This actually explain a lot.
We are in purgatory gentlemen and it is our destiny to suffer.
We are in purgatory gentlemen and it is our destiny to suffer.
I think they should focus on getting players in be they casuals or console players for two reasons.Well, judging from Steam statistics not more than 10k players are usually online... out of 5 000 000+ copies sold, meaning - all the casuals are already gone and only the hardcore fans remain (hardcore enough to torture themselves with beta testing).
TW has this naive idea that casuals and console players will buy more copies and DLCs in the future, but its the other way around. Fans are the ones that will stick with mods and DLCs for years to come, thus focus should be on us not some Mordhau players who bought this game only judging from the fake siege trailer that hyped up the youtube.
There are basically zero SP-orientated games that keep their launch numbers going longer than a few months. The ones that do it best manage by having a regular (and quite extended) schedule of DLC releases. Something like an 80% drop in three months is so normal it isn't even worth mentioning.Well, judging from Steam statistics not more than 10k players are usually online... out of 5 000 000+ copies sold, meaning - all the casuals are already gone and only the hardcore fans remain (hardcore enough to torture themselves with beta testing).
I know once the devs get to stable release someone should ask them if they are going to do the DLC schedule of releases and what not. the modder community will help greatlly for DLC ideas.There are basically zero SP-orientated games that keep their launch numbers going longer than a few months. The ones that do it best manage by having a regular (and quite extended) schedule of DLC releases. Something like an 80% drop in three months is so normal it isn't even worth mentioning.
Sure, in 2040 bro.I know once the devs get to stable release someone should ask them if they are going to do the DLC schedule of releases and what not. the modder community will help greatlly for DLC ideas.
Hope they partner with the Brytenwalda team again to create another kickass DLC then, these guys know how to create fun and immersive gameplay (and they react positively to criticism and give the community what they want like was proved with the reforged edition of VC)I know once the devs get to stable release someone should ask them if they are going to do the DLC schedule of releases and what not. the modder community will help greatlly for DLC ideas.
You assume that the VC team waited for many years on standby, begging on the streets to survive, just to make a DLC whenever Bannerlord is released. Or they are all dead by now from exposure. (Except @Adorno, he has a day job resuscitating the homeless DLC makers in the ER, and is active here.)Hope they partner with the Brytenwalda team again to create another kickass DLC then, these guys know how to create fun and immersive gameplay (and they react positively to criticism and give the community what they want like was proved with the reforged edition of VC)
Jesus, yea I believe them, although I don't want to. I really hope by now they got good devs (I think they do) that are forming how-to material to the new newbies.I think the imagination at TW is okay, but the issue is moreso with the planning and communication (both internally and externally) and, if you believe glassdoor reviews, some employees not actually doing work.
Lack of planning and communication put aside, to elaborate this, I think the reason might be that TW cannot rely on their codebase to make any kind of feature statements.TW has no overarching plan for Bannerlord and is just making it up as they go along with people working on whatever they feel like
To be fair, such pet projects usually don't take much time, because the developer is very motivated. It keeps the devs morale up for work on the rest of their tasks, which are less interesting or downright frustrating. No significant time will be saved by banning pet projects."Pet projects": Anything which TW employees personally feel like working on but nobody asked for, like barbers. This is the lowest priority as they're being paid by the community to make the game; they aren't being paid to make a game for solely their own enjoyment, and working on pet projects is time not spent working on things the paying customer deserves.
I doubt TW will actually make their own DLCs we will probably get something like VC but its probably gonna be Brytenwalda making it again since TW doesn't have a DLC philosophy and aren't known for DLC I doubt it will be doneI know once the devs get to stable release someone should ask them if they are going to do the DLC schedule of releases and what not. the modder community will help greatlly for DLC ideas.
:X just saying there is the content there that can be DLC made worthy if they want to go there for turning mods in to DLC.Sure, in 2040 bro.
