to gather support and so far nobody cares about that yet. I will continue testing tomorrow.
Just a popup, not a conversation? After what exactly did it happen?

Only a popup because I have companion dialogues set to few, im 95% sure I would have a conversation instead of this if it was set to all. This happened after one small battle. If i get someone(Alyssa) complaining about Sara gathering support and in consequence not supporting me anymore, I'll let you know. Thats the main point for me, to be able to keep all of them and get support without irritating anyone. One option is to occupy them by sending to gather intel or saying bye, but its easy to lose track of whats been done. Been doing that since pop 3.4 or so, since tweakMB didnt work anymore for me. And to have them trained together, saving LOTS of hours.
 
Tonitrus said:
It looks like Tweak #13 has a "bug".  I had started a new game and noticed that two normally Sarleon villages started out belonging to Ravenstern lords (Mobray and Balanli, located down near Sarleon).
I confirmed it by undoing the tweak and starting a new game, and those villages were back with Sarleon.

That's a funny bug. :grin: I just noticed I have it too, with those same villages.
But I'd think of it more as an oversight somewhere in fief distribution (which is for the most part not manual, but handled by an automated script).


DarkTemplar, well, looks like one of multiple companion-complaints-related triggers still made it through.  :evil:

Do you remember the menu option from the tweak? Try replacing 1 2133 2 144115188075856916 2 with 2 2133 2 144115188075856916 2 2133 2 144115188075855883 -10 and then click it again. This should help. I think.
 
Leonion,

I need to change the pricing on items for enterprises. These seem to be separate from the actual items. Any ideas?

Edit: I suspect it's on line 102 in Scripts.txt
 
@Leonion:

These are some very cool research and tweaks you've compiled here. Most of them really make a lot of sense and add some cool features to the game, so thank you for doing all this!

I do have a request for you, if you would consider this. I'm somewhat code illiterate, i.e. I have no idea what I'm doing. Looking at what's required to make these tweaks, I can follow directions about as well as any other monkey, but the risk of error is pretty high. Would you be willing to share your .txt files that include these tweaks so I can copy/paste them into my folder? I'll make backups of my files and not hold you responsible for any errors, of course.
 
DarkTemplar said:
Looks like that did it, they all finally get along and I can manage them in peace. Many thanks :grin:

Good. I'll update the tweak then.  :grin:

Phoss said:
Would you be willing to share your .txt files that include these tweaks so I can copy/paste them into my folder? I'll make backups of my files and not hold you responsible for any errors, of course.
Well, I can share them, ofc, but the problem is, they are not actual game files, more like test files.
I tested a lot of different stuff on 3.7063 (not only these tweaks in their accurate final versions), which I lost count of, and some of these files are probably "polluted" with some test changes I've made which may ruin an actual, normal playthrough.
Also, not all of these tweaks were tested on 3.7063 (and therefore included in 3.7063 files), some of them were tested on an earlier 3.7 version. Which ones? I don't remember.
I can PM you my 3.7063 files, if you want to, but... you've been warned.
 
Ok, I see. Well, probably best not to ruin my save, lol. I tried the tweak for adding Lord's personalities, but it didn't seem to do anything, so I got a little hesitant to make any other changes myself. Thanks anyway.
 
Phoss said:
Ok, I see. Well, probably best not to ruin my save, lol. I tried the tweak for adding Lord's personalities, but it didn't seem to do anything, so I got a little hesitant to make any other changes myself. Thanks anyway.

Do you play Warband in a language different from English?
If so, it's probably a local language issue. You need to find your language folder in PoP_folder/languages folder, then find game_strings file, find the line str_lord_info_string and edit it the same way as you edited this line in strings.txt file.
 
No, I play the English version. I probably just messed something up. Haven't had any error messages, though.

Where in their card should it show up?
 
Phoss said:
No, I play the English version. I probably just messed something up. Haven't had any error messages, though.

Where in their card should it show up?
Next to controversy.
Like on this screenshot (just ignore the fact that it's wealth that is highlighted):
3x3dRey.jpg
 
I think im too stiupid for this scripts ;(

In @16 you said to lower 1st numer by 23, u mean menu_simple_encounter 4352, and it should be menu_simple_encounter 4329 (i have 3.7063).
 
Bargian said:
In @16 you said to lower 1st numer by 23, u mean menu_simple_encounter 4352, and it should be menu_simple_encounter 4329 (i have 3.7063).

No, it's the first number in the "body" of the menu (the biggest part of it):
3x5Iiru.png
It should be 214 (in my case it was already decreased).
 
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