Hello everyone.
From the footage we've seen, it seems Taleworlds seems to be degenerating Sturgia, yet again, into a loosely defined mixed faction with mixed origins rather than a clearly defined and unique culture.
I suspect I know why this is, and it is probably because so called "nordaboos" have been complaining on the forums, they are an extremely tiny yet extremely loud group of people who are very passionate about their obsession: norse culture/vikings. Do not let their complaints get in the way of CONSISTENT writing.
Watching some of the (I know, unfinished), gameplay from Gamescom has me worried. Half the troops of Sturgia are named -something-Huskarl, or Huskarl-something-. Huskarl this, Nordic that, make up your mind Taleworlds, will Sturgia be a half-measure to try to satisfy nordaboos when clearly your initial intent was to have it be a Kievan Rus inspired faction with influences from surrounding cultures? Or will it be a purely slavic inspired faction, or a purely norse inspired faction? Why would a sturgian village volunteer "upgrade" into a nordic huskarl if it is supposed to be a Kievan Rus inspired faction?
Considering how long you're taking developing this game, please polish it properly and do things consistently and in a beliveable manner.
Thank you.
Edit: I want to clarify one thing, I think one of the best ideas ever was to have Sturgia clearly be a Kievan Rus inspired faction, with subfactions within it that are instead inspired from other cultures, this is a great idea. But when you "mix" stuff with eachother, such as terminology such as "Druzhina" and "Huskarl" within the same faction troop tree, it becomes unbeliveable because a druzhina and a huskarl are two different things from two different cultures. Sturgia, Kievan Rus inspired, Skolderbroda, Norse inspired, Sons of the Forest, Finn inspired, keep stuff clearly defined and seperated that way, it's for the best.