I am very glad to see the modifications to armor. It's something I had been waiting for since the release of the game. Though I am wondering something.
At first glance, the current armor formula seems to be balanced for multiplayer, which is why it is detrimental to the single-player experience. However, trying to make a formula that fits both can create some issues.
- If armor is too protective, it would skew multiplayer balance, and need a lot of work to rebalance everything. It would make all players pick only heavily armored units.
- If we seek a middle-ground ; and end up make armor not protective enough for SP, then the singleplayer experience will still be harmed albeit less, and feedback could keep coming telling it's "not enough".
I think what makes the most sense is to separate both formulas. But it seems like a difficult issue to tackle. Any solutions? Or does that seem like a non-issue and am I overthinking things?