Thank you for telling us!
Thanks a lot for the statement! Best of the wishes! Keep up the good work!Warriors of Calradia,
Today we will be sharing some of our current singleplayer and engine related priorities with you.
Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:
Campaign
- Kingdom & Politics
- A sandbox option that will allow players to create their own kingdom independent of the main storyline.
- Kingdom Decisions for Declaring War and Making Peace.
- Adjustments to Kingdom Policies.
- Character System
- New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
- Skill Progression & Effects Balancing
- Issues and Quests
- Adding New Quests
- Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.
- Main Storyline Content
- Execution Consequences
- Map Conversation Improvements
- Hideout Improvements
- Simulation Health
- Kingdom strengths
- Clan resources (Money, Influence, Members)
- Economy
- Scene Notifications (f.e. executions)
- Bug Fixes
Combat Missions
- Performance
- AI performance optimizations
- Formation system performance optimizations
- Memory management improvements
- AI
- Battle formation AI and tactics overhaul
- Siege tower and ladder usage fixes for AI
- Additional fixes on siege battles
- Agent AI combat enhancements
- Improvements to the Order of Battle System
- Improvements to the Order User Interface
- Cheering
- Ranged and mounted training NPCs for the tutorial scene.
- Better support for modders in the sound system.
- Bug Fixes
Art
- Updating existing and creating new scenes
- Updating existing and creating new equipment and other models
- Adding new weapon parts for crafting
- Creating new armor design concepts
- Improving Animations
- Facegen Polish / Improvements
- Conversation Animations Polish
- Improving Game Menu Art
- World Map Improvements
Engine
- Performance
- Overall FPS improvements for big field & siege battles
- GPU optimizations for low end configs
- Fixing spikes throughout the game
- Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.
- Replay Editor
- Modding Tools & Documentation
Other
- Refactoring some campaign related classes.
- Savegame cleanup and improvements
- Localization support for dynamic text usage in some languages
Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.
Armor crafting?
Haha yeah it can feel that way when the list is so long. There's a lot of things that aren't there though, which is fine - the whole point is to make clear what their current focus is.Sounds like "We're planning to do everything."
?
It isn't possible to do everything at once. We asked for priorities, and we got them.No mention of diplomacy, the broken economy (besides 'simulation health - economy' and whatever that means), the braindead AI, kingdom management
No mention of diplomacy, the broken economy (besides 'simulation health - economy' and whatever that means), the braindead AI, kingdom management, or most of the other critical issues that plague the game. It honestly reads like this was whipped up in 2 hours due to a management directive spawned from all the bad feedback.
At this point if you froze development and let modders do the rest of the work the game would likely be better overall.
Sorry to sound harsh, but you guys have wasted more time than I have in the past 6 weeks and that's saying something. I'm not confident that you guys have much of a clue about core issues with the game, how to handle them, or even why they're a problem.
10/10 game of the year
I am glad that ya'll put this out. it is nice to know where the team's focus is. Does
Include training troops? It would be great to have a method to train troops more readily since looter will kill troops in auto-resolve now, sorta forcing the player to spend additional time on something is not really fun. All that is needed is F1-F3 and you will win the battle against looters with 0 casualties, compared to autoresolve where there is a risk of losing your high tier troops.
No mention of diplomacy, the broken economy (besides 'simulation health - economy' and whatever that means), the braindead AI, kingdom management, or most of the other critical issues that plague the game. It honestly reads like this was whipped up in 2 hours due to a management directive spawned from all the bad feedback.
At this point if you froze development and let modders do the rest of the work the game would likely be better overall.
Sorry to sound harsh, but you guys have wasted more time than I have in the past 6 weeks and that's saying something. I'm not confident that you guys have much of a clue about core issues with the game, how to handle them, or even why they're a problem.
Hopefully that includes getting rid of the stutter, looters no longer OP in autocalc, skills/perks that actually work, and most importantly; a large XP gain boost to make leveling your character less hard, that abominable bug where you are unable to recruit Tier 5+ prisoners, let's not forget the part where players will be able to train troops just as it was in warband, and make that Neutral Training Field in the center of the map usable other than for combat tutorials.Warriors of Calradia,
Today we will be sharing some of our current singleplayer and engine related priorities with you.
Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:
Campaign
- Kingdom & Politics
- A sandbox option that will allow players to create their own kingdom independent of the main storyline.
- Kingdom Decisions for Declaring War and Making Peace.
- Adjustments to Kingdom Policies.
- Character System
- New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).
- Skill Progression & Effects Balancing
- Issues and Quests
- Adding New Quests
- Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.
- Main Storyline Content
- Execution Consequences
- Map Conversation Improvements
- Hideout Improvements
- Simulation Health
- Kingdom strengths
- Clan resources (Money, Influence, Members)
- Economy
- Scene Notifications (f.e. executions)
- Bug Fixes
Combat Missions
- Performance
- AI performance optimizations
- Formation system performance optimizations
- Memory management improvements
- AI
- Battle formation AI and tactics overhaul
- Siege tower and ladder usage fixes for AI
- Additional fixes on siege battles
- Agent AI combat enhancements
- Improvements to the Order of Battle System
- Improvements to the Order User Interface
- Cheering
- Ranged and mounted training NPCs for the tutorial scene.
- Better support for modders in the sound system.
- Bug Fixes
Art
- Updating existing and creating new scenes
- Updating existing and creating new equipment and other models
- Adding new weapon parts for crafting
- Creating new armor design concepts
- Improving Animations
- Facegen Polish / Improvements
- Conversation Animations Polish
- Improving Game Menu Art
- World Map Improvements
Engine
- Performance
- Overall FPS improvements for big field & siege battles
- GPU optimizations for low end configs
- Fixing spikes throughout the game
- Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.
- Replay Editor
- Modding Tools & Documentation
Other
Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.
- Refactoring some campaign related classes.
- Savegame cleanup and improvements
- Localization support for dynamic text usage in some languages
Does Include training troops? It would be great to have a method to train troops more readily since looter will kill troops in auto-resolve now, sorta forcing the player to spend additional time on something is not really fun. All that is needed is F1-F3 and you will win the battle against looters with 0 casualties, compared to autoresolve where there is a risk of losing your high tier troops.