STORY, I am begging for one I am also sure that the game begs for one too...

Users who are viewing this thread

Status
Not open for further replies.

guguma

Recruit
Hello everyone,

I must ask something. Whenever I play this game. It is just endless hacking and slashing and killing with NO PURPOSE. I tried several large mods all to my disappointment. All the mods I download are merely FANCY, just FANCY but EMPTY.

Isn't there a mod out there which manages to actually add some DEPTH into the game. M&B has gone far and well, I am talking about the native. Although M&B improves mods are still mostly full of the same useless crap NEW UNITS, NEW ARMOR with new textures, NEW WEAPONS with fancy names, NEW KINGDOMS with incomprehensible names.

OK I get that, it is also nice to do these, I really understand that it is very hard to mod a game, even if the game is mod friendly. But all those days, months even years of modding are just for fanciness. Most of them are the same NATIVE with different names and textures for everything.

I hope you understand what I am saying, A messenger comes to me bringing news from Lord, King, Sa'thunChi Master, whatever telling me that he expects me. I cannot ask the damn messenger what the king wants and most importantly where to find him and to my amazement when I find him he is engaged in a pointless battle. Or some quest tells me to get prisoners. Excellent I am bashing random armies to get these prisoners and for what?? I have no idea. I conquer a castle and ask for being the lord of the castle. And the fief is given to me HOORAY I have castle where I can close to no income and nothing else to do except stick prisoners and troops in. HOORAY I captured a lord only to sell him for ~1000 florins so that he can respawn somewhere.

Anyway you get the point, and I am sure one can make an endless list of pointless quests and battles and even dialogues for every mod out there. I am not blaming the creators of the game, they created a mod friendly sandbox. I just do not understand the modding community. You can add a very nice STORY in the game, a story with a lot of atmosphere and liveliness in quarter the time you spend renaming everything and creating renamed kingdoms and troop trees. It would be better if you just make a branching story tree and incorporate that rather than millions of troop trees.

In the end who knows we may have a living and purposeful game rather than a dull pointless game. It is extremely fun to play either way. But pointless gaming is just dull, everything gets boring.

If there is a mod which incorporates a TRUE STORY to the game can you please reply with a link so that I can congratulate those people and play it.

I know that you will tell me to do it myself rather than bashing other people. I wont, Although I have the skills, I do not have the time for it. And if you tell me to do this myself it means that you are just escaping from the truth. What I am telling you is OBVIOUS, nearly all mods are just empty spheres with fancy shells. So please, can some reasonable group of modders create a mod with a purpose.

Thanks for reading.       
 
guguma said:
I must ask something. Whenever I play this game. It is just endless hacking and slashing and killing with NO PURPOSE. I tried several large mods all to my disappointment. All the mods I download are merely FANCY, just FANCY but EMPTY.

Isn't there a mod out there which manages to actually add some DEPTH into the game. M&B has gone far and well, I am talking about the native. Although M&B improves mods are still mostly full of the same useless crap NEW UNITS, NEW ARMOR with new textures, NEW WEAPONS with fancy names, NEW KINGDOMS with incomprehensible names.

...

My hatred is palpable...
 
I really wouldn't say the game is begging for a storyline, hence very few topics on the matter. If you don't have the time to make a mod with a storyline then I sorry because there's nobody here who's going to make one for you. There's the old storymod but that is for an older version, if you have the time try that. Also the point of a freeform game is that there is no or little storyline getting in the way of what you want to do, if you want a storyline then you have to restrict the choices that you make.

guguma said:
I just do not understand the modding community.

guguma said:
Although I have the skills, I do not have the time for it.

There's your answer right there.
 
This forum ain't for you to voice your complaints. If you've got a problem with one of the "big mods", go complain in their respective subforums, although its unlikely that anybody will really give a damn. Also, if you had tried the Prophecy of Pendor or Chronicles of Talera mods (or even Conquest, which has a little back story), you wouldn't be complaining about the lack of plot in mods. :???:

M&B has always been a simple game, and it functions well without a plot (although I admit the character interactions can be overly bland). As the player, you should fill in the gaps in the story/logic by simply playing the game and using a bit of your imagination. Or since you "have the skills" but "don't have the time", join a mod team so that all the responsibility doesn't fall solely on your shoulders.
 
guguma said:
Hello everyone,

I must ask something. Whenever I play this game. It is just endless hacking and slashing and killing with NO PURPOSE. I tried several large mods all to my disappointment. All the mods I download are merely FANCY, just FANCY but EMPTY.

