Stun animation should interrupt/cancel all actions

Does anyone else agree?

  • Yes

    选票: 13 43.3%
  • No

    选票: 11 36.7%
  • I have a suggestion

    选票: 0 0.0%
  • SWITCHJOING ANITMOTIONS ARE OVER[POWQERSD!!!!!!12W (Yes)

    选票: 6 20.0%

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doomsayer 说:
But also take away 3rd person from archers since if I can't switch weapons if suddenly an archer comes around from the corner no archer should be able to camp behind a corner and wait until he sees me pulling out a greataxe. And really, when going one on one with a heavy board guy it's just sensible to replace your sword with a greataxe.

If you want force archers into 1st person where you cant see normaly what you, the enemy and basicly anything else is doing than you should do the same to infatry. Why should an infatry hide in a corner and wait untill your not looking to throw something at you or sneek up on you, or just hit you while you go that way. And i wonder how would you know from where did the archer shot you from if you couldnt realy see your own body.
 
Yeah, infantry hiding behind corners with raised overheads is annoying too. ^^
They have a short range and can't really surprise you if you are cautious though.
But just think of that situation. You are fighting with a twohander near a corner. An archer shoots you in the back. You are lucky enough that you are not stunned while your enemy is about to hit you. You react by using the first gap in the infantries attacks to pull your shield out and position yourself to fight against both. You are still wounded and outnumbered but it's possible to win. Or if you pull the shield out either the inf or the archer hits you again since you can't move  and it's canceled again and you can't do anything and are dead.
Noone is running around without shield because he's thinking oh nevermind the archers if they shoot me I just pull the shield out while stunned.
It's simply giving people some chance to survive through an unsuspected situation which can arise naturally ofc also and can be quite effective.
If you make the game more realistic and improve "archer backstabs" (I know, they suck) then please make remove also anything that helps setting up ambushes unrealistically (since if they didn't suck they'd be overpowered if someone can see you while you can't see him).



Random Peasant 说:
And plenty of people, myself included, have died because of that slip-up as it is now. You shouldn't be grabbing things off the ground 2 meters away from an enemy anyway, unless you're unarmed.

Well, I don't. I take the shield run 20 meters to the enemy and ask myself why he's giggling all the time.
 
doomsayer 说:
Yeah, infantry hiding behind corners with raised overheads is annoying too. ^^
They have a short range and can't really surprise you if you are cautious though.
But just think of that situation. You are fighting with a twohander near a corner. An archer shoots you in the back. You are lucky enough that you are not stunned while your enemy is about to hit you. You react by using the first gap in the infantries attacks to pull your shield out and position yourself to fight against both. You are still wounded and outnumbered but it's possible to win. Or if you pull the shield out either the inf or the archer hits you again since you can't move  and it's canceled again and you can't do anything and are dead.

That's exactly the kind of thinking I'm trying to provoke with this. Not enough people think ahead in battles. It waters down the feel of Multiplayer, makes it either half or completely a spam-fest, and usually leads to boring and one-sided scores.

If you make people think ahead even a little and consider options and the outcomes of their choices, I'm lead to believe the Multiplayer experience will improve.

'I'm outnumbered. Should I have my shield ready or not?'
The choice is yours.
 
I am strongly opposed to this suggestion, unless taleworlds is going to start up another beta to rebalance things again... being able to block while stunned but unable to counter attack is one of the many things added intentionally, after a decent amount play testing and discussion.

I can't be bothered going over all the discussion and reasons sorry; there seems to be no point now that the beta is over and core combat mechanics aren't being changed.
 
Random Peasant 说:
doomsayer 说:
You can't block an attack that is on the way while you are stunned already. Everything else would be silly (eternal stunlock).
The only thing they should change is making the switch animation so long you can't just switch and be ready to block the next attack.

There is no stun lock -- unless you're dumb enough to repeatedly try and take out a shield even though the situation does not make it a viable option.

How it is now:
-You get hit
-Begin pulling out shield
-Receive another hit
-Shield animation automatically completes and you block the third attack even though your character doesn't appear to be blocking, as they are still playing the stun animation.

How I want it to be:
-You get hit
-Attempt to pull out shield
-Receive another hit
-Shield animation cancels, use your manual blocking skills to save you, or die.

That is stunlock.  : /
Archer gets hit, and cannot do anything as he is repeatedly hit over and over again because you cannot manual block with a bow.
 
Gorath 说:
That is stunlock.  : /
Archer gets hit, and cannot do anything as he is repeatedly hit over and over again because you cannot manual block with a bow.

Employ tactics.

I'm an archer/crossbowman. I am not a good manual blocker or infantry combatant in general -- yet I always come up with decent to great scores. How? I act as an archer. I stick behind cover with teammates nearby so that they protect me; aware of it or not. If an infantry is coming for me I turn and run to the nearest teammate. Then once the assailant is distracted with them I step back away and continue shooting.

If you're an archer and you're caught off guard alone and not the last person on the field, you had it coming to you. Archery is a support class by nature.

The few archers who attempt to use the last-second shot risk getting killed as it is now anyway -- and its a rather stupid risk at that, as it rarely works against someone with half a brain.
 
An archer or an infatry can pop out of the blue at any time, you just cant plan for that, the only thing you can do is adapt. Pull out a shield, a throwing weapon or what ever you need to deal with the situation. Why are you so eager to take away the last chance to fight for someone in such a situation? Or better, why should people who hide get stunlock on people who cant see that little brown belt sticking out of the hay, or that 3 pixels or chain in a bush, or the top of an archers helmet behind any cover? There are already great places to get a suprise attack on someone, theres no need to give them a stunlock just because the hide.

Besides, a stunlock is a stunlock, this isnt a crappy RPG with rogues and mages. What ever the reason taking away someones option to do ANYTHING about a given situation is never a good idea.
 
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