SP Fantasy Stronghold 2 Mod

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McLenin 说:
Just thought I should bump this one :mrgreen:
Also, there haven`t any progress reports for quite some time, so my question is : What is the stage of development you are now in?
big pause I can't manage how to make the /*)U*&?*98 siege camp party to don't move like the &¨*$%*$$! !!!
AND
i was busy playng SH2 :razz:
 
on the world map i know how to work whit ai limiters and linoras Lynores helped me
a good notice i maneged to make m&b dev to work but dont know where is the error

edit:nevermind fixed it
edit2:i fix one error, so 5 apear >.<
edit3: fixed also I had forgot one bracket
edit4: on a very small pause i am going to play scw
edit5: i have the base of the siege menu wen i finishy it i think to release it whit one atackable castle but roman is the leader i need to wait him to agree
and Nethoras you send me the archer armour? [email protected] i don't received it
 
Hey, sorry for reviving an old topic (by about 30 days) but, I have an idea.


You know how edit mode is used for placing random crap aka Castle walls, houses, well, how about you make it so you can make your own castle, but you have to build it yourself? (Enemy spawn points are hardcoded, so you cant make it really unfair)

So you have to place the castle?


Just a thought.

Also, I have never played SH2, so I don't know all the features, but don't you make castles? Then fight?


-Alec
 
All spawn points can be moved. They could easily have one scene replace the next as the castle was progressively built.

My question, though, is is this mod even beign worked on anymore?
 
yes i just got a sintax error and m&b dev says it is all correct
also people says this thing are dead because no feedback is being posted and i have all scripts in my head
edit: also i am planing to add shield bash and moving formation both mirathei's contribution
 
bad notices people i think i am sick :oops: and won't be able to work to muchhas i was lately working it is very frustrating wen i just was needing a few models and to put a few scripts at work :cry: sorry dudes
edit: one more thing we are needing a rigger
 
crappy I was looking forward to this mod, at this risk of being a noob, how much more is needed?
 
just changing a few scripts for the ram to the first version to make a siegeable city whit the epic stone wall and a few more meshes
not to much but my head is beginning to explode ahh
PS: 4 hours of hard work should finish the beta but in the state i am should take 4 weeks
 
This mod has potntial so it better be out in no more than 5 weeks, or else you'll be on my bad side heed drizzts words!
 
Yeah, that would be a beta, but In an actual release, I would like to have all of the cities removed, except for the player and enemy strongholds.
 
Here is something i whipped up:

tavern1.jpg
 
Lets hope it doesnt fall over. Nice model but add 2 pillars goiing down from the part that sticks out the most.


It has good detail, polycount?
 
1 good notice, 3 bad ones
good notice: i am better (or fell better my English is a +=-)
bad notice 1: my computer broke (DON`T ASK HOW AND WHY)
bad notice 2: i fear i will have to format my computer T.T
bad notice 3: my exams begin next weak
 
I agree, that this mod may be really hard to make but I'm pretty sure it will come out ok.  :lol: I myself am a devout Stronghold 2 fan so I am anxious to see how this mod turns out. Good luck  and happy modding!
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