SP Dark Ages [Submod] Dark Age for Viking Conquest (released 3.4)

Mirsaneli

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Possibly a new bug. I downloaded and pasted the alternative trees mod. Wanted to see if it might squeeze me some extra fps. All scenes were working fine. But this scene near Edinbyrh seems to be bugged.

 

ha3481

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Optional Alternative Trees 1.4 doesn't work on version 2.1
I fixed it and uploaded new version of  Alternative Trees.. test it

Mirsaneli said:
Wanted to see if it might squeeze me some extra fps.
Dark Age is a very heavy mod.. and what is the increase in FPS?
 

Mirsaneli

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My PC specs are:
Intel Xeon X5460 3.16GHz Quad Core
8GB RAM DDR3
Gigabyte AMD R9 270X 2GB DDR5
Windows 8.1 64 bit

Dark Age mod is really heavy, but performs great on my PC with 300 battle size. I have lowered the battle size to 250 because I like having around 60 fps. Now, in some scenes, the fps sometimes drops to 45-50, that's why I thought the trees might be the problem. I will try the new alternative trees mod and report back.
 

DaVincix

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Just to mention it, i use your, ha3481, music files implemented into my music.txt and music folder. The according music is worth its own mod offer. It's ambient/atmosphere/immersion enhancing. Excellent!

I tried your mod in a saved game (2.032 beta btw.). Works, that's not my issue.
Unfortunately, your settlement changes are a bit strange, to call it so. Especially halls full of trees and such.
Also, the settlement map-icons (i know you offer vanilla files here, that's helpful).

If you would offer modular mods for all modded items, that would help a lot (just not the way as you have it, to revert back vanilla for certain items). Understand though, that it makes a lot extra work, and that you just offer/share here your vision of VC. No critique meant, just my thoughts.

Great work for the atmosphere achieved anyway, if one likes it that way as created.
Imo. it is a bit overdone, ie. a middleway between vanilla and yours would be great.



 

ha3481

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DaVincix said:
Especially halls full of trees and such.
you can take a screenshot?
possible, halls full of trees it's the result of replacing the model of the rock used in the interior on the tree

I have no computer at this time..
I will try to fix it in the next update

DaVincix said:
If you would offer modular mods for all modded items, that would help a lot (just not the way as you have it, to revert back vanilla for certain items).
I don't plan to expand the optional pack.. these options is enough in my opinion
- VC Balance
- VC Female Faces
- VC Horses
- VC Interface
- VC Main Menu
- VC Map Icons
- VC Music
 

DaVincix

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you can take a screenshot?
possible, halls full of trees it's the result of replacing the model of the rock used in the interior on the tree

I have no computer at this time..
I will try to fix it in the next update
No screenie available.

You can find it easily: Bosvenegh, straight throught the gate, then into the old (open) stone hall. Behind the Mayor and Physician linger cows and there the scene is full of trees.
I didn't check any other locations. I assume at least, that is no exception for such stone-architecture and/or environment locations.

If you are by that, i would recommend to remove any tree-vegetation overdosis within the mod, especially in and around (all) settlements. Realism background also: Trees would have been cut away, building-material and also as for strategical reasons.
 

ha3481

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Update

Current version: 2.2
Requirements: Viking Conquest Reforged Edition 2.028
Compatible with VC savegames

See Change log on Nexus
 

ha3481

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mike56 said:
I can see no 2.2 changelog in nexus.
sorry..
[Dark Age]
- added many new armors
- added some new music
- changed some helmets
- changed some trees
- changed some equipment of troops

[Optional Pack]
- Alternative Trees as option
- VC Balance as option
- VC Female Faces as option
- VC Horses as option
- VC Interface as option
- VC Main Menu as option
- VC Map Icons as option
- VC Music as option
 

Zeqe

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Hi,

First, I'd really like to say thank you for this mod! Brilliant work.

I am, however, having an error with the installation of the latest update.  Is this not compatible with VC 2.032 and the latest warband? I get all sorts of strange errors, like "New Game" from the main menu going through all the normal "Loading Resources" screen and then dumping me back at main menu. If I try to load a Vanilla-VC savegame then it will dump back to main menu any time you fight a battle.

If this is not a common error and has something to do with my installation any hints would be appreciated!
 

ha3481

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Hi! thank
Zeqe said:
Is this not compatible with VC 2.032 and the latest warband?
Dark Age 2.2 compatible with Warband 1.172/VC 2.032 and VC savegames (2.xxx versions).. I confirm this
 

tarassos

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Hi man amazing mod keep it up btw i love the furs on the norse and i would like more if its possible :grin: i cant start new game i have the latest version 2.032 vc and 2.2 of your mod it goes to loading screen and then back to main menu.
 

ha3481

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tarassos said:
i cant start new game i have the latest version 2.032 vc and 2.2 of your mod it goes to loading screen and then back to main menu.
Describe the installation process..

I have VC 2.032 Steam version and everything works.. and on beta and on release
Are you using the optional pack?
 

ha3481

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Recommended Video Settings for Dark Age

Render Method: DirectX 9
Antialiasing: 8x
Monitor Gamma: Default
Shader Quality: High
HDR Mode: Off
Auto-exposure: Off
Use Depth Effects: Off
Use Instancing: On
Dynamic Lighting: On
Particle Systems: On
Anisotropic Filtering: On

I recommend use SMAA Injector.

