Timmortal
Knight at Arms
1) feats in the old form would not make much sense in Bannerlord, it was a completely broken think in Warband that did far more harm that good often. I dont mind some roleplay feast thing, maybe where you can invite one or two lords, but the whole faction thing was a mess in Warband@Duh_TaleWorlds @Callum could we please get an update on this roadmap? There are some features which were in Warband but are missing in Bannerlord, which I haven't seen the development team mention are making a return, and that's making me a bit anxious as to whether they've been forgotten. These features are:
* Feasts hostable by player and AI lords
* Ability to tell AI allied lords to go somewhere and attack/defend a location without you being present
* Manhunters and Deserters as roaming map entities
* Companions with fixed names and personalities (alongside the existing randomly generated ones)
* Fighting your way out in civilian outfit when failing to sneak into enemy-held locations
* Prison Break quest
* Denounce a Lord/Intrigue quest
* Village improvements (manors, messenger posts, schools)
* Courtship features: repeat visits, learning a potential lover's personality through gossip, eloping, dedicating tournament victories to them
* Lords challenging you to duels if you insult their honor or are competing with you for a lady's affections
* Books that can be purchased and read over time to gain levels in a specific skill
* Actual red "ginger" hair (not present - bugged?), fruits/chicken/pork/sausages/bread/spice
* Multi-stage siege battles where AI or player can choose to retreat to the keep if they lose the walls
2) This would be a nice little thing to put under the influence system.
3) There already are other lesser factions that have replaced manhunters, deserters are a thing in quests would never mind more small factions though i dont think its a big issue.
4) Dosent really fit into the new system, if you want it im sure there will be mods for it, the new NPCs already have their own stories, i would prefer that they expand on those to make them more varied and maybe let them have consequenses, maybe the guy fleeing from a lord, will actually have a certain lord who will be agressive towards you if you dont hand him over.
5) i hated that my self, but i dont mind it, so long as you actually keep your normal civilian sidearm instead of getting a stick.
6) Sure we will se more quests in general
7) read above
This is already a thing, its just tied to the main settlement in the new far improved system, could barely call this a feature in Warband
9) The old courtship system was terrible, i do hope they expand on the current one though, as its barely there, theres hints that there will be more to it in the future.
10) Would want this back aswell, also just so an npc lord cant just steal the partner you intend for yourself.
11) Books wont really fit into the new perk system the same way, though i would not mind them coming back in some form. Maybe as xp boosters.
12) Gingers are a curse upon the land... ahem ahem.., i mean seems a bit weird its not in there. as to more foods, they need to be barefull with the balance in game i would say, adding more variantion might cause issues.
13) Im pretty certain this is already planned, just not implemented, if i understand what you mean by it.