@Duh_TaleWorlds I appreciate this public informative gesture; I hope these " disclosures " are periodic and that you keep us informed of what, how and when in relation to your tasks. I think it's perfect that within your short term priorities is the search for the best possible optimization, an AI at the appropriate quality and provide the mod tools. I also consider all this a high-priority.
On the other hand, I'd like you to be explicit about which features are still to be implemented and share them via an agile roadmap (no dates, only priority blocks; complete-current-near term- late stage of EA). For example, as far as "advanced" diplomacy is concerned, little has been reported on what it will become and what features it will contain. You speak of war and peace; however, in Bannerlord there will be Alliances, Defensive Pacts, Demands, Defensive Leagues?, etc.
I take a list of the diplomatic features of the
Diplomacy mod:
As vassal
- Persuasion attempts to convince your king to start a war
- Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
- Let your companions pick items from the chamberlain item pool (autoloot)
- Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
- Send patrols to important locations
- Appoint a chancellor who sends gifts and messengers to other lords
- Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
- Let your spouse buy some food
- Pay staff salary
- Troops will start running away if you go into debts (this also applies to garrisons)
- Return fiefs to your king, he won't like this, though
- Move your residence (via spouse)
- Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
- Affiliate to families
- Send scouts to settlements
- Pay to avoid defeat
As king
- Threaten other kingdoms with war and try to squeeze money out of them
- If a faction sues for peace you will have the option to set terms
- Possiblity to send a gift to another faction (fief or money)
- Send a spy to another kingdom
- Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
- Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
- When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
- If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
- Choose your faction culture so all your lords will recruit the same type of troops
- Exchange or release your (own) prisoners
- Distribute spoils of war after you conquered a town or castle
- Send emissaries to persuade lords to join your kingdom
Will Bannerlord contain all these features which are an essential and indispensable part of the player's playable experience as an addition to Warband native?