Isn't there a mod out there which manages to actually add some DEPTH into the game. M&B has gone far and well, I am talking about the native. Although M&B improves mods are still mostly full of the same useless crap NEW UNITS, NEW ARMOR with new textures, NEW WEAPONS with fancy names, NEW KINGDOMS with incomprehensible names.

OK I get that, it is also nice to do these, I really understand that it is very hard to mod a game, even if the game is mod friendly. But all those days, months even years of modding are just for fanciness. Most of them are the same NATIVE with different names and textures for everything.

I hope you understand what I am saying, A messenger comes to me bringing news from Lord, King, Sa'thunChi Master, whatever telling me that he expects me. I cannot ask the damn messenger what the king wants and most importantly where to find him and to my amazement when I find him he is engaged in a pointless battle. Or some quest tells me to get prisoners. Excellent I am bashing random armies to get these prisoners and for what?? I have no idea. I conquer a castle and ask for being the lord of the castle. And the fief is given to me HOORAY I have castle where I can close to no income and nothing else to do except stick prisoners and troops in. HOORAY I captured a lord only to sell him for ~1000 florins so that he can respawn somewhere.

Anyway you get the point, and I am sure one can make an endless list of pointless quests and battles and even dialogues for every mod out there. I am not blaming the creators of the game, they created a mod friendly sandbox. I just do not understand the modding community. You can add a very nice STORY in the game, a story with a lot of atmosphere and liveliness in quarter the time you spend renaming everything and creating renamed kingdoms and troop trees. It would be better if you just make a branching story tree and incorporate that rather than millions of troop trees.

In the end who knows we may have a living and purposeful game rather than a dull pointless game. It is extremely fun to play either way. But pointless gaming is just dull, everything gets boring.

If there is a mod which incorporates a TRUE STORY to the game can you please reply with a link so that I can congratulate those people and play it.

I know that you will tell me to do it myself rather than bashing other people. I wont, Although I have the skills, I do not have the time for it. And if you tell me to do this myself it means that you are just escaping from the truth. What I am telling you is OBVIOUS, nearly all mods are just empty spheres with fancy shells. So please, can some reasonable group of modders create a mod with a purpose.

Thanks for reading.     

Three Words: wtf
 
The 'story' develops from the experiences your character undergoes as you play.  If you have such a limited imagination that you can't get a story out of your game, and you need to be held by the hand through a canned plotline, maybe this is not the game for you.
 
He is making a good point- but just in a very bad (and strangely accusing) way.

basicaly, he is asking why modders dont put plots into their mods, and that most mods are just replacing/adding to factions, troops and items.
I myself would like to see a mod with a decent plotline, but from what I understand it isnt very easy to do so without having countless bugs, I dont think the OP realy understands how much time and effort people put into mods, it isnt just a case of 'hey wouldnt it be cool if there was a giant empire with guns and zeplins- bam there they are' it takes a lot of work.

EDIT- to reply to above post:  whilst yes you do make up your own story,  your argument is like me giving you a blank peice of paper and claiming its a book "clearly you dont have the imagination to make your own story". - im not arguing anything against M&B- it doesnt need a storyline, but why cant a mod have one?

lots of people aproach mods (not just with M&B) as 'add-ons',  and a lot of mods are.  but why cant someone try to make something truly original and completely diferent from the orignal game-  you only have to look at Half life 2 mods to see what I mean, people have taken a FPS game and turned it into an RPG, a racer, a strategy and countless other things. I know thats a competely diferent thing but im just making a point.

even if making a plot is impossible, Ive allways wanted (and we will probably be getting in warband) more interaction with NPCs,  you relation with lords doesnt realy seem to do much, ive allways wanted to be able to have an actual arch-nemesis or best buddy in the game. basicaly I just want more conciquences for my actions.
 
mightywolve said:
guguma said:
Hello everyone,

I must ask something. Whenever I play this game. It is just endless hacking and slashing and killing with NO PURPOSE. I tried several large mods all to my disappointment. All the mods I download are merely FANCY, just FANCY but EMPTY.

