The reason I added a shield to Archers is to not make them on pair with other faction's ranged.
Telling the Archers to hold fire and help the infantry would fit Sturgia so well.
I do like when other faction have weaknesses and strengths,something Khuzait doesn't.
Their melee cavalry beats all other units in terms of armour,except for the Cataphracts.
And they have a very good weapon and a couchable lance.
Like you'd lose your mind too having to fight them all the time.
And add salt to the injury,the community reaction to actually balancing their favourite faction is ridiculous.
Like you'd seen them go mad angry at even mentioning Darkhans,Hunters(T3 archers),Lancers (T4-T5) even remotely getting a nerf button.
Units which are so busted,you'd think they'd be noble troops.
I think most factions that are strong right now are strong primarily due to archers.
Sharpshooter / Fian / Khan's Guard are what standout for winning manual battles.
The strategy for beating Khuzait is dead simple: hug the left side of the map with your archers, horse archers clump up at the edge, your archers destroy them, and you win. Again, it's all about archer management currently. Standard archers beat poorly used horse archers, horse archers win in almost all manual battles if managed well, and for sieges you'll want some strong melee on top of foot archers.
If a faction's weakness is its archer, that just makes it a weak faction, currently. Unless its other units are way overtuned to compensate.
For the strengths and weaknesses thing to work out, infantry and cav need general improvements, especially cav without lances or glaives, and/or archers generally need to be toned down.