one can only hope in that regard but one thing at a time though.Hope they partner with the Brytenwalda team again to create another kickass DLC then, these guys know how to create fun and immersive gameplay (and they react positively to criticism and give the community what they want like was proved with the reforged edition of VC)
Oh please man after games like Kenshi came out, a game that even if it's different, shares a lot of similarities, this game has proven to be boring, stale and uninteresting. Look at the quests, they're mmo repetitive crap, the factions are all exactly the same because instead of making rich cultures with different playthroughs they chose to make them as basic as possible with the only difference being troop type and in aesthetics, the lords and ladies are copy paste with nothing to bring to the game or to the experience, the only characters that have "character" is Raeghea but only because everyone is horny by her character model lmao, the companions same ****, repetitive stories to "random people" that don't affect your experience at all, you just get them as a chore, the main story? I've never seen such an awful way to introduce a player to lore and into a game other than giving them a fake ass family with no personality, features like Arenas, Hideouts, Marriage, having children, the empty taverns, empty towns they're all so dull it's just seem like it was made by an amateur who's not able to think beyond and give something fresh, they're a comeback from Warband that doesn't even seem worthy of a sequel, just a minor improvement a mod could make. Minor clans are boring too, they're just dull mercenaries with so much potential wasted, this game is just potential wasted in terrible design choices, even if I try to play this game I can't get away from this idea because it's all I see, games end up being fighting and fighting and fighting and you can't just live of that.I think the imagination at TW is fine, the issue is more with planning and communication (both internally and externally) and, if you believe glassdoor reviews, some employees not doing much work.
This +1000 !!! I think you summed up a huge part of the missing essence of this game. They created the game's body (actually it's more like a skeleton ATM) but they need to create the game's SOUL which is non existent right now. An empty husk. Big part of what made Warband so popular among fans was the immersion. I hope TW reads this and listen.I generally agree, I was hoping Warband would be the foundation on which Bannerlord would be built, not a reworking of the foundation.
I think the primary problem with Bannerlord (aside from combat/siege AI) is the lack of interesting things to do. I think expanding on the campaign interactions in meaningful and immersive ways would drastically improve the game. Just spitballing some ideas:
- Noble gatherings where kingdom policy is determined (similar to a feast, but for business, unrelated to tournaments)
- Would be similar to how the marshal system worked in Warband where lords would congregate before going to war, just a political version of that
- Feasts centered around tournaments where lords can congregate and build relations
- Could act as essentially a roving quest hub where kingdom-impacting quests can be taken/turned in (scouting, soldier training, taxation gathering, etc.)
- Build on the lord relation system
- Create more interaction with the lord relation system (similar to the "I think we should go here", "Patrol here", "I want to marry your child" stuff from Warband)
- Increase utility of lord relation system (adoption into other clans (sandbox mode only), seek favors (money, soldiers, gear, influence, position within clan, etc.)
- Build on campaign effects of quests
- Right now it seems like quests only really affect your ability to recruit soldiers from notables
- Would love to see more tangible campaign effects of quests (scouting, soldier training, taxation gathering, gear smithing, etc. impacts/drives AI decisions or improves fief/kingdom in some way)
- AI patrols created from city and castle garrisons to hunt looters/bandits/small enemy parties
- Build on AI personalities and traits
- Similar to Total War/Civ/Age of Wonders, the personalities and traits of AI lords and kingdoms should affect their decisions in meaningful ways
Agreed. although I have tons of respect for the original makers of M&B, I almost hope for the game to be hijaked by another studio so that we might dream of seeing it achieve part of its potential. From what they are showing us since the last 2 years, TW does not have what it takes to do it. Not anymore, and though there are some shining elements among the staff, it's just not enough. They are hoplessly dwarfed by the game's huge potential and are lacking ressources (not speaking financially) to finish it. I'm also wondering what is in Armagan's head right now. What is his thoughts about his game ?Oh please man after games like Kenshi came out, a game that even if it's different, shares a lot of similarities, this game has proven to be boring, stale and uninteresting. Look at the quests, they're mmo repetitive crap, the factions are all exactly the same because instead of making rich cultures with different playthroughs they chose to make them as basic as possible with the only difference being troop type and in aesthetics, the lords and ladies are copy paste with nothing to bring to the game or to the experience, the only characters that have "character" is Raeghea but only because everyone is horny by her character model lmao, the companions same ****, repetitive stories to "random people" that don't affect your experience at all, you just get them as a chore, the main story? I've never seen such an awful way to introduce a player to lore and into a game other than giving them a fake ass family with no personality, features like Arenas, Hideouts, Marriage, having children, the empty taverns, empty towns they're all so dull it's just seem like it was made by an amateur who's not able to think beyond and give something fresh, they're a comeback from Warband that doesn't even seem worthy of a sequel, just a minor improvement a mod could make. Minor clans are boring too, they're just dull mercenaries with so much potential wasted, this game is just potential wasted in terrible design choices, even if I try to play this game I can't get away from this idea because it's all I see, games end up being fighting and fighting and fighting and you can't just live of that.
Either it's lack of imagination or pure cowardice, I don't think this game will improve at all at the things that really matter and it will stay as a dull sequel that's too scared to really take a chance.