Strategy

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Ronan37

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:razz:  I thought that there should be a thread dedicated solely to discussing Single Player Campaign Strategies!  So here one is!

  Describe the type of character you like to play, and the general strategy you favor going with when starting a new campaign!

  I'll go first.  :grin:  The only character I have tried to play so far has been a knight, specializing in one handed, two handed, polearms and crossbows!  He rides around on a warhorse in battle in full plate, using either a bastard sword / iron axe and shield, lance, and two handed sword of war or iron club.  In sieges, I use the one hander and shield, and a siege crossbow.

  I've been tryin to tackle this by goin only 12 str and agi, and pumping the rest into int and cha for leadership and training.  This works allright, but..... having a tough time.

As for campaign strategy..... I've been trying Swadia, just cuzz I like the European Knights really well..... and because Ladies Tibal and Sonodel are the hawtest babes in the game.  Overall, I've been having a lot of problems.  Either Swadia gets it's ass kicked, or Harlaus doesn't give me any fiefs..... or, in my latest game, I splinter off because of the latter and get my ass stomped.  Halmar is NOT a good home base!

  :razz:  So, how's everyone else go about it?  Any suggestions?  :grin:
 
Stop becoming a Swadian? Seriously. In my current game, I'm just waiting for my merc contract to expire with them because since I started (my first merc contract that was even offered to me), they have declared war on every faction except the Sarranids. **** sucks being a lvl 18 merc having to fight 5 different factions. And man, I hate their troops. I mostly use infantry, and Swadian infantry is a ***** to level up.

Try another faction. Also, sword of war FTW!  :twisted:
 
  I was considering trying the Nords againt next time..... I dunno, I just really like knights!  :razz:

  Swadians haven't declared war on EVERYONE my game.... just the Rhodoks, Nords and Khergits.  The Khergits got raped by the Swads and Sarrinids too.

  I am debating.... upon dropping my lance and trying to pick up a bow the next time I play.  Late game, the lance becomes useless..... as a swipe to the face with a good two hander takes care of everything anyway.  But a bow demands more STR, so I dunno what I'd sacrifice for it....

  ....  How high is it recommended to pump int/cha for trainer / leadership on an archer / swordsman general char?  :razz:
 
Started as nords with roughly 2/3 infantry, 1/3 archers.  Companions were mounted and used to worry the enemy lines and run down fleeing enemies.  Generally took a patient approach, lining my troops up so that archers could soften the enemy before they got to my infantry line.  Nord infantry all have thrown weapons, and because of this as the enemy gets close a whole lot of them die. 

Against infantry I give the charge order as soon as the first one reaches my infantry line.
Against cavarly I remain tightly bunched and only give the charge order once some of the cavalry break away and start circling.
Against archers or turtling opponents I slowly advance my infantry line (who keep their shields raised) until they are into throwing range, then enemy then charges or flees.

My character was focused on Strength and some Agility, was heavily armored (incl warhorse) and used bastard sword/shield/bow.  Stuck with the nord faction, became marshall and wiped out Swadia and Vaegir.  Captures and ransoms every lord defeated.

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New character is a female and stands up for the little man.  Army is Sarranids + rescued prisoner units.  Largely focused on cavalry with archer support and almost half female units.

I tend to fight the mounted bandits/Khergit most often and strategy is hard when both sides automatically charge cavalry at each other, you have very little time to set up.  In larger battles I order sword sisters (light cavalry) to follow me and veer out to the side of the main charge, allowing the heavy cavalry to collide with the enemy.  I then lead them into the fray from one flank and start stabbing with my spear.  Archers I order to hold position on any hill that we pass while charging at the enemy, they don't get many kills because of the clumped cavalry.

Against cavalry, see above.
Against infantry I stand light and heavy cavalry to the sides, and have my archers advance to a hilltop/plain. The archers thin the ranks and as the enemy gets close I order heavy then light cavalry to charge and flank them.
Against archers I adopt a similar strategy to cavalry, charge their lines and run them down.

My character is focused on Charisma with some Intelligence, the idea being an inspirational figurehead rather than an armored hero. Uses spear/shield/crossbow, started as a mercenary for Sarranids then started her own 'mercenary' kingdom with just one castle. This was wiped out by the Khanate and she bowed to the Sarranids as a vassal.  She currently awaits a war with the Khanate where she will take Tulga and defect.  Given her charisma and mercenary nature she is friends with over 25 lords from multiple factions, and enemies with none.  Releases every lord captured, does not raid villages (fights for the little guy).
 
