Medicine is the biggest problem skill. Also, medicine is less useful the longer/further into the game you go, so it's really bad that it takes so long to get it high. It doesn't matter if you get to 200+ skill at the end of the game when you take the last fief. We need it much much much sooner/faster.
- Fortunately, the aforementioned economy changes should help with trade. Additionally, we have also been working on more tailored adjustments for all combat skills, leadership, roguery and engineering. We look forward to your feedback on this.
The player needs to have full control over what troops go in each group and what each group does. All the tinkering in the world won't matter if you enter the battle and "the game" just blobs all your troops into 2 groups and you can't just make form a proper firing line or send shield units into the breach first.Sieges represent one of our most complex gameplay experiences
Please teach ranged units to shoot horse archer more gooder. I'm tired of having to bend over back wards to position them just to make them kill a few before they circle or run away. If you have 2x 3x or more fire power they should be obliterated when they enter range, letting them just go through un scathed because.. ... ... is unacceptable. Please teach Cav to hit things with weapons. Please please please consider group targeting at the players control AKA select so I can stop crossing my fingers my troops make the choice that will not get them killed.While combat is certainly one of the game’s strong points
(-_-; Does this mean none of it is coming in the next patch? Is the blocker issue really just a refactor that adds nothing to gameplay like people have been doom posting?In our future plans, we spoke about Banner Bearers, Claimant Quests, Sally Outs and Vocalization. These are all areas that we are still pursuing, but they will require some time yet. Once we have made more progress on them and other topics, we will be happy to share further details.