Download and Install DirectX End-User Runtimes.
Download injectSMAA v1.2.
Copy all files from 'injectSMAA_by_mrhaandi_1.2\d3d9' to your '\MountBlade Warband' folder for install SMAA Injector.

If you have problems with InjectSMAA then try to disable Steam Overlay for Warband by right-clicking your Warband entry in your steam game list, select "Properties", and uncheck the "Enable Steam Community in-game" feature.

Delete d3d9.dll, injector.ini, SMAA.fx, SMAA.h files from your '\MountBlade Warband' folder for deinstall SMAA Injector.
 

kalarhan

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ha3481 said:
tarassos said:
i cant start new game i have the latest version 2.032 vc and 2.2 of your mod it goes to loading screen and then back to main menu.
Describe the installation process..
could be: for VC when you click on the [start new game] button it checks your Warband version. If it is old then it goes back to the main menu.

TLDR: make sure you have latest Warband (1.172)
https://www.taleworlds.com/en/Games/Warband/Download
 

tarassos

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Thanks for the answers guys but i did a clean install on steam of viking conquest but maybe i will do a full uninstall of warband to check if it still persists btw on other mods i can start new game no problem this is actually new to me and i dont use optional pack
 

kalarhan

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tarassos said:
Thanks for the answers guys but i did a clean install on steam of viking conquest but maybe i will do a full uninstall of warband to check if it still persists btw on other mods i can start new game no problem this is actually new to me and i dont use optional pack
Steam keeps the game and DLC updated to the latest versions, so as long you bought and activated all the games on Steam the version is not a issue.

a mod for VC is not like a mod for Warband. Simple because a DLC has extra checks for game versions, serial keys, etc. First thingy you need to test is if you can even start a vanilla VC campaign.

for other possible issues you can talk with the modder (@ha3481). I would recommend you add extra info like your rgl_log.txt, PC setup, etc.

Cheers
 

tarassos

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kalarhan said:
tarassos said:
Thanks for the answers guys but i did a clean install on steam of viking conquest but maybe i will do a full uninstall of warband to check if it still persists btw on other mods i can start new game no problem this is actually new to me and i dont use optional pack
Steam keeps the game and DLC updated to the latest versions, so as long you bought and activated all the games on Steam the version is not a issue.

a mod for VC is not like a mod for Warband. Simple because a DLC has extra checks for game versions, serial keys, etc. First thingy you need to test is if you can even start a vanilla VC campaign.

for other possible issues you can talk with the modder (@ha3481). I would recommend you add extra info like your rgl_log.txt, PC setup, etc.

Cheers
Hey man btw i can play viking conquest alone or blood eagle and regular warband here is rgl_log file

Starting new log file.
Version:  1.172

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3504MHz / ~3504MHz / ~3504MHz / ~3504MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon R9 200 Series
- Texture Memory: 4095 ( Available Texture Memory: 4064 )


Processing Ini File {
Module_name =  DarkAge_2_0
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  da_vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_work
Loading Module Resource  vc_animals
Loading Module Resource  da_polished_landscape
Loading Module Resource  particles_2
Loading Module Resource  da_iconos
Loading Module Resource  da_map_iconchars
Loading Module Resource  da_map_objects
Loading Module Resource  da_pictures
Loading Module Resource  da_skyboxes
Loading Module Resource  da_terrain_borders
Loading Module Resource  da_horses
Loading Module Resource  da_shields
Loading Module Resource  da_armors_materials
Loading Module Resource  da_armors_angle
Loading Module Resource  da_armors_briton
Loading Module Resource  da_armors_frisians
Loading Module Resource  da_armors_generic
Loading Module Resource  da_armors_irish
Loading Module Resource  da_armors_norse
Loading Module Resource  da_armors_picts
Loading Module Resource  da_armors_saxon
Loading Module Resource  da_helmets
Loading Module Resource  da_weapons

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  70293
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
470 parties added.
launch complete.
Switching to menu window...

Saving options...  OK!

Frame# : 2006 Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  0
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 60
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 0
show_framerate : 0
use_ondemand_textures_ : 1
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 8
sample_quality : 2
alpha2coverage : 1
force_vsync : 1
shadowmap_quality : 2
shader_quality : 2
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 1
flora_degrade_distance : 150.000000
flora_lod_detail : 0
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.552200
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 0
grass_density : 100
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 0
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 0.000000
attack_direction_control : 2
defend_direction_control : 1
lance_control : 2
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 2
number_of_ragdolls : 0
gamma : 2.200000
character_detail : 1.000000
character_shadow_detail : 1.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
enable_gamepad_vibration : 1
}

Closing log file... 
 

tarassos

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ha3481 said:
tarassos said:
-- RAM: Available physical RAM: 1023MB/1024MB
1023MB correct?

tarassos said:
Switching to menu window...
If you don't have a slot free to save your game, you cant start a new one. Delete one save and try again.
Mavkiel (c)
Thanks for the answer man i have all save slots free i have deleted the save files on documents i have 16gb ram btw i dont understand i had played an oldest version of your mod 1.4 and it worked perfectly i dont understand