See cRPG, this has already been done.Whoever brings back custom equipment can rest easy for the rest of his life, Lord bless his soul.
CRPG is an amazing technical achievement; but I just can't stand battle mode. If they bring back strategus I'll give it another look in.See cRPG, this has already been done.
There is siege also.CRPG is an amazing technical achievement; but I just can't stand battle mode. If they bring back strategus I'll give it another look in.
It's misleading. cRPG have set equipment for a character, and it's not directly based upon your in-game performance.See cRPG, this has already been done.
If you win a round you gain a multiplier that is stackable, i'd say it's very much based upon your in-game performance.It's misleading. cRPG have set equipment for a character, and it's not directly based upon your in-game performance.
It's based on team performance. You could go 0-6 K/D and be in the winning team and you would win more gold than someone doing 87-6 in the team that lost 6-0.If you win a round you gain a multiplier that is stackable, i'd say it's very much based upon your in-game performance.
...I have found only two mods released for MP: "Bannerlord Online" and "cRPG II"...Hey. It would be helpful to have a specific subforum for multiplayer mods, as they (persistent empires, sword and musket, etc.) are beginning to be made now that the custom server files were finally released.
Not that I know of (unless you count mod packs for events like BRE) but there will be more to come...I have found only two mods released for MP: "Bannerlord Online" and "cRPG II"...
...there are more...?
It's cRPG1 system, i know it perfectly well, i played it A LOT (full heirloomed set). It's not really good system, and it don't reward you for your personal prowess.If you win a round you gain a multiplier that is stackable, i'd say it's very much based upon your in-game performance.