Story bug ? need help

ProblemBär

Recruit
Best answers
0
Hello,

I'm currently playing Mount and Blade Viking Conquest and I'm on Quest The Siege: The Messenger where you'll have to deliver a message from Björn Ragnarsson to the besieged town of Snotingaham. Now the problem is that when I go to town, I have no option to deliver a message. the only two options I have are: move on and recruit more men.

I have already passed a few days but nothing changed.

I hope someone can help me already have 470 days on the memory!

PS: Sorry for my english but hope you can understand all the important stuff :smile:

Caesar's Edit: Please use standard font, it make it easier to read.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Best answers
31
to report a bug (ask for help) include this

1) rgl_log.txt (found on your game folder)
2) computer specs
3) link to download your savegame
4) description and/or screenshot of your issue (you did this above).

remember that official support is for vanilla game (no cheats, tweaks or mods).
 

ProblemBär

Recruit
Best answers
0
Hello,

Thank you for your prompt reply !

But I did not quite understand what I should do exactly now. I found the rgl.log.text file but what should I do with it?

greeting
 

ProblemBär

Recruit
Best answers
0
Okay I post the content, hope it's right :grin:

thanks
______________________________________________


Starting new log file.
Version:  1.173

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 980
- D3D9 Adapter: 1 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 980
- Texture Memory: 4095 ( Available Texture Memory: 4040 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest2036
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  50201
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1278 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1339 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1335 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1332 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1332 parties added.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1332 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1332 parties added.
launch complete.

Saving options...  OK!
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Best answers
31
ProblemBär said:
Quest The Siege: The Messenger where you'll have to deliver a message from Björn Ragnarsson to the besieged town of Snotingaham. Now the problem is that when I go to town, I have no option to deliver a message. the only two options I have are: move on and recruit more men.

I have already passed a few days but nothing changed.
ProblemBär said:
Code:
 Version:  1.173 
 