Isn't there a mod out there which manages to actually add some DEPTH into the game. M&B has gone far and well, I am talking about the native. Although M&B improves mods are still mostly full of the same useless crap NEW UNITS, NEW ARMOR with new textures, NEW WEAPONS with fancy names, NEW KINGDOMS with incomprehensible names.

OK I get that, it is also nice to do these, I really understand that it is very hard to mod a game, even if the game is mod friendly. But all those days, months even years of modding are just for fanciness. Most of them are the same NATIVE with different names and textures for everything.

I hope you understand what I am saying, A messenger comes to me bringing news from Lord, King, Sa'thunChi Master, whatever telling me that he expects me. I cannot ask the damn messenger what the king wants and most importantly where to find him and to my amazement when I find him he is engaged in a pointless battle. Or some quest tells me to get prisoners. Excellent I am bashing random armies to get these prisoners and for what?? I have no idea. I conquer a castle and ask for being the lord of the castle. And the fief is given to me HOORAY I have castle where I can close to no income and nothing else to do except stick prisoners and troops in. HOORAY I captured a lord only to sell him for ~1000 florins so that he can respawn somewhere.

Anyway you get the point, and I am sure one can make an endless list of pointless quests and battles and even dialogues for every mod out there. I am not blaming the creators of the game, they created a mod friendly sandbox. I just do not understand the modding community. You can add a very nice STORY in the game, a story with a lot of atmosphere and liveliness in quarter the time you spend renaming everything and creating renamed kingdoms and troop trees. It would be better if you just make a branching story tree and incorporate that rather than millions of troop trees.

In the end who knows we may have a living and purposeful game rather than a dull pointless game. It is extremely fun to play either way. But pointless gaming is just dull, everything gets boring.

If there is a mod which incorporates a TRUE STORY to the game can you please reply with a link so that I can congratulate those people and play it.

I know that you will tell me to do it myself rather than bashing other people. I wont, Although I have the skills, I do not have the time for it. And if you tell me to do this myself it means that you are just escaping from the truth. What I am telling you is OBVIOUS, nearly all mods are just empty spheres with fancy shells. So please, can some reasonable group of modders create a mod with a purpose.

Thanks for reading.     

Three Words: wtf


Thats not three words thats one :wink:
 
Storymod for v.751
RPG mod for v.751
Hero and Blade for v.808


Chronicles of Talera


Now use the search button to find them.
 
Qwertyman said:
He is making a good point- but just in a very bad (and strangely accusing) way.

basicaly, he is asking why modders dont put plots into their mods, and that most mods are just replacing/adding to factions, troops and items.
I myself would like to see a mod with a decent plotline, but from what I understand it isnt very easy to do so without having countless bugs, I dont think the OP realy understands how much time and effort people put into mods, it isnt just a case of 'hey wouldnt it be cool if there was a giant empire with guns and zeplins- bam there they are' it takes a lot of work.

Well a lot of them have backstories. Some of them, like EATRC have fan fiction elaborating on the factions, posting their own characters stories, and writing out the history of the land. People actually put a lot of thought, work, and time into writing out their mod's story. It's only the more... eh... not-well-done, mods (no offense to their creators) that do not have a background story.
 
Tiberius Decimus Maximus said:
Qwertyman said:
He is making a good point- but just in a very bad (and strangely accusing) way.

basicaly, he is asking why modders dont put plots into their mods, and that most mods are just replacing/adding to factions, troops and items.
I myself would like to see a mod with a decent plotline, but from what I understand it isnt very easy to do so without having countless bugs, I dont think the OP realy understands how much time and effort people put into mods, it isnt just a case of 'hey wouldnt it be cool if there was a giant empire with guns and zeplins- bam there they are' it takes a lot of work.

Well a lot of them have backstories. Some of them, like EATRC have fan fiction elaborating on the factions, posting their own characters stories, and writing out the history of the land. People actually put a lot of thought, work, and time into writing out their mod's story. It's only the more... eh... not-well-done, mods (no offense to their creators) that do not have a background story.

His mention of "florins" makes me wonder if he was referring to the Hundred Year War mod. Which, unlike other mods, doesn't really need a fan written backstory/plot, since its rooted history.
 
