Revverie
I mean if anyone is wondering about their imagination remember they called an empire just "The empire"
"Empire" is okay, but Northern/Southern/Western Empire are lazy placeholder names that somehow made it into the released game.I mean if anyone is wondering about their imagination remember they called an empire just "The empire"
"Empire" is okay, but Northern/Southern/Western Empire are lazy placeholder names that somehow made it into the released game.
For example, when Constantinople was taken by the Latins and the Byzantine Empire fragmented into factions, they were called the Empire of Nicaea, the Despotate of Epirus and the Empire of Trebizond. The people who founded them didn't think of their geographical position relative to something else. Imagine the Trebizond diplomats explaining to some Asian nomads "we are the eastern empire lol" "east of what?" "east of the western empire lmao".
Eponymous system of naming empires was very alive and well in antiquity and even the middle ages. Seleucid Empire after Seleucus, Ptolemaic Kingdom after Ptolemy, various Greek polities too, and even Roman Empire after Romulus. For the Middle Ages you need to look no further than Lotharingia after Lothair or Osman Empire after Osman(I don't know why you say Ottoman in English), and some Slavic and German examples. If we're speaking for an independent clan.It's normal for any pretender empires to call themselves formally The One True and Only Empire and such. But what really matters is how the rest of the world called them. I think that they would be more likely called by the geographic region they roughly occupy or some big city there like in the Byzantine examples, and less likely to be called by a person (because the person eventually dies or is overthrown, but the state remains).
If we get prison breaks and political quests back I'll be reasonably happy with the quests on offer. It doesn't have to be Witcher.Look at the quests, they're mmo repetitive crap
I think Caladog, Raganvad and Derthert have noticeable personality: Caladog is a loveable jerk, Raganvad is an *******, and Derthert is a tired pessimist. But yeah the other faction leaders don't have much to note in their personality other than their stance on politics.The only characters that have "character" is Raeghea but only because everyone is horny by her character model lmao
The auto-generated companions and their one paragraph stories aren't my cup of tea either. I preferred Warband's companions who had more fleshed out, slightly more two-dimensional backstories full of personality, you cared about reading their story more because they weren't as clearly the product of some algorithm. There are a bunch of proper companions with interesting-sounding backstories sitting unused in Bannerlord's game files at the moment, it's very strange that they haven't been used.The companions same ****, repetitive stories to "random people" that don't affect your experience at all
I don't think this is a good idea for this game. At least for the Native gameplay. It can cause problem with huge battles. (This feels like a more mod thing for me)Slow motion kills (because its awesome)
I personally do not want it, but not against it. Could be good options in battles. On the other hand, it can make you feel less connected with your character in terms of preserving the health. Kamikaze attacks from your character (Sounds fun thoughWhen you die during the battle, you can play as one of your companions until he dies or battle ends (I mean, who enjoys waiting for the battle to end because you died with an arrow to the eye in the first minute?)
I don't think this is a good idea for this game. At least for the Native gameplay. It can cause problem with huge battles. (This feels like a more mod thing for me)
However, maybe a highlight replay of your actions during battles or tournament can be a good addition. (But I don't they will add to the game)
I personally do not want it, but not against it. Could be good options in battles. On the other hand, it can make you feel less connected with your character in terms of preserving the health. Kamikaze attacks from your character (Sounds fun though
I understand, but I think these are more of a mod thing rather than a native one. In my opinion these are good thing as mods, but I don't need them for Native. These are, for me, too specific.Anyway, both options can be configurable.
- I am using a dismemberment mod right now with slow motion kill cams, no problems in large battles, looks very cinematic. Mod has been downloaded 250 000 times, a lot of people want this option.
- Also available via a mod (RTS camera), its super fun to play out the battle with your clan mates rather than wait it to end as a spectator. What's the point of your family if you cant play with them in the battle. Trust me.
That's why we can't have nice things around here. Good ideas are getting s**t on by other fans and in the end developers just ignore that.I understand, but I think these are more of a mod thing rather than a native one. In my opinion these are good thing as mods, but I don't need them for Native. These are, for me, too specific.
I do wish dismemberment was a native feature, medieval combat (well, all combat really) is brutal and that adds to it. The RTS camera is something I can live without.Anyway, both options can be configurable.
- I am using a dismemberment mod right now with slow motion kill cams, no problems in large battles, looks very cinematic. Mod has been downloaded 250 000 times, a lot of people want this option.
- Also available via a mod (RTS camera), its super fun to play out the battle with your clan mates rather than wait it to end as a spectator. What's the point of your family if you cant play with them in the battle. Trust me.
That assumes that the (hero) death rate for auto resolution will be high. I don't think that that will necessarily be the case. Personally, I find it more likely that the current mission side numbers will be reduced.In my view where I see you guys running into major issues is with turning on death for AI vs AI simulations and what will happen to the population of the game in the first 18 years without new born babies repopulating the world (right now there is very few children at the start of the game to help during that first 18 yrs).
My mistake then, sorry. At its core I understand Ironman mode as a single save file. Other effects are, of course, possible, but, if it was something like "any battle death is a game over", I would personally prefer those as separate options.Sorry if i looked like i was trolling but i just told him what i thought ironman mode was going to be. If its misleading, i'll delete them.
We currently don't have plans to utilize the rebellion feature for such a purpose. IMO, for now, we have to iron out the kinks and make sure it works reasonably well within the sandbox dynamics.Hey, good morning, Duh
On this do you rebellions could be developed more deeply in something like civil war mechanic? I remember that on WB you could do that by helping Isolla of Suno on Swadian Throne. So, you guys consider a Rebellion feature development when asking about deep features such as civil war?
When a walled settlement is besieged and the defenders feel that their relative strength allows it, they may choose to sally out and break the siege. Currently, this leads to a field battle - this point references a dedicated sally out mission.Duh, could you please tell us what this feature actually is. I still don't understand how this will work.
It refers to what currently happens prior to entering the mission when you are in an army - the designation of various captains to formations. This will see improvement, though, I think it will need some additional work before more is shared.What's order of battle system? Is it how the AI will carry out a battle vs player?
Mods are examined and taken into account much like player suggestion and feedback. Naturally, that doesn't mean everything is included, but, to give an example, I raised the popularity of the enhanced CC mod in the discussion on body weight and build sliders.I hope the closer we get to GA, that the Devs decide to take up some of the mods, they have done so in the past with minor QOL things like the settlement notifications. @Duh_TaleWorlds do you think you can relate any feelings from TW towards forking mods into the main codebase - is that something that is taken on only in special cases or will it be done again some more?
I assume it will also auto save constantly? Iron Man's gonna have a hard time getting marriedAt its core I understand Ironman mode as a single save file.
I made this post back in 1.5.5 when you guys were first thinking about it.That assumes that the (hero) death rate for auto resolution will be high. I don't think that that will necessarily be the case. Personally, I find it more likely that the current mission side numbers will be reduced.