It was Callum, back in October, who said banners were low priority.I can't speak for others, but I have always maintained that they are pending another related feature.
When @Kentucky 『 HEIGUI 』 James wrote that hype sells games, he definitely wasn't wrong, lol.Where can we buy this game?
It looks awesome!
Lords had relations with their vassals in Warband but there was a (semi-hidden) mechanic of -1 or -2 relations penalty per fief lost. Eventually, a disgruntled vassal would seek to defect, joining another faction with their holdings if possible. The ruler had two counterplays for this. The first was indicting the vassal, stripping them of their lands and expelling them from their kingdom. The other was boosting relations via feasts. Unfortunately, this led to a situation where a faction would lose a town (town + two or three villages = big relations drop) and the AI would see its relations were low with a bunch of vassals and decide to throw a feast. Naturally, they'd lost that fief for a reason and generally that reason was still in the field, besieging another settlement so the faction would lose another fief, leading to them finishing their feast and immediately rolling into another feast. It led to ridiculous death-spiral for Swadia (WB's version of Vlandia) in particular as the King kept throwing feasts and losing fiefs, while vassals were still getting pissed off and defecting.EDIT: Also not coming from warband i have no idea of what the feast mechanics where there but it does sound like something that would breath some life into immersion
The actual feast mechanic was a bunch of lords spawning in the hall. I don't know why people think of them as immersive because that was literally it, without any exaggeration or embellishment: you just walk up to a lord, press talk and get a minor relations boost.