Duh, do you have any information about logs in the game? A logs feature which enables you to view and sort the events is really missing in the game.
It will be called "single man's mode"I assume it will also auto save constantly? Iron Man's gonna have a hard time getting married
When a walled settlement is besieged and the defenders feel that their relative strength allows it, they may choose to sally out and break the siege. Currently, this leads to a field battle - this point references a dedicated sally out mission.
Not if they use a single seed set at the beginning of the game.Random outcomes just encourage save scumming.
Sallying happened in real life because the besieging army was not on guard 100% of the time. You'd effectively just be harrassing the enemy camp/forcing them to wake up in the middle of the night to engage in a skirmish etc. That was where the sallying party had the advantage, and could whittle away the enemy force or delay the construction of siege weapons etc. So I imagine that is the source of inspiration for the mission.Do you know how that will work?
To me it seems like a mechanic that won't happen too often. I am only guessing here, I am not sure how it works.
Armies only lay siege if they have an army size & winning rate that is higher than the defenders + the autoresolve bonus for sieges, right?
So if the attacking army is always stronger there is no reason to sally out into a position where they have a disadvantage.
The three reasons I could come up with why the defenders should sally out is
1. It's the player.
2. The city has a lot of cavalry units and so is stronger in open field battles than in siege.
3. The city starts a fight because it expects support from an nearby ally.
I am not sure how you are planning to implement the mechanic but I have 2 suggestions:
The army that plays siege can only use unmounted units ( since they are suprised)
That again gives an edge to cavalry units in Siege situations.
The other option would be to change sally out into a mission were both armies only use a fraction of it's unit in contrast to the full scale attack.
This might be for example an night attack where the defenders try to sabotage the siege equipement while the army that is laying siege also only has a few units (due to it being night)
(Could also be an additional skill to the rougery skilltree)
No such thing.two (easy) features
Duh, do you have any information about logs in the game? A logs feature which enables you to view and sort the events is really missing in the game.
There are mods where this works perfectly.No such thing.
Sorry, it was a tongue-in-cheek comment about software development being a complicated process no matter how simple the code itself is.There are mods where this works perfectly.
Just look at the code, refactor it, implement and test it.
Add two menu configuration toggle buttons and its done. Will take a week of one developer probably.
But I guess they are quite busy with development resources for "nice to have" features currently.
Correctly. Now if an army is besieging a city or castle, the siege will be 100% successful if reinforcements are not suitableDo you know how that will work?
To me it seems like a mechanic that won't happen too often. I am only guessing here, I am not sure how it works.
Armies only lay siege if they have an army size & winning rate that is higher than the defenders + the autoresolve bonus for sieges, right?
Even going out during an assault would be a good idea. If a player appears on horseback in battle, why can't you add another 10-20 mounted units next to him. An attack to damage siege towers or a ram. Then the enemy must either continue the siege or retreatSo if the attacking army is always stronger there is no reason to sally out into a position where they have a disadvantage.
The three reasons I could come up with why the defenders should sally out is
1. It's the player.
2. The city has a lot of cavalry units and so is stronger in open field battles than in siege.
In Pendor's Prophecy (and maybe in the original WARBAND), when the besieged sally swooped in, the attackers had an arrow penalty. The besiegers had 2 or 3 arrows in a quiver.The other option would be to change sally out into a mission were both armies only use a fraction of it's unit in contrast to the full scale attack.
Night attack with some kind of fire grenades so that siege weapons can be set on fire. It would be cool. And such an innovation will allow a kind of a whole quest from the siegeThis might be for example an night attack where the defenders try to sabotage the siege equipement while the army that is laying siege also only has a few units (due to it being night)
I would be happy to forward any well composed feedback you may have in mind to the relevant people.
I really like all this features, but in my own taste, it detracts from the Mount & Blade feeling of your only one man. Here you have a mini computer in your backpack with all that info.Dear dev team,
A new garrison update just came out. It has a PACK of features and even a good looking UI.
Can you just hire this guy and speed things up please?
Improved Garrisons
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!www.nexusmods.com
I must admit that beginning of the game is the most fun, but when you get to the top and own a kingdom, its really annoying to manually take care of garrisons.I really like all this features, but in my own taste, it detracts from the Mount & Blade feeling of your only one man. Here you have a mini computer in your backpack with all that info.
That's we are missing a council of Lords or Clans which would present information a in a more medieval-appropriate setting, with less accurate information but more you giving them a general direction of what to focus on. @Terco_Viejo made a thread about it some time ago. Alas, I can only dream of the potential.
But good job on sharing that mod.
Completely agree with you, Warlord.I must admit that beginning of the game is the most fun, but when you get to the top and own a kingdom, its really annoying to manually take care of garrisons.
I know that in 1.5.10 they will maybe deliver Garrison and Party commands, but hiring talented moders isn't the worst idea eve, imho.
Happy Brithday! Sorry it didnt dropPLS DEVS DROP NEW BETA ON MY BIRTHDAY ON 25 FEB
Take a look at this thread. Sturgia is no longer the underdog in 1.5.8 and snowballing overall is fixed (for now).Is there any plans at all to help Sturgia with balance issues? Their geography and economy is so weak especially their trade and villages and also how cramped and far away towns are, 9 out of 10 they always lose wars...
thanksHappy Brithday! Sorry it didnt drop
Take a look at this thread. Sturgia is no longer the underdog in 1.5.8 and snowballing overall is fixed (for now).