[Sub-mod]1866: Western Mod - For a few years more

Antonis

Marquis
WBWF&SNWVC
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Well, the files I uploaded are the original mod and the submod together, as a standalone 'mod'. No need to overwrite anything. Still, if you launched it via Iron Launcher, and the game launched, it shouldn't be any problem. One question: do you have the font all meshed up, or no font, at all? If it is the latter, check if there's a file named game_variables.txt in the module folder.
 

Antonis

Marquis
WBWF&SNWVC
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Nah, not at all embarrassing. Probably a bad download or some such. Happens a lot, to all of us.  :razz:
 

NorthWind

Recruit
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Yeah... i have the same problem, i have tried to download it again and in the mods folder there IS a file named game_variables.txt but even by launching it with the Iron Launcher,soon as the mod starts there is no font like at all not in menu not anywhere. i just wonder that could i change it back to original font(no offense i am sure your font is fitting to the era of the mod).Not even one letter is visible, what am i doing wrong? i downloaded it from Mega like everyone else....
 

Antonis

Marquis
WBWF&SNWVC
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Hmm, to go back to Native font, just delete the font.dds from the Textures folder and the font.data from the Module Data folder, of the mod(not the og game files, of course).
Still, just for curiosity's sake, do you guys play on M&B 1.011? I have to figure this out.
 

Honved

Knight
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Antonis said:
Still, just for curiosity's sake, do you guys play on M&B 1.011? I have to figure this out.
Note that Taleworlds confusingly created TWO 1.011 versions.  The one (which I believe is the one that most people find easily) is slightly larger than the other, and has "issues", while the second (newer) one is a few percent smaller and works MUCH more reliably.  Not sure if it affects this particular problem, but you probably want to make sure you have the "right" version 1.011.
 

Antonis

Marquis
WBWF&SNWVC
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Hmm, I have the game on GOG. And then, I use the enhanced version of 1.011. It's not a requirement for the mod, though. And generally, the font shouldn't have anything to do with game versions. The font from 0.751 is working on Warband latest version and vice versa.
 

NorthWind

Recruit
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Well i fixed the font and it works...sometimes, but i do get the RGL error unable to find textures_deer.dds or something like that. Other times it crashes in the menu after clicking new game "Runtime error" which happens too often...why? are the graphics too good or...?
 

Antonis

Marquis
WBWF&SNWVC
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Well, there's a certain upgrade in graphics(mostly new textures). But you should be able to play normally(if more slowly at larger battles), if you could already play the original game and mod. Runtime errors are memory connected, iirc. If I'm not mistaken, the game doesn't make use of the full memory size. Personally, I use a 4GB patch for the game's exe.
 

Honved

Knight
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Definitely use a 4Gb utility, most of the major overhaul mods won't run reliably without one.  The game can only access the base 2Gb of memory in your system, and if the operating system and other utilities and programs are chewing up more than a small fraction of that, there's not enough left for the game to use, no matter how much is actually in the computer.  A 3Gb or 4Gb memory utility allows the program to access more of the available memory, and most of those utilities are free.  Run the utility, point it to the program you want to modify, and it will find and alter the memory limits.

I've used it on several older games by various developers, and with "The Last Days" mod for M&B, my crashes dropped from every 20-40 minutes to one crash over the course of a couple of months.  Warband doesn't have the limitation, so the patch isn't needed.
 
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