I have a tendency to end up as a CHR/INT based character too. I want high leadership, and I really like those 2 skillpoints you get pr. 1 INT - allowing me to "fill in" the other skills as I slowly get my STR/AG up to around 18 on both.

I also choose to go the "noble" rout in the game, by releasing every captured lord for honor, never raiding caravans, letting farmers keep their stuff "cause they need it more than me" and generally just beein a nice guy. This befriends a lot of lords, and makes starting your own kingdom later alot easier.

Faction-wise I tend to go with the Nords, for a mixed reason of strategical position and excellent infantry. Until I backstab that retard Ragnar and steal all his lords of course, usually aiming for Praven as my capital. Swadia always seems to get screwed over from all directions, so they are too busy to deal with me.

Tactically I start out with a simple Inf in front, Archers behind, and Cav on one side.
Later, I like to put all my companions(as Inf) in a "Vanguard" unit, in front of the other Inf - just to make sure they get as much XP as possible. Also, this is good if you have around 6-8 companions, as the AI will swarm them and stupidly show their backs to the line of huscarls standing 10 feet behind.

I also like to have a Kherig Horse-Archer unit, so that I have HA-Cav and regular Cav on each side of my formation. This way I put a "box" around most armies.

If I really want to micro-manage, I can also have two separate units of spearmen on the flanks, incase of Swadian/Khergit horse-raids.

For the formation-managment, I always hit backspace and click them around - as this is alot faster than moving around saying "stand here".. obviously.

Then when the battle ensues, I tell my archers to hold fire - until the enemy is close, then I ride around the idiots, firing my bow. And laugh as the entire 100-man army looks only at me, and turn their backs on the archers... Fire at will!

For money(and renown) I am a touring Knight. I also always asses prices, just in case I can make a steal on my tour of Calradia. Quests are bull**** and I go straight for Merc/Vassal.
 
wow you guys are really complex.
i started at veirgirs and use knights all the way.
i get 3 companions and start pumping trainer skill. and after they all lv 25 ish they lv up 40recruits to 40knights in one week.
and for attacks i just ram my beasty cavalry. but when im with other lords i make all cav folow me and i do like a flank attack. i use other lords to soke up all the damage and stronger units while i wait and when 60% of friendly lord army dies, thats when i send in my cavalry to save the day.
 
baamonster 说:
wow you guys are really complex.
i started at veirgirs and use knights all the way.
i get 3 companions and start pumping trainer skill. and after they all lv 25 ish they lv up 40recruits to 40knights in one week.
and for attacks i just ram my beasty cavalry. but when im with other lords i make all cav folow me and i do like a flank attack. i use other lords to soke up all the damage and stronger units while i wait and when 60% of friendly lord army dies, thats when i send in my cavalry to save the day.

Wow. I bet the troops in the other armies that you support think you are an *******.  :wink:
 
baamonster 说:
wow you guys are really complex.
i started at veirgirs and use knights all the way.
i get 3 companions and start pumping trainer skill. and after they all lv 25 ish they lv up 40recruits to 40knights in one week.
and for attacks i just ram my beasty cavalry. but when im with other lords i make all cav folow me and i do like a flank attack. i use other lords to soke up all the damage and stronger units while i wait and when 60% of friendly lord army dies, thats when i send in my cavalry to save the day.

Define "saving they day", mate  :wink:
But it is a viable strategy - making the other lords keep the main line, and sneak around and flank.
But I do think you should charge a bit earlier, at least if your on a long campaign there is no point in exhausting your fellow lords.
 
i made an int charicter. im at level 27 with 30 int :O still cant cover all the skills though. i level up my 8 companions to be fighters / trainers at level 23 and then train up a load of swadian knights.
 
Arkson was my second Warband character. I usually decide very spontaneously which way to go.
Here is a "short" story of his development.

He always tried to please the Lords, knowing or at least hoping that he once would be king. So he did lots of missions for the Lords, making friends, all by foot, being kind of a Nord-veteranarcher himself with some skills in polearms. He also wandered from feast to feast, first courting swadian Lady Johana which made Count Stamar angry, but he was soon able to make his position clear to him in a duel. Poor Count Stamar had to court someone else.
But soon Arkson got tired of Lady Johana and started to court swadian Lady Tibal. Surprise, surprise, she already had an admirer and of course, Count Stamar. So the next duel was set up with Count Stamar beaten again. This is when he made his first enemy. (Altough he felt pity for him :razz:)

His new Lord-friends convinced him to swear allegiance to King Ragnar, so he did. Jarl Turya's daughter Lady Aesa stole his heart, so for several months he received letters from 3 different Ladies begging for his attendance but Jarl Turya was the first one to allow him to see his daughter officially.

