Random Peasant
Sergeant Knight at Arms

So far damage interrupts holding your shield up and attacking (most likely a few other major things but these are the two that have most to do with the thread). I think it should also interrupt shield- and weapon-switching.
Isn't it annoying that you can strike someone and they are allowed to instantly pull out their shield and block your attacks with it even though you may have hit them within the animation of doing so? Shouldn't they be punished for not being ready or paying attention?
This is especially bad in the case of archery. You can hit someone with an arrow, causing them to instinctively pull out their shield mid-stun and block the incoming second that would have hit them otherwise.
If you're in a melee fight and the other player doesn't have his shield out/has a two-handed weapon and is having bad luck with manual blocking, they should not be able to instantly pull out a shield/switch weapons after receiving damage (again, talking mid-stun-animation) and block the rest of your attacks.
You should not be able to pull out a shield or change your weapon in the middle of animations; receiving damage should cancel your current action and reset it. People should be punished for their risk. It's as simple as that.
The only exception I can think of would be glancing blows or very minor damage (less than 5).
You can't say this isn't justified realistically either. Taking real damage in real life can and will delay your actions or even prevent you from carrying them out completely, especially if the damage received is as bad as what some people manage to survive in Warband...
Due to misunderstandings, I will now inform you that this post is not trying to enforce 'realism'. This is a game balance opinion.
Recap of main idea's purpose:
When the stun animation is in play:
-You cannot equip or put away a shield
-You cannot change or put away your weapon
-You cannot pick up or drop equipment
-You cannot move
-You cannot ready attacks
-You cannot block
Immediately after the stun animation completes:
-Play resumes as normal
This is not about:
-Making archers stronger
-Making infantry weaker
-Unbalancing the game
-Ruining combat
This is about:
-Evening the playing field across both the infantry and archer spectrum
-Forcing thought into play
-Removing a 'feature' that doesn't make sense
-Improving combat
Isn't it annoying that you can strike someone and they are allowed to instantly pull out their shield and block your attacks with it even though you may have hit them within the animation of doing so? Shouldn't they be punished for not being ready or paying attention?
This is especially bad in the case of archery. You can hit someone with an arrow, causing them to instinctively pull out their shield mid-stun and block the incoming second that would have hit them otherwise.
If you're in a melee fight and the other player doesn't have his shield out/has a two-handed weapon and is having bad luck with manual blocking, they should not be able to instantly pull out a shield/switch weapons after receiving damage (again, talking mid-stun-animation) and block the rest of your attacks.
You should not be able to pull out a shield or change your weapon in the middle of animations; receiving damage should cancel your current action and reset it. People should be punished for their risk. It's as simple as that.
The only exception I can think of would be glancing blows or very minor damage (less than 5).
You can't say this isn't justified realistically either. Taking real damage in real life can and will delay your actions or even prevent you from carrying them out completely, especially if the damage received is as bad as what some people manage to survive in Warband...
Due to misunderstandings, I will now inform you that this post is not trying to enforce 'realism'. This is a game balance opinion.
Recap of main idea's purpose:
When the stun animation is in play:
-You cannot equip or put away a shield
-You cannot change or put away your weapon
-You cannot pick up or drop equipment
-You cannot move
-You cannot ready attacks
-You cannot block
Immediately after the stun animation completes:
-Play resumes as normal
This is not about:
-Making archers stronger
-Making infantry weaker
-Unbalancing the game
-Ruining combat
This is about:
-Evening the playing field across both the infantry and archer spectrum
-Forcing thought into play
-Removing a 'feature' that doesn't make sense
-Improving combat



