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TEAM K/D = 1.5 MELEE KILLS: Tomayus 3, Sir_Arthur 3, Khefren 2, Rayden 1, Flawin 1 COUCHED LANCES: Tyhke 3, Khefren 1, Flawin 1 HEADSHOTS: Rayden 5, Tirtil 2 KILL STREAKS: Tyhke 3, Tirtil 2, Rayden 2, Khefren 2, Tomayus 2, Flawin 2, Sir_Arthur 2 ![]() Infantry Kills: 10% Archer Kills: 28% Cavalry Kills: 62% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 3 WON: 3 (100%) ROUNDS WITH EARLY DISADVANTAGE: 1 LOST: 1 (100%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: N/A (no comeback) |
TEAM K/D = 0.7 MELEE KILLS: Charlini 9, DarkLight 2 COUCHED LANCES: Asediado 2, SirAlecks 1 HEADSHOTS: KILL STREAKS: Charlini 5, SirAlecks 2, DarkLight 2, Asediado 1, Dume 1, Sparkie 1 ![]() Infantry Kills: 58% Archer Kills: 11% Cavalry Kills: 32% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 1 WON: 1 (100%) ROUNDS WITH EARLY DISADVANTAGE: 3 LOST: 3 (100%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: N/A (no comeback) |
TEAM K/D = 0.5 MELEE KILLS: DarkLight 2, Asediado 1, Charlini 1 COUCHED LANCES: SirAlecks 1 HEADSHOTS: Sparta 1, Moroman 1 KILL STREAKS: SirAlecks 2, Asediado 1, Dume 1, Sparta 1, DarkLight 1, Charlini 1, Moroman 1 ![]() Infantry Kills: 25% Archer Kills: 33% Cavalry Kills: 42% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 1 WON: 1 (100%) ROUNDS WITH EARLY DISADVANTAGE: 3 LOST: 3 (100%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: N/A (no comeback) |
TEAM K/D = 2 MELEE KILLS: Tomayus 3, Menethil 1, Flawin 1, Sir_Arthur 1 COUCHED LANCES: Khefren 2, Flawin 1 HEADSHOTS: Tirtil 3 KILL STREAKS: Flawin 4, Tirtil 2, Khefren 2, Tomayus 2, Sir_Arthur 2, Menethil 1, Rayden 1, Tyhke 1 ![]() Infantry Kills: 19% Archer Kills: 31% Cavalry Kills: 50% ROUNDS WITH TK: 1 LOST: 1 (100%) ROUNDS WITH EARLY ADVANTAGE: 3 WON: 3 (100%) ROUNDS WITH EARLY DISADVANTAGE: 1 LOST: 1 (100%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: N/A (no comeback) |
TEAM K/D = 1.3 MELEE KILLS: Piotes 6, Charlini 3, Asediado 1, DarkLight 1, Moroman 1 COUCHED LANCES: HEADSHOTS: KILL STREAKS: Piotes 4, Dume 3, SirAlecks 3, Charlini 3, Moroman 2, Asediado 1, Sparta 1, DarkLight 1 ![]() Infantry Kills: 43% Archer Kills: 7% Cavalry Kills: 50% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 2 WON: 1 (50%) ROUNDS WITH EARLY DISADVANTAGE: 3 LOST: 2 (67%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: 3 |
TEAM K/D = 0.8 MELEE KILLS: Pendragon 7, Tomayus 4, Rayden 2 COUCHED LANCES: Tyhke 1, Khefren 1, Flawin 1 HEADSHOTS: Rayden 1 KILL STREAKS: Pendragon 4, Rayden 2, Tomayus 2, Flawin 2, Tyhke 1, Khefren 1, Sir_Arthur 1 ![]() Infantry Kills: 50% Archer Kills: 8% Cavalry Kills: 42% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 3 WON: 2 (67%) ROUNDS WITH EARLY DISADVANTAGE: 2 LOST: 1 (50%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: 1 |
TEAM K/D = 1.4 MELEE KILLS: Rayden 6, Pendragon 5, Tirtil 1, Flawin 1 COUCHED LANCES: HEADSHOTS: Rayden 1 KILL STREAKS: Tirtil 3, Rayden 3, Menethil 2, Pendragon 2, Airelhachn 2, Tyhke 1, Flawin 1, Sir_Arthur 1 ![]() Infantry Kills: 64% Archer Kills: 12% Cavalry Kills: 24% ROUNDS WITH TK: 1 LOST: 0 (0%) ROUNDS WITH EARLY ADVANTAGE: 2 WON: 2 (100%) ROUNDS WITH EARLY DISADVANTAGE: 2 LOST: 1 (50%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: 2 |
TEAM K/D = 0.7 MELEE KILLS: Piotes 1, Sparkie 1, Scarta 1 COUCHED LANCES: Dume 1, SirAlecks 1 HEADSHOTS: Sparkie 1 KILL STREAKS: SirAlecks 3, Dume 2, Sparkie 2, Asediado 1, Sparta 1, Piotes 1, Scarta 1 ![]() Infantry Kills: 18% Archer Kills: 18% Cavalry Kills: 65% ROUNDS WITH TK: 0 LOST: N/A (no rounds with tk) ROUNDS WITH EARLY ADVANTAGE: 2 WON: 1 (50%) ROUNDS WITH EARLY DISADVANTAGE: 2 LOST: 2 (100%) BIGGEST DISADVANTAGE TEAM MADE A COMEBACK FROM: N/A (no comeback) |
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This.Tardet said:Pretty much the best statistics you will find on any Warband competitions, regardless of the module. I know a lot of people who would dream to have that kind of work done for their tournament so this is truly a gift we can have it so regularly on Native.
Thanks a lot for your continued work Yami, as well as all the people who contributed to improving/helping the project since its launch.
Dayum alot of work again, thanks alot it's very nice to look at.yami_pirate said:Added team stats (beneath the OP)
The formula i used to determine the best map/faction was total kills / total deaths * opponent difficulty which was derived from a number of matches they won to give more weight to winning spawns against more difficult opponents. Feel free to let me know if you feel like the pick matches what you feel was your best map/faction and ill use the feedback to further tweak the formula