Hi,I think the lack of shields would be a point in your favor if archery and crossbows weren't nerfed as part of the mod. 2h weapon users make it to the enemy infantry line much more often than in the root mod due to this, all other things equal. Protecting ranged infantry is largely trivial.
My point about leveling them up is that the rogue nobles have the same 20-35/40 gap that proper nobles have. This should not be the case. Rogue nobles are far and away easier to acquire, especially since the mod author increased tavern spawns to...2x? 4x? what you'd see in the root mod.
So you can get literally dozens of some of the top archers & 2hers in the game for trivial prices with a lv20 trainer. It makes early game too easy and dilutes the power of lordship.
I suspect we may be playing different games, I`m on day 100 in my playthrough and I have not met a rogue noble looking for work in a tavern yet... Not one...
All things considered one may think that rogues of all kind should be STRONGER than ordinary men. They live in constant danger, fight often for their lives so if they survive for some time they should be very skilled. But then they should also be more expensive. One might think pirates, most of them were subsistence outlaws with farming implements for weapons and dugouts(Carribean Sea) with careers spanning a few weeks. But then there were others, strong enough to be a military and political factor. This outlaw pop pyramid applies everywhere.