Jacobhinds 说:
Am I nuts or does this game look extremely boring and shallow? A lot of it seems to be tanks and infantry firing a billion tracers at each other for minutes at a time, and every video I've seen shows the winner being the group with more tanks or more infantry or whatever. The morale doesn't seem too prevalent, maybe I've just not seen enough of it. I feel like my Ruse fanboying and my dislike for wargame is preventing me from seeing what this game might be doing better than either of them, but I dunno.
@anybody who knows more about this game than me, what's the morale like? What are your tactical options for dealing with tank spam, like the ambush system in ruse? Does the game punish you for getting pushed back (like in ruse where a retreat can cost you half your group) or is it more like push and retreat until one group gets pocketed?
Morale is the same as it was in Wargame and RUSE, so namely, your units will panic when the bar is full and try to retreat with their awful pathfinding AI, and units that are surrounded or against a much stronger enemy force with no officer nearby can even surrender. Infantry lose morale pretty quickly under fire, even when in a building. Dedicated "tanks" (the general-purpose ones in the actual tank tab) can take quite a few bounced shots before they start panicking, but a bombing run will generally force them to rout. Tank destroyers, on the other hand, or at least Allied ones, tend to panic after just a few missed shots nearby.
Dealing with tank spam is easy enough, since tanks tend to be very expensive and still can take only maybe one or two Anti-Tank Gun shells. You need to position ATGs in bushes near the major roadways and entrances, as every map is bocage country and there are only a few routes that tanks can actually take. It's not like Wargame where they can all just forge on through the dense brush. The problem isn't tank spam, but rather APC spam supported by tanks, which pretty much requires the air force to deal with, since the numerous MGs shut down any attack by infantry, aside from an extremely rare, co-ordinated ambush which is almost impossible to pull off.
As for getting pushed back, you get punished in that you will lose the game if you don't maintain at least 51% control of the map or above. This is something I actually like about the game as it means you're managing an actual front line and not just camping out a couple of squares on the map, like Wargame, and covering the obvious routes. I mentioned that the bocage means that there are only a few viable routes for tanks, but you can still Schlieffen Plan your way around a flank, as the maps are quite large, and the density of the forests often means that infantry play is heavily encouraged. Whether this is a good or bad thing depends on how much you like infantry mechanics in Wargame. A Company of Heroes-style retreat button makes being pinned less of an exercise in retardation, but it doesn't make the actual combat feel any less random than it does.
I should reiterate though, the game looks like absolute ass.