Steel Division Normandy '44

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The only infantry ATGM that is not okay is the Spike due to its ridiculous speed and associated insane accuracy. I think a recon plane was present in some beta of WRD but was scrapped due to how it affected the game.
 
Thing is though, the issue with Maglans (among other things) was that they only did what other infantry ATGM teams did, but only slightly better (they didn't need a spotter or cover). I disagree that it was only the Spike that was an issue, "OP" ATGM infantry only made the inherent problems of the class more visible. If the reconnaissance system was more user-friendly and tank countermeasures were modeled, then they'd be alright. But as it stands in Wargame, infantry ATGMs are no fun, to use or to play against. Vehicle-based ATGMs, on the other hand, tend to be pretty fair.
 
The main issue with Maglans was that if they were in a building, they would defeat any infantry sent to deal with them, including Komandosi, Falls '90 and other units that you would generally expect to kill stuff; and that 30kmh unit is more or less immune to iron bombs. Even after being reduced to 5 men, they will win against anything other than pure SF. And all this while coming in a 15pts recon car that is a steal given its usefulness. Also, their Spike's sound was so low that firing was not revealing them at all.
 
Game is out now apparently. Well, you can pre-order it and immediately get access to a Beta, so that's essentially a release but they admit it'll be buggy? :lol:
 
Well i gotta say this game is freaking great. I never got into wargame cause of how weird the inf felt and the whole too much aircraft helis and etc felt crazy.

Been playing with the 15th scottish division. Infantry combat is really cool, and seeing my crocodiles burn a couple of germans in the bocage is quite nice. The frontline thing was a good addition too, much better than random capture points in the map. Had some really good battles against the AI, and just managed to defeat 1 medium, was a hell of a battle...

Coolest thing to do in this game is have some 4 arties use smoke shell to screen a big infantry advance!


Anyway cant wait for the other divisions.... ive been liking to use the infantry a lot so i'll probably really like the 6th airborne too.
 
I'm leaving it till release, otherwise I'm worried that I'd get bored of the two maps and four divisions, then not feel the desire to go back to it.
 
Nah, waiting to see how things pan out, don't trust these devs enough to buy the game for anything approaching full price.
 
The game looks utterly laughable, even on a high-end PC. They really dropped the ball on graphics. Thankfully most of the game is interface so it really doesn't matter but still, they use filters and lighting effects to disguise poor texturing like it's 2007 again.
 
Wulfburk 说:
Released today! Anyone playing it?
Installing now. I've been putting it off since I didn't want to get sick of the few maps & divisions they had.
 
I did the same. Give me a shout on steam if you want to get together and screw around to get a feel for the game. It's LittleJP
 
Am I nuts or does this game look extremely boring and shallow? A lot of it seems to be tanks and infantry firing a billion tracers at each other for minutes at a time, and every video I've seen shows the winner being the group with more tanks or more infantry or whatever. The morale doesn't seem too prevalent, maybe I've just not seen enough of it. I feel like my Ruse fanboying and my dislike for wargame is preventing me from seeing what this game might be doing better than either of them, but I dunno.

@anybody who knows more about this game than me, what's the morale like? What are your tactical options for dealing with tank spam, like the ambush system in ruse? Does the game punish you for getting pushed back (like in ruse where a retreat can cost you half your group) or is it more like push and retreat until one group gets pocketed?
 
Jacobhinds 说:
Am I nuts or does this game look extremely boring and shallow? A lot of it seems to be tanks and infantry firing a billion tracers at each other for minutes at a time, and every video I've seen shows the winner being the group with more tanks or more infantry or whatever. The morale doesn't seem too prevalent, maybe I've just not seen enough of it. I feel like my Ruse fanboying and my dislike for wargame is preventing me from seeing what this game might be doing better than either of them, but I dunno.

@anybody who knows more about this game than me, what's the morale like? What are your tactical options for dealing with tank spam, like the ambush system in ruse? Does the game punish you for getting pushed back (like in ruse where a retreat can cost you half your group) or is it more like push and retreat until one group gets pocketed?

Morale is the same as it was in Wargame and RUSE, so namely, your units will panic when the bar is full and try to retreat with their awful pathfinding AI, and units that are surrounded or against a much stronger enemy force with no officer nearby can even surrender. Infantry lose morale pretty quickly under fire, even when in a building. Dedicated "tanks" (the general-purpose ones in the actual tank tab) can take quite a few bounced shots before they start panicking, but a bombing run will generally force them to rout. Tank destroyers, on the other hand, or at least Allied ones, tend to panic after just a few missed shots nearby.

Dealing with tank spam is easy enough, since tanks tend to be very expensive and still can take only maybe one or two Anti-Tank Gun shells. You need to position ATGs in bushes near the major roadways and entrances, as every map is bocage country and there are only a few routes that tanks can actually take. It's not like Wargame where they can all just forge on through the dense brush. The problem isn't tank spam, but rather APC spam supported by tanks, which pretty much requires the air force to deal with, since the numerous MGs shut down any attack by infantry, aside from an extremely rare, co-ordinated ambush which is almost impossible to pull off.

As for getting pushed back, you get punished in that you will lose the game if you don't maintain at least 51% control of the map or above. This is something I actually like about the game as it means you're managing an actual front line and not just camping out a couple of squares on the map, like Wargame, and covering the obvious routes. I mentioned that the bocage means that there are only a few viable routes for tanks, but you can still Schlieffen Plan your way around a flank, as the maps are quite large, and the density of the forests often means that infantry play is heavily encouraged. Whether this is a good or bad thing depends on how much you like infantry mechanics in Wargame. A Company of Heroes-style retreat button makes being pinned less of an exercise in retardation, but it doesn't make the actual combat feel any less random than it does.

I should reiterate though, the game looks like absolute ass.
 
Jacobhinds 说:
A lot of it seems to be tanks and infantry firing a billion tracers at each other for minutes at a time, and every video I've seen shows the winner being the group with more tanks or more infantry or whatever.
Sounds like modern warfare, yes. :razz:
 
I knoooooow but I have a bunch of hours in Ruse and I've basically trained myself to think world war two was decided in decisive plaza and forest engagements.

Also thanks VH. I think I'll give this one a miss until it goes down to like £4 or something. Sort of unlikely with Paradox games for the next decade or so, but whatever.
 
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