CrayZ 1 2NV
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This is a (defensive) strategy that I use and it works extremely well even in 100+ armies. I will lose about 5 dead and maybe another 5-10 wounded (very good odds considering 100vs100 or 200vs200).
My army is compromised of 3/4 high end ranged units. Janissaries/Zaphorian Infantry/Lifeguards (expensive, but they have miquet rifles and use heavy bullets, and their proficiency ratings are 150+). My companions are also included in this category (you can change their grouping to marksmen and they will automatically be grouped with all other marksmen (easier to control)).
The other 1/4 of the army is compromised of cavalry units with pistols (Reiters/Dragoons/Volunteers/etc).
Setup:
Line my ranged units up in a line, 2-3 ranks deep. no need for deeper, the more guns that shoot the better. No need for volley fire. They all should have 30+ rounds and are the most accurate troops. Whittle down the enemy asap.
My cavalry will be lined up in front of the ranged units (about 15meters in front, do not put them too far in front) and set them to form spread single formation (F2 F1 - F2 F6) (this is so the ranged units behind can shoot through the center when the enemy charges).
Scenario 1: Enemy Charges Your Line (this happens when they outnumber you or believe they can beat you easily)
1) Set up your formations as fast as possible in your spawn or on the closest hill.
2) You yourself will charge the enemy line and shoot as many of the charging cavalry units as you can. This makes the enemy focus their charge on you rather than your line.
3) Once their focus is on you, start running in big circles around them (but still in front of your line). Your units will shred them up as they try to chase you in circles. I recommend you run your circles in clockwise motion so you can turn around fully and shoot behind you as they chase you. Do not wander too close to your line or else the enemy will shift their focus back onto your troops.
4) Once they rout, clean up with your cavalry units
note: try not to run in straight patterns, their gunners will pick you off easily. If you keep turning, they will not be able to hit you. also, stay out of range of the enemy lances, they hurt
Scenario 2: Enemy Forms A Line and Waits For You (or moves slowly):
1) Setup your formations as fast as you possibly can in spawn or on the closest hill
2) Once again you will charge the enemy line. Your goal is to get behind their formation. Remember to use unpredictable movements so you do not get shot by their gunners.
3) Take your time and shoot whoever you want in the back, they all face forward lol
4) Whenever you're ready or whenever they get about 200meters from your line, shoot and kill their leader (the leader is the one person standing BEHIND their line in the middle). This leader can be a faction leader or just any regular unit. But the leader will ALWAYS be in that particular location of the line. Seek him out, and kill him.
5) As soon as the leader dies, the enemy formation will ALWAYS break. Half will charge at you, the other half will charge your units.
6) Dance away in circles and send your cavalry in when they get close to your line. When an enemy formation breaks, they will attack your ENTIRE line...not just the center. This is why you must send out your cavalry to catch as many of the enemy as you can so your ranged units have more time to shoot.
7) Kill kill kill
Note: In scenario 2, you will lose more men due to the last enemy charge, but it will be very worth it as your kill/death ratio should be 10 kills for every 1 death in your army, or even better.
I have used this strategy since the game has been out and it has worked splendidly. I have challenged an entire nation (at once) and came out victorious. It was a huge battle, their 1300units vs. my 130 lol.
Best of luck! If you have any more questions...feel free to ask. Cheers!
My army is compromised of 3/4 high end ranged units. Janissaries/Zaphorian Infantry/Lifeguards (expensive, but they have miquet rifles and use heavy bullets, and their proficiency ratings are 150+). My companions are also included in this category (you can change their grouping to marksmen and they will automatically be grouped with all other marksmen (easier to control)).
The other 1/4 of the army is compromised of cavalry units with pistols (Reiters/Dragoons/Volunteers/etc).
Setup:
Line my ranged units up in a line, 2-3 ranks deep. no need for deeper, the more guns that shoot the better. No need for volley fire. They all should have 30+ rounds and are the most accurate troops. Whittle down the enemy asap.
My cavalry will be lined up in front of the ranged units (about 15meters in front, do not put them too far in front) and set them to form spread single formation (F2 F1 - F2 F6) (this is so the ranged units behind can shoot through the center when the enemy charges).
Scenario 1: Enemy Charges Your Line (this happens when they outnumber you or believe they can beat you easily)
1) Set up your formations as fast as possible in your spawn or on the closest hill.
2) You yourself will charge the enemy line and shoot as many of the charging cavalry units as you can. This makes the enemy focus their charge on you rather than your line.
3) Once their focus is on you, start running in big circles around them (but still in front of your line). Your units will shred them up as they try to chase you in circles. I recommend you run your circles in clockwise motion so you can turn around fully and shoot behind you as they chase you. Do not wander too close to your line or else the enemy will shift their focus back onto your troops.
4) Once they rout, clean up with your cavalry units
note: try not to run in straight patterns, their gunners will pick you off easily. If you keep turning, they will not be able to hit you. also, stay out of range of the enemy lances, they hurt
Scenario 2: Enemy Forms A Line and Waits For You (or moves slowly):
1) Setup your formations as fast as you possibly can in spawn or on the closest hill
2) Once again you will charge the enemy line. Your goal is to get behind their formation. Remember to use unpredictable movements so you do not get shot by their gunners.
3) Take your time and shoot whoever you want in the back, they all face forward lol
4) Whenever you're ready or whenever they get about 200meters from your line, shoot and kill their leader (the leader is the one person standing BEHIND their line in the middle). This leader can be a faction leader or just any regular unit. But the leader will ALWAYS be in that particular location of the line. Seek him out, and kill him.
5) As soon as the leader dies, the enemy formation will ALWAYS break. Half will charge at you, the other half will charge your units.
6) Dance away in circles and send your cavalry in when they get close to your line. When an enemy formation breaks, they will attack your ENTIRE line...not just the center. This is why you must send out your cavalry to catch as many of the enemy as you can so your ranged units have more time to shoot.
7) Kill kill kill
Note: In scenario 2, you will lose more men due to the last enemy charge, but it will be very worth it as your kill/death ratio should be 10 kills for every 1 death in your army, or even better.
I have used this strategy since the game has been out and it has worked splendidly. I have challenged an entire nation (at once) and came out victorious. It was a huge battle, their 1300units vs. my 130 lol.
Best of luck! If you have any more questions...feel free to ask. Cheers!