-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (GenuineIntel)
 - L2 cache size: 256K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 8 ( Speed: ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz / ~4200MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 980
 - D3D9 Adapter: 1 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 980
 - Texture Memory: 4095 ( Available Texture Memory: 4040 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Viking_Conquest2036 
 Num Hints =  12 
 Setting Map Min X =  -257.903931 
 Setting Map Max X =  281.758240 
 Setting Map Min Y =  -281.854553 
 Setting Map Max Y =  290.571899 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  1.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  2.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  3.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.650000 
 Setting armor_reduction_factor_against_cut =  0.950000 
 Setting armor_reduction_factor_against_pierce =  0.650000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  2.000000 
 Setting melee_damage_speed_power =  1.400000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Unrecognized Module_info directive =  give_performance_warnings . Skipping.
 Loading Module Resource  La_Grandmasters_Shaders 
 Loading Module Resource  test 
 Loading Module Resource  shaders 
 Loading Module Resource  textures 
 Loading Module Resource  vc_textures 
 Loading Module Resource  vc_materials 
 Loading Module Resource  materials 
 Loading Module Resource  materials_face_gen 
 Loading Module Resource  vc_bodies 
 Loading Module Resource  uimeshes 
 Loading Module Resource  meshes_face_gen 
 Loading Module Resource  helpers 
 Loading Module Resource  vc_map_objects 
 Loading Module Resource  vc_map_iconchars 
 Loading Module Resource  particle_meshes 
 Loading Module Resource  skeletons 
 Loading Module Resource  grass_meshes 
 Loading Module Resource  plant_meshes 
 Loading Module Resource  object_meshes 
 Loading Module Resource  object_bodies 
 Loading Module Resource  goods_meshes 
 Loading Module Resource  item_meshes1 
 Loading Module Resource  food 
 Loading Module Resource  village_houses 
 Loading Module Resource  village_houses_a 
 Loading Module Resource  village_houses_b 
 Loading Module Resource  interiors_a 
 Loading Module Resource  interiors_b 
 Loading Module Resource  interiors_c 
 Loading Module Resource  arena 
 Loading Module Resource  castle_a 
 Loading Module Resource  dungeon 
 Loading Module Resource  snowy_houses 
 Loading Module Resource  square_keep 
 Loading Module Resource  vc_pictures 
 Loading Module Resource  user_interface_b 
 Loading Module Resource  user_interface_c 
 Loading Module Resource  user_interface_d 
 Loading Module Resource  scene_encounter_spot 
 Loading Module Resource  interior_thirsty_lion 
 Loading Module Resource  houses1 
 Loading Module Resource  wall_meshes1 
 Loading Module Resource  town_houses 
 Loading Module Resource  doors 
 Loading Module Resource  churches 
 Loading Module Resource  castle_c 
 Loading Module Resource  castle_d 
 Loading Module Resource  castle_e 
 Loading Module Resource  castle_f 
 Loading Module Resource  castle_g 
 Loading Module Resource  castle_h 
 Loading Module Resource  castle_i 
 Loading Module Resource  viking_houses 
 Loading Module Resource  town_houses_c 
 Loading Module Resource  particles_2 
 Loading Module Resource  prisons 
 Loading Module Resource  prisons_b 
 Loading Module Resource  vc_terrain_borders 
 Loading Module Resource  skyboxes 
 Loading Module Resource  new_skyboxes 
 Loading Module Resource  object_b 
 Loading Module Resource  destroy 
 Loading Module Resource  vc_trees 
 Loading Module Resource  grass_meshes_b 
 Loading Module Resource  interiors_steppe 
 Loading Module Resource  town_houses_d 
 Loading Module Resource  ani_horse_mounted 
 Loading Module Resource  horse_skeleton 
 Loading Module Resource  instruments 
 Loading Module Resource  simple_primitives 
 Loading Module Resource  ani_man_walk 
 Loading Module Resource  ani_death 
 Loading Module Resource  ani_stand_guardsman 
 Loading Module Resource  ani_human_mounted 
 Loading Module Resource  ani_lady_stand 
 Loading Module Resource  ani_poses 
 Loading Module Resource  ani_man_cheer 
 Loading Module Resource  ani_stand_onhorse 
 Loading Module Resource  ani_strikes 
 Loading Module Resource  ani_equip_arms 
 Loading Module Resource  ani_run_p 
 Loading Module Resource  ani_run_forward_left_right 
 Loading Module Resource  uni_strikes3 
 Loading Module Resource  ani_walk_sideways 
 Loading Module Resource  ani_run_sideways 
 Loading Module Resource  ani_stand 
 Loading Module Resource  ani_crouch_down 
 Loading Module Resource  ani_low_walk 
 Loading Module Resource  ani_turn_man 
 Loading Module Resource  ani_lancer 
 Loading Module Resource  ani_attacks 
 Loading Module Resource  ani_kicks 
 Loading Module Resource  ani_walk_backward 
 Loading Module Resource  ani_run_lookingsides 
 Loading Module Resource  ani_defends 
 Loading Module Resource  ani_walk_lookingsides 
 Loading Module Resource  ani_jump 
 Loading Module Resource  ani_wedding 
 Loading Module Resource  uni_jump 
 Loading Module Resource  uni_stances 
 Loading Module Resource  uni_equip 
 Loading Module Resource  uni_strike 
 Loading Module Resource  uni_throws 
 Loading Module Resource  uni_fistswing 
 Loading Module Resource  uni_lord_stand 
 Loading Module Resource  uni_defence 
 Loading Module Resource  uni_sideways 
 Loading Module Resource  dart 
 Loading Module Resource  rock 
 Loading Module Resource  raw_materials 
 Loading Module Resource  gauntlets_new 
 Loading Module Resource  bride_dress 
 Loading Module Resource  ui_server_filter 
 Loading Module Resource  ship 
 Loading Module Resource  arabian_houses 
 Loading Module Resource  object_c 
 Loading Module Resource  valleyProps 
 Loading Module Resource  workshops 
 Loading Module Resource  barrier_primitives 
 Loading Module Resource  town_houses_e 
 Loading Module Resource  wb_mp_objects_a 
 Loading Module Resource  vc_arcosyflechas 
 Loading Module Resource  bry_banners 
 Loading Module Resource  bry_banners_default 
 Loading Module Resource  bry_battlebanners 
 Loading Module Resource  bry_flags_vertical 
 Loading Module Resource  vc_iconos 
 Loading Module Resource  bry_pic_mesh 
 Loading Module Resource  vc_shields 
 Loading Module Resource  vc_shields_tableau 
 Loading Module Resource  vc_armors_angle 
 Loading Module Resource  vc_armors_briton 
 Loading Module Resource  vc_armors_frisians 
 Loading Module Resource  vc_armors_generic 
 Loading Module Resource  vc_armors_irish 
 Loading Module Resource  vc_armors_norse 
 Loading Module Resource  vc_armors_picts 
 Loading Module Resource  vc_armors_saxon 
 Loading Module Resource  vc_clerics 
 Loading Module Resource  vc_female_dresses 
 Loading Module Resource  vc_shoes 
 Loading Module Resource  vc_swords 
 Loading Module Resource  vc_helmets 
 Loading Module Resource  vc_axes 
 Loading Module Resource  vc_native 
 Loading Module Resource  vc_props 
 Loading Module Resource  vc_props2 
 Loading Module Resource  vc_props3 
 Loading Module Resource  vc_props_new_houses 
 Loading Module Resource  vc_sea_battle 
 Loading Module Resource  vc_spears 
 Loading Module Resource  dedal_anims 
 Loading Module Resource  vc_hoods 
 Loading Module Resource  vc_shields2 
 Loading Module Resource  vc_swords2 
 Loading Module Resource  vc_food 
 Loading Module Resource  vc_tradeitems 
 Loading Module Resource  vc_knifes 
 Loading Module Resource  vc_horses 
 Loading Module Resource  La_Grandmasters_map_text 
 Loading Module Resource  vc_shields_basic 
 Loading Module Resource  vc_work 
 Loading Module Resource  vc_animals 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  50201 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1278 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1339 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1335 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1332 parties added.
 launch complete.
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1332 parties added.
 launch complete.
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1332 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1332 parties added.
 launch complete.
 
Saving options...  OK!



now you need to wait for a reply from the devs

Cheers
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Best answers
31
ProblemBär said:
How long can that be ..?
I can't answer that, so you just need to wait.

However I did check your savegame (notes not in English  :dead:), but I see your issue: click on the town and you will get a message telling you about Ragnar' Seax (you need it on you/inventory). Did you forget to get it/did you sell it?

It is a short sword with that name.

Dont do this if you want to wait for a official dev reply: item 785 from cheat inventory, buy it and you can continue the quest.
 

ProblemBär

Recruit
Best answers
0
Now I remember it yes. It may be that I sold the sword at a bandit camp ..>. <

Is there a possibility to cheat the item into the inventory again?
Because of the bandit camp, I will not be able to buy it again :sad:
 

ProblemBär

Recruit
Best answers
0
I have solved my problem!

I just bought the item through the cheat menu in the inventory.

I sold it because I'm stupid: D

Thank you for the help! <3