Somebody said:
itm_helmet_lauria2 Blackened_Helmet Blackened_Helmet 1 sturmhaube_1B 0 65548 0 500 704643238 2.500000 100 50 0 0 9 0 0 0 0 0 0 0
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instead of["spiked_helmet5", "Vaegir Helmet", [("litchina_helm", 0),("inv_litchina_helm",ixmesh_inventory)], itp_merchandise|itp_type_head_armor|itp_covers_beard|itp_attach_armature,0, 778 , weight(2)|abundance(100)|head_armor(4|body_armor(0)|leg_armor(0)|difficulty(9), imodbits_plate ],
["spiked_helmet5", "Vaegir Helmet", [("inv_litchina_helm",0)], itp_merchandise|itp_type_head_armor|itp_covers_beard|itp_attach_armature,0, 778 , weight(2)|abundance(100)|head_armor(48)|body_armor(0)|leg_armor(0)|difficulty(9), imodbits_plate ],
(party_get_slot, ":mercenary_troop", "$current_town", slot_center_mercenary_troop_type),
(party_get_slot, ":mercenary_amount", "$current_town", slot_center_mercenary_troop_amount),
(try_begin),
(is_between, ":mercenary_troop", mercenary_troops_begin, mercenary_troops_end),
(gt, ":mercenary_amount", 0),
(val_sub, ":mercenary_amount", 10),#otherwise they fill up too much room (15-40)
(val_div, ":mercenary_amount", 12),#now from (1.25-3)
(val_max, ":mercenary_amount", 1),
(set_visitors, ":cur_entry", ":mercenary_troop", ":mercenary_amount"),
(val_add, ":cur_entry", 1),
(try_end),