So. I got right MB version. I got 4Gb patch. I have downloaded and clean installed this mod. I use Iron Launcher to start MB. But i still get RGL errors on start , loading various .dds textures. MB is not using 4gb if memory at that time,or even 2. Cant play it.
I would like to ask one question, regarding the M&B 1.011
I am currently playing a Native Expansion v0.568 mod and would like to export my character.
I have done everything so far, what was available on the forums:
1. Clicked on character
4. etc. ...
The problem is that I was never able to find the txt file with my characters name.
I can remember, when I was using Win 7 OS, that I had to go to C:/User/Documents/Mount and Blade/Characters ... and there, I could modify my character. Is this happening because I am running the game on Win 8, please?
Moreover, after I exported the character, I was not able to import it in another gameplay - the message was that the file had not existed.
If a solution exists for that, could you please kindly direct me to the thread/website/etc.?
This is so awesome that You took Your time @Antonis and worked on this. I remember playing this mod a lot of time, then warband and this again years ago. I've also tried to port the stuff myself to warband on local, but it was a mess TBH I'm a software engineer and sort of capable in working with Unity and C# as well, so If You would be interested in making something similar for Bannerlord then I could join and help on doing proper western mod we were missing in Warband.
Thank you for your interest. Yeah, porting to Warband is pretty much impossible, sadly. Too many custom animations and scripts for it to work, especially without the Module System. As for Bannerlord, I would, but it is very early and from what I've seen so far, I don't know if the engine would be suitable for a Western theme.
Hi! Thank you for continue this great mod. I have a question. I do not gain experience when shooting from a "Sawed-off shotgun" and "Moore&Co. 10-gauge Shotgun", as well as when using dynamite and grenadoes. How to fix it?
P.S. Sorry for my possible mistakes, English is not my native language.
That's probably a script based issue. I don't really use shotguns, although I should have noticed that. Does that happen with all shotguns of the mod, or just those two?
Also, if it's not a sub-mod bug, but an original mod's one, I can't help, I'm afraid.
I don't have access to the module files to fix this or more pressing issues.
I have downloaded standalone submod from MEGA and noticed few things.
Upon start no text appears. reason game reads fonts.dds texutre but cant locate font_data.xml.
Inside 1866 folder is folder named "Module data". it should be renamed to just "Data"
On launch, It will give skybox error. This is fixed by simply renaming skyboxes.txt to something like skyboxesBACK.txt.
So steps are;
1. go inside 1866 folder
2. rename "Module Data" folder in just "Data"
3. go in "Module Data" folder rename skyboxes.txt to skyboxesBACK.txt.
4. normaly start the game