

To cut to the chase. Sturgia doesn't have geographical prerequisites to justify plentifulness and diversity of cavalry. Read their description "frozen" "woodland" etc. not a common place for horse masters. Doesn't matter who they border. Look at the map, they don't have any flatlands worth mentioning that isn't almost year round snow and ice (that I can guarantee turns into huge areas of swampland when it thaws... look at Siberia). The only place they have some flatlands is that postal stamp worth of grass sout of Ov which is nowhere near the Khuzhaits.What are Poles, Lithuanians, Russians, Croats etc.
They are good when examined in an isolated environment (and with fixed stats), but being the sole melee cavalry of Sturgia, in a typical battlefield they do not perform well because they are always overwhelmingly outnumbered if facing a faction with access to non-noble melee cavalry (which is all other factions, to my knowledge, atleast all factions that they border).-Snip-

The player can make anything work, but the AI is a big concern, since they will not be using different unit types the way a player can. Whether we are able to make use of the few cavalry Druzhinniks that we have, along with our infantry and our brigands, doesn't matter. My primary concern is the AI and how they will work with the units available to them. If this is not adressed, then Sturgia will keep getting steamrolled.This is a lot of information, you focused on weak points by looking at individuals units but failed to understand what makes them strong. They excel in zerg, chaotic battles - use the missle cav to break up enemy infantry balls while your infantry charges in and you will find that they are exceptional.
Sure, if that is also Taleworlds opinion, then the Druzhinniks need to be turned into an infantry unit. Either way, we can't have Druzhinniks being the sole melee cavalry for Sturgia. Either Sturgia needs more melee cavalry, or the Druzhinnik needs to become infantry, and if that happens the Lords needs to fight on foot with the infantry, much like the Battanian lords fight on foot with the archers.Yeah pushing for more cav for peoples which live in conditions that don't enable more cav doesn't make sense. Just because they are missing it on the battlefield doesn't mean they should to get it.
The player can make anything work, but the AI is a big concern, since they will not be using different unit types the way a player can. Whether we are able to make use of the few cavalry Druzhinniks that we have, along with our infantry and our brigands, doesn't matter. My primary concern is the AI and how they will work with the units available to them. If this is not adressed, then Sturgia will keep getting steamrolled.
Besides, I think you missunderstood which unit we were talking about. The Druzhinnik is Sturgias melee cavalry, not the Brigands.
What are Finns and theirv Hakkapeliitta?To cut to the chase. Sturgia doesn't have geographical prerequisites to justify plentifulness and diversity of cavalry. Read their description "frozen" "woodland" etc. not a common place for horse masters.

Seriously we will go through every possible cav unit you can get from google? A 16th century horse unit which fits in a world where European armies were converging on a rather same kind of cookie cutter military format, for which they didn't get the idea from observing their Mongol neighbours that they didn't have?What are Finns and theirv Hakkapeliitta?
Yep that is the jav cav. It is not the best light cav around and is primarily used for skirmishing but you can't say they don't have it. What is the point of having all factions with an all round well covered unit tree? This doesn't make any sense considering each faction lives in their own specific environment.Sturgian should have light Cavalry on small durable horses to complete their heavy infantry arm.
Yes I do indeed hope they will implement it. And when that happens I hope people won't be advocating for Khuzaits having a well rounded naval options either.Until implementation of boats and usable ports at last.
You make a good point, however I would argue that it is fine as it is (it needs overall balancing and tweaking that berserker line and noble line) the problem here is that Sturgian AI and absolutely horrible placement on the map. Stupidly warmongering like zfingar mentioned and the fact that the lands are linear and split in half then turns out into one half not being able to effectively suppor the other. That is also the reason they get wiped out in most of my play-throughs.Sure, if that is also Taleworlds opinion, then the Druzhinniks need to be turned into an infantry unit. Either way, we can't have Druzhinniks being the sole melee cavalry for Sturgia. Either Sturgia needs more melee cavalry, or the Druzhinnik needs to become infantry, and if that happens the Lords needs to fight on foot with the infantry, much like the Battanian lords fight on foot with the archers.

6 play throughs, seen that happen a single time - mostly because I heavily recruited there from early to mid game. Also have seen many conflicting reports as well, so I don't know what consensus you're referring to. I guess my point would be, why should it matter if sturgia loses often - as long as you as a vassal are still able to conquer the world with them?
I see no reason both can't be done. In my thread (part of this new merged thread) I've laid out suggestions that hopefully cover most if not all of Sturgias problems. The main issues are, as you said, geography, economy, some faults on the AI's side, not necessarily the troop trees (overall in Bannerlord right now), but specifically in the case of Sturgia, the troop tree and the synergy between the troops is really really lacking. I stand firmly by that the Druzhinniks need more melee cavalry to support them, or the Druzhinniks (and the Lords) needs to become infantry. This would really help Sturgian non-simulated AI controlled battle performance (and they really need help here).If that is not possible then your reasoning of nobles fighting on foot is the best alternative.

True. Mostly they get bumm rushed by Vlandians from which they sometimes recover but mostly don't. Then they declare war on Khuzhaits which wipe them almost completely. At least that is my experience. And from my observations that is because the terrain they have to work with it too challenging for the AI to handle. Basically it narrowly stretches through the whole northern width of the map and is cut in half. They have not chance of supporting their west and east since the AI is not capable of handling those two land masses effectively since everything is linear and it takes too long to go from one end to the other....

Hope ships will appear some time. This also will help Sturgians a lot.True. Mostly they get bumm rushed by Vlandians from which they sometimes recover but mostly don't. Then they declare war on Khuzhaits which wipe them almost completely. At least that is my experience. And from my observations that is because the terrain they have to work with it too challenging for the AI to handle. Basically it narrowly stretches through the whole northern width of the map and is cut in half. They have not chance of supporting their west and east since the AI is not capable of handling those two land masses effectively since everything is linear and it takes too long to go from one end to the other.
The only thing that can save them is either completely change their lands (I bet they would fare better if they had lands nicely homogenous like Battanians) or introduction of quicker transport which is ships.

Well in Bannerlord we have a problem that družina inspired troops are considered some sort of hardcore elite with low availability and not basically knyaz's goons that were the kind of only real professional soldiers knyaz had. Apart from Varingians that were basically just mercenaries.druzhinniks should get the bow instead of a lance, also shield and 1h weapon. Theres enough lancers anyway. When Lords have bows too, this shows an indication that they had bows but someone might have cried they were op, changed their gear but not skills or so it seems.
Druzhina after all IS retinue. Not retinue as in 20 people.