OSP Medieval 3D Art stoned's weapon pack updated: 6. The dude's back

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new items! yay!
It's been a while, but here's a few treats, some low-poly (x<500) halbards, axes and a high poly rapier (i think)

 
I know, the textures are a bit dull, but thats because i'm trying out some new texture sheets i've put together
The next project is some landsknecht weapons, mostly lanses and 'katzbalger's 
 
argh, just hope you don't drop your work on the age of ash mod, we really depend on your help pal  :smile: .

some of the textures are preety good, especially that first axe.as for some of the others, I think you are dragging vertexes too much at the uv maping. sometimes that stretches and deforms the texture.
 
love thw 4th sword. but the texture on the hilt is a little of, should be more shiny and goldish as the rest. but thats just my 5cent
 
ok could someone tell how to put it in gamel  or could someone just put it in a file you have to instal, would be very handy :smile:.
 
sniperfreak 说:
ok could someone tell how to put it in gamel  or could someone just put it in a file you have to instal, would be very handy :smile:.
I don't think anyone would just throw in 200 weapon stats just like that, it's a lot of work, but if anyone would like to do so, i'd be very grateful
 
I had some problems with materials when I opened it up in BRFedit, in complained about invalid material for all the new good stuff.
 
Sgt. Pepper 说:
I had some problems with materials when I opened it up in BRFedit, in complained about invalid material for all the new good stuff.
what version of BRF editor do you use? you'll need the newest for my, erm, newest things
Apollon-04 说:
I have a question about the broken swords. Do they have good stats, becasue it looks like they have really sharp edges. I think the broken longsword looks like a shortsword with 2 sharp jagged edges.

Also can you elaborate on what to do to make the weapons compatible for 808?
There are no stats on them in this version, becuase, as i've said, there are only model, they haven't been implented into the game
To do so, you'll have to download python (the scripting program) and edit the items.ini (or something like that) file, with models, marterials and stats. The reason I haven't done so for 0.80x is, that it's quite alot of work, being a lazy bastard
 
ok, thank you for the info. Also if you need someone to help, tell me to do something and I'll try
 
I used the latest version, I just downloaded it. I'm a newb when it comes to modding M&B, but I thought that part would be pretty straightforward.
 
well, you'll need to tell your game to read the file
I still have 0.751 installed, because it has .txt files instead of .ini
If you happen to have 0.751, just throw the BRF in resourse and the textures in, well, textures (in mudule folder), open the mudule_info.txt and add the line load_module_resource = stoned  and set scan_for_textures to 1 instead of 0
 
Hey stoned dude, im really lookin forward to your item expansion, so I was wondering if you could give me an estimate when I'll be able to download it, thanks.
 
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