[Steam][Linux] Crashes every few minutes

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Its still crashing all the time but the sounds files look good the direct X 7 warning thing only came up after I changed the graphics settings down

Starting new log file.
Version:  1.167
Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest104
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  command_cursor
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_tunics
Loading Module Resource  vc_tunics2
Loading Module Resource  vc_tunics3
Loading Module Resource  vc_tunicsbasic
Loading Module Resource  vc_tunicsbasic_female
Loading Module Resource  vc_hoodtunics
Loading Module Resource  vc_gambesons
Loading Module Resource  vc_gambesons2
Loading Module Resource  vc_armors
Loading Module Resource  vc_armors2
Loading Module Resource  vc_cloaks
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  77421

rgl_post_warning_line: The selected module does not support DirectX 7 mode! Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1243 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
first_time = 1

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 0

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 1600

display_height = 900

display_bits = 32

antialiasing = 2

sample_quality = 0

alpha2coverage = 1

force_vsync = 1

shadowmap_quality = 1

shader_quality = 2

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 100.0000

flora_lod_detail = 0

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 1.0000

sound_volume = 0.6967

mouse_sensitivity = 0.5000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 3

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 0

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 2.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 3

gamma = 2.2000

character_detail = 1.0000

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1
 
Thank you for all the info, it is a problem with memory usage ( 4 gb of ram DDR2) we are try to do our best to fix this.
 
Awesome ta. I do plan to get a new computer when I have the spare finaces, but the computer plays everything (apart from this expansion!) I chuck at it at the moment so its not a priority.
 
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