OMFG, he makes a valid point, I mean why would you want to play a game with no restrictions. I mean, it's not as if you could just go play a different game if you don't like Mount&Blade. :roll: :roll:
 
I detest (well, I think I do) storylines. Backstories are good, but not some random quest that keeps telling you to do that, do this. I like sandbox games because I can do whatever I like that is in the game.
 
This is thought as a sandbox game, where you spawn in the damn world and you're free to make and do as you damn well please, without restrictions. the mods with historical referencies are many and well done, in various storylines, and others that are fantasy-based have storylines. You want something like Oblivion? I liked it, but that's a fantasy game that puts you with a lot of chances to grow powerful in hand BUT JUST THOSE. The point of a sandbox game is to leave you free to live as thief, warrior, warmonger, king, lord, or whatever you wish, and the historical mods also give you a good historical reason to manage the true world past deeds, to change the written, but in your own way, without being forced to do as others say. You see it as lack of point, but this is called freedom of thought and act. The only thing I say you are right is that some dialogue options are pretty weak, but many mods enforce them. However using a more gentle language would help, you know?

I understand this; you like the gameplay of M&B and whished it in a main-quest kind of rpg, which is agreeable...but M&B is a sandbox game.
 
Hmmm, i get what you're saying but as was said before the sandbox nature of M&B doesn't encourage this, for example the immidiately open map makes it very difficult to script where you're going to go and what you're going to do, because you start being able to do anything. Normally i find sandbox games ultimately less satisfying once you've put them down, the exception being games that are really fun that you don't ever stop playing and i put M&B, ut2004, DoW that kind of thing in this category, where the story isn't the point and would actually detriment the game by making it more restricted. Basically this isn't the game you're looking for, try baldurs gate, jedi knight 1+2 or even the ff's for some good restricted, lead about by the nose gameplay.

edit: thinking about it, it's like asking for more story from the total war series, just not the point
 
vadermath said:
Heh, I doubt the guy will come back, after making an utterly stupid thread like this...I knew the contents when I saw the name.

I wonder what my name suggests?

Anyway as you see I came back.

You people are so easily offended. I am talking about what actually is out there. Mods add much eyecandy into the game but nothing more. Do I have to make a large mod to have a right to complain about all the mods essentially being the same thing?

Say I made a terrible mod. When someone complains should I tell him to make his own mod if he can and STFU. I think I should be criticized. Of course this is an exaggerated example.

People are talking about imagination. Tell me, does a storyline have to be completely linear? Let me remind you of Fallout 1&2, Baldur's Gate 1&2if you ever played these. These are not linear games, they have lots of paths leading to the end. Of course they are specifically designed that way but let me remind you:

1) I have seen mods where you can become a king
2) Where There is excellent kingdom and troop management, recruitment
3) Where You (The Main Character) can actually die (Which means Lords and Kings can actually Die)
4) You can start an uprising
5) Where external armies invade the standart map after certain time frame
6) Where there are additional parameters, traits, abilities (honor, renown etc.) which actually effect something

And all these are done by scripts, It is easier to code something than to draw something (at least according to me)

What these things suggest to me is

1) You can have lord heritages father-son type like in Total War series, son's may have revenge on you
2) When you accomplish something you can send a message to the person via a messenger rather than running through the whole map to find the damn army of lord something
3) When you get renown people can ask to hire you
4) You can have many mini quests:

1) Princess kidnapped by *some bandits* go rescue her (some new bandits pops up, destroy one army of those, learn bandit camp location go rescue princess)
2) Disguised assassin in city to kill the king or a lord (this could be you, or you could be the saviour) just like random murderers in villages, or like try to sneak your way out type encounters
3) Get titles X times arena champion, bandit slayer etc.
4) Challenge lords into a duel in the arena (or princes)
5) Find certain maps that will lead you to a treasure in a village, or clues that will lead you to someone or somewhere
6) Recruit actual troops from castles you own (this was well established in "extended gameplay" I presume)
7) Kidnap someone (a party of 6 spawns somewhere and you have to go alone)
:cool: Find murderers
9) Capture castle quests (scripted of course, when you have enough troops)
10) Double jeopardy: Join a faction, reach some rank to learn their secrets, and then switch factions back again
11) Get ambushed while on a fake quest you obtained from a mysterious person in a tavern, then go back to that city again, talk with innkeeper and learn where the bastard went somehow find him, kill him. If he takes refuge in a kingdom do the classic money talks trick and slay him. (This could be done by a dialogue option triggering to an in city encounter).
12) Interrupt a caravan carrying essential items to an enemy faction
13) Do the same thing for some farmers carrying goods accompanied by a small army
14) When your relations are really good with the king, let some lord get pissed and riot, and you should be the one to stop him
15) Hell, there was even jousting tournaments in some mod.