Jarl Arkson assisted bravely in wars against Swadia, so he was soon granted Kelredan Castle and Chide (I wonder if those were Count Stamar's fiefs :grin:) and he was allowed to marry Lady Aesa. Supporting his new family, he intrigued against Jarl Devlian, who he made his second enemy. Secretly, he sent off his loyal companions to spread his right to rule. And then, when Swadia only had a few towns and castles left, he saw his chance to become king himself. He bowed before King Ragnar and quit his allegiance, King Ragnar was quite sad to lose such a brave vassal but he let him go.

With his well trained troop of 80 Nord-huscarls he conquered and defended Praven against the angry surviving swadian horde. The new King Arkson, assisted by his fellow Lords Artimenner, Lezalit and Jeremus conquered the rest of Swadia except for Uxhal, no longer by foot but on a war horse, when pathetic Lord Harleus asked for truce. Soon more and more Lords joined his cause, and a few months later Swadia was history. He again tried to make friends everywhere and really, there was a long period of peace in west Calradia. Only as he convinced Lord Aedin (including Tihr) and several other Nord Lords to join the new Kingdom, his old friend King Ragnar finally declared war. Except for Wercheg, Dhirim and two castles, Nords were soon conquered and forced to ask for truce.

King Arkson is a very honorable man, always refusing gifts from villages and he even did not take most Lords as prisoners until Jarl Gerlad who was (like many others) freed instead of imprisoned started to hate him for "playing with him". This event let King Arkson overthink his attitude, and prisoners were made, regardless of their standings.

Again, a long time of peace and feast settled in the Kingdom of Midgard until Sarranids (who Arkson never encountered before) and Khergits declared war nearly simultaneously. King Arkson was confident he could expand his realm even further, but fighting at two fronts soon let the overconfident King Arkson act more defensively. No truce was in sight, because the other kings feared Kingdom of Midgard to become "too powerful". As the Vaegirs joined the war versus King Arkson, he had to defend Sargoth, Rindyar Castle and Sungetzche Castle nearly simultaneosly. Rindyar Castle was lost to the Khergits but the other armies were smited just in time. Thanks to a counterattack Ismirala Castle was taken from the Vaegirs and defended.

Now, still no peace is in sight although King Arkson is confident, that at least Sultan Hakim will sign a treaty soon. But war between Rhodoks and Nords has ended not long ago, and King Arkson fears other aggressors feeling threatened by his legitimate right to rule.

War still goes on.

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This is mainly a STR warbow + poleaxe fighterchar, I'm also playing a female thrown and 1h char who just joined Rhodoks, but I don't know how to continue with her yet. :smile:
Having no real ranged attacks is really a complete new experience for me, I usually had bow or crossbowskills.
I've also created a horse archer starting in Khergit lands, with who I want to have 8 companions and every single one of them a horse archer, but I haven't played him further yet. :smile:
 
aguds 说:
I have a tendency to end up as a CHR/INT based character too. I want high leadership, and I really like those 2 skillpoints you get pr. 1 INT - allowing me to "fill in" the other skills as I slowly get my STR/AG up to around 18 on both.

I also choose to go the "noble" rout in the game, by releasing every captured lord for honor, never raiding caravans, letting farmers keep their stuff "cause they need it more than me" and generally just beein a nice guy. This befriends a lot of lords, and makes starting your own kingdom later alot easier.

This is exactly how I operate also. 

Right now I have my own kingdom.  I have 2 cities and a castle.  They belong to no one so I can keep elite troops there for free.  I have no lords at all.  I had one defect out of nowhere, but he was attacking the Nords so I told him I didn't need him. 

I was at war with no both the rhoduks and the swadians, but they both made peace with me.  Now I'm at war with no one.  I'm  riding around with about 35 men killing random bandits and selling their stuff.  It is working out great. 

As far as my army, I use Swadian knights and Mamulkes.  When I attack castles/cities I use about 30 rhoduk sharpshooters and put them at the top so they spawn first.

Capturing the cities has been quite easy since there were no lords there when I attacked. 

I find that I can lure the lords out of the city if I travel there with a party of pure Mamlukes/knights and I can beat them even if they outnumber me 4:1.

Once the city/castle is down to just it's garrison I attack.

I'm taking my time and loading up my cities/castles with about 250 elite troops for cities, 150 elite for castles.  This way even if I'm not there I don't thing they will be targeted.  I'll probably beef that number up once I have more land and I can't be present for the city/castle defense.

I just let my cavalry do their thing unless there are mountains/rivers.  If so I'll have them follow me and bring the enemy troops so they can fight where there aren't overly steep hills if possible. 







 
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