Steel should be able to cut through wooden weapon handles.

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momcilo94

Sergeant Knight at Arms
When a steel weapon hits the wooden handle shouldn't it cut through it after an uppercut, or few slices. Here, an example from the movie Ironclad, skip to 4:55 to see what I'm talking about.

http://www.youtube.com/watch?v=SJ18t3uNiI4

If it has been already suggested feel free to say so since I didn't find anything in the search.
 
There's a good sense of realism in there. I can imagine myself able to cut right through a wooden shaft by performing a uppercut with a giant bar of steel. Don't know if there would be much force/momentum left to do the damage you showed in that scene though. :lol:

There are some weapons which can already crush through blocks (like morningstars and hammers), yet this trait also includes shield blocks.

If the creators of M&B are ever going to include this feature, it would also mean that weapon breaking comes into play.
 
People often forget how tough wood can actually be. Its entirely possible to block even an axe without it breaking through as long as you deflect instead of try to stop.

The more likely scenerio is that the wooden weapon would be knocked clean of your hands before you could chop through it.
 
This movie is fantasy... You can't cut wooden staff like that with a simple 2h sword, not even talking about cutting person who used it this deep. Also, one of characters had a double headed axe, what give us a pretty good sight of what we can expect from this movie if it comes to realism.
 
KuroiNekouPL 说:
This movie is fantasy... You can't cut wooden staff like that with a simple 2h sword, not even talking about cutting person who used it this deep. Also, one of characters had a double headed axe, what give us a pretty good sight of what we can expect from this movie if it comes to realism.

Cutting a wooden staff like that is relatively easy (tried it myself a couple of times) but yeah, there's no way in hell and heaven you can cut that guy so deep.
 
Delarme 说:
People often forget how tough wood can actually be. Its entirely possible to block even an axe without it breaking through as long as you deflect instead of try to stop.

The more likely scenerio is that the wooden weapon would be knocked clean of your hands before you could chop through it.
I don't forget this. But the upper blocking animation doesn't resemble a deflecting move. Maybe the guys at Taleworlds could make deflecting instead of blocking animations. That way, everything is solved right?
 
Realistic or not, it would unbalance the game.

Also Brytenwalda tried to implement weapon breaking and it was just an annoying instead of being a strategic game element.
 
it wouldnt be unbalanced, as long as the chance is low, like say 10 or 25% chance to break when you block with something wooden, then you would just switch to another weapon and buy a new staff

it'd give more incentive to upgrade your weapons more
 
devilkingx2 说:
it wouldnt be unbalanced, as long as the chance is low, like say 10 or 25% chance to break when you block with something wooden, then you would just switch to another weapon and buy a new staff

it'd give more incentive to upgrade your weapons more
No, because it would not be attached to your skill. You could simply spam attack and hope, that enemy's staff/polearm will break....

In my opinion it's a stupid idea.
 
Don't punish the player for something they can't control. Chance based mechanics are terrible for skill based games like this.
 
If you are going for realism, why not have it so that, when my horse jumps over someone, the hooves actually hit them, crushing their skull in and killing them? Or when I'm charging an enemy, I should knock him down and crush his armor, not deal four damage and leave him stunned for half a second.

Also, why not have bows break randomly, because your character possibly drew on them too hard? Or have weapons rust, or randomly shatter in battle because you keep blocking with them? No replaceable shields, I say! Also, you have to take a camping break every few weeks to have you and your men clean your armor, so that it doesn't rust!

Oh lord, the realism! Every few hours, your character and his party must relieve their bowels! You have to camp for an hour, and the area becomes toxic with the bodily waste of a hundred men! And sometimes your food goes bad, and everyone in your party dies! Oh man, this is good, I want to play this game!
 
I'd say there's a difference between neglecting to represent something (i.e., not including it in your game), and deciding to represent it inaccurately.
 
I personally do like realistic fighting mechanics in the sense of better death animations, fixed spears/pikes, and realistic and variable battle scenes etc. but I wouldn't for the life of me let this game turn into the medieval equivalent of ArmA.
 
Then how bout you make wooden weapons like shields?
No one hit chops. But repeated abuse from cold steel will break it.

And how bout we add different types of wood. Some stronger then others. Just a thought.
 
No. This would completely throw off the balance since there are only two factions who have two handed weapons that don't have wooden handles. Not to mention the fact that polearms would be completely nerfed.
 
In that case, every weapon should eventually break, swords too.... :roll:

But any way, I don't like this suggestion, because it'd make MP boring,. Everyone would be afraid of situation when his weapon breaks, so he'd have to take a spare one... (What makes no sense)
 
KuroiNekouPL 说:
In that case, every weapon should eventually break, swords too.... :roll:

But any way, I don't like this suggestion, because it'd make MP boring,. Everyone would be afraid of situation when his weapon breaks, so he'd have to take a spare one... (What makes no sense)

Hm, how about this:

-2h swords steel can break, making the 2h sword a 1h sword with a broken top.
-2h axes handle can break, making the 2h axe a one handed axe with a broken handle end.

Of course the chance of the weapons handle/steel breaking would be very small so that it would happen very rarely and wouldn't unbalance things much.
 
Then weapons would have to break always in the same place, what would not be realistic. Sword could break right next to handle, somewhere in the middle or near top. Same thing with an axe.
I think, that it's simply unnecessary.
 
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