All these can be done, can't it. I have seen millions of similar stuff incorporated but they are not in a single one.

Add a main quest to this, it does not have to have fancy videos or end game conclusions, just a message box (You Completed the Main Quest, Quit?, Continue?) and that is it. If you want you an still kill everyone in the game.

Now tell me, is this a really bad idea. I am being HONEST here, it is not easy to offend me, if you just reply "wtf" by quoting everything I have written then it means you are not mature enough to discuss stuff seriously.

Also

galiccia said:
This is thought as a sandbox game, where you spawn in the damn world and you're free to make and do as you damn well please, without restrictions. the mods with historical referencies are many and well done, in various storylines, and others that are fantasy-based have storylines. You want something like Oblivion? I liked it, but that's a fantasy game that puts you with a lot of chances to grow powerful in hand BUT JUST THOSE. The point of a sandbox game is to leave you free to live as thief, warrior, warmonger, king, lord, or whatever you wish, and the historical mods also give you a good historical reason to manage the true world past deeds, to change the written, but in your own way, without being forced to do as others say. You see it as lack of point, but this is called freedom of thought and act. The only thing I say you are right is that some dialogue options are pretty weak, but many mods enforce them. However using a more gentle language would help, you know?

I understand this; you like the gameplay of M&B and whished it in a main-quest kind of rpg, which is agreeable...but M&B is a sandbox game.

I understand what you are saying, but what I am saying is can you really do much of do freely what you damn please thing? at least without many quests and option it reduces to endless battles with armies. You see, you have the option to do endless battles with armies but not other options, you do not do what you damn well please in M&B that is what I meant by more depth and atmosphere.




 
guguma said:
vadermath said:
Heh, I doubt the guy will come back, after making an utterly stupid thread like this...I knew the contents when I saw the name.

I wonder what my name suggests?

Anyway as you see I came back.

You people are so easily offended. I am talking about what actually is out there. Mods add much eyecandy into the game but nothing more. Do I have to make a large mod to have a right to complain about all the mods essentially being the same thing?

Say I made a terrible mod. When someone complains should I tell him to make his own mod if he can and STFU. I think I should be criticized. Of course this is an exaggerated example.

People are talking about imagination. Tell me, does a storyline have to be completely linear? Let me remind you of Fallout 1&2, Baldur's Gate 1&2if you ever played these. These are not linear games, they have lots of paths leading to the end. Of course they are specifically designed that way but let me remind you:

1) I have seen mods where you can become a king
2) Where There is excellent kingdom and troop management, recruitment
3) Where You (The Main Character) can actually die (Which means Lords and Kings can actually Die)
4) You can start an uprising
5) Where external armies invade the standart map after certain time frame
6) Where there are additional parameters, traits, abilities (honor, renown etc.) which actually effect something

And all these are done by scripts, It is easier to code something than to draw something (at least according to me)

What these things suggest to me is

1) You can have lord heritages father-son type like in Total War series, son's may have revenge on you
2) When you accomplish something you can send a message to the person via a messenger rather than running through the whole map to find the damn army of lord something
3) When you get renown people can ask to hire you
4) You can have many mini quests:

1) Princess kidnapped by *some bandits* go rescue her (some new bandits pops up, destroy one army of those, learn bandit camp location go rescue princess)
2) Disguised assassin in city to kill the king or a lord (this could be you, or you could be the saviour) just like random murderers in villages, or like try to sneak your way out type encounters
3) Get titles
Well, that may be YOU'RE veiw on it, but if you have'nt the "time" then you really shouldn't make a thread saying we need this.
Do it yourself or don't expect to see it.
Also, I suddenly hate you.
 
Status
Not open for further replies.
Back
Top Bottom