Still no better dialogue for spouse?

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Tiber

Regular
Playing on the latest version, I had hoped that by now some more dialogue options with ones spouse would be implemented and existing dialogue polished up a bit; my wife still calls me "commander" come on guys!
Topics could or should include state of children, maybe choosing name for them, choosing what they should learn, where they live etc.
Talk about clan moral, and how to improve it.
Talk about what lords to win over.
Holding feasts to charm lords could be an option, feasts would require certain supplies on hand. (which links to the topic of castle storage needed)
A cut scene for a wedding would be welcome.
As for getting pregnant all the time, what about linking that event to trigger when time spend with your spouse at a castle or town? That should reduce the frequency of pregnancy to a more realistic level.
 
Well, right now we're still waiting on a lot of those systems to be in place, but I agree with having more dialogue, especially regarding children and clan or kingdom issues.

As for getting pregnant all the time, what about linking that event to trigger when time spend with your spouse at a castle or town? That should reduce the frequency of pregnancy to a more realistic level.

That's the way the pregnancy check works currently for the player and their spouse. Your spouse has to be in your party as a companion or in your army as a party leader and waiting in a settlement together because it requires a daily tick to pass for the check. As far as I can tell, it doesn't work if they are governor -- the way the game does the daily check, it looks for them being attached to or leading a mobile party.

With that said, the AI does not follow this; they appear to get pregnant spontaneously, which is why AI characters have like 8-20 children if they are married and young at game start.
 
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