Statement regarding Plans for Singleplayer and Engine III

Currently viewing this thread:

five bucks

Sergeant at Arms
Duh has said troops carrying banners in combat are low priority (relative to other features) currently, but definitely on their to-do list. I have a faint memory of someone saying they're actually mostly complete as a feature, but disabled while waiting for another feature to be developed which is related to them.
 

Noschkov

Sergeant at Arms
Duh has said troops carrying banners in combat are low priority (relative to other features) currently, but definitely on their to-do list. I have a faint memory of someone saying they're actually mostly complete as a feature, but disabled while waiting for another feature to be developed which is related to them.
I am still curious which other feature this would be. The only thing that comes to mind for me is a kind of area moral system where units get buffs to moral and perhaps damage while they are near their own banner and when the enemy captures it your units are more likely to run away.
 

five bucks

Sergeant at Arms
I am still curious which other feature this would be. The only thing that comes to mind for me is a kind of area moral system where units get buffs to moral and perhaps damage while they are near their own banner and when the enemy captures it your units are more likely to run away.
That's what I was guessing too. They probably won't tell us though in case it doesn't work out.
 
I am still curious which other feature this would be. The only thing that comes to mind for me is a kind of area moral system where units get buffs to moral and perhaps damage while they are near their own banner and when the enemy captures it your units are more likely to run away.
Why would they need to delay banners for this? Add it later.
 

Apocal

Master Knight
I am still curious which other feature this would be. The only thing that comes to mind for me is a kind of area moral system where units get buffs to moral and perhaps damage while they are near their own banner and when the enemy captures it your units are more likely to run away.
That's what I was guessing too. They probably won't tell us though in case it doesn't work out.
They said it outright during Gamescom 2020: the order of battle system is getting overhauled.
 

td00361969

Recruit
If I started my own kingdom & it is hardly to afford a clan to join my kingdom in early game, is it possible we can raise new noble clan within our kingdom in the future?

I wish there be any rising new clan in the middle of the clan because if I execute lords/nobles after battles, i will end up no one to fight in the late game... ends up owning my son is a waste because the game is ended.
 

Dabos37

Sergeant Knight
If I started my own kingdom & it is hardly to afford a clan to join my kingdom in early game, is it possible we can raise new noble clan within our kingdom in the future?

I wish there be any rising new clan in the middle of the clan because if I execute lords/nobles after battles, i will end up no one to fight in the late game... ends up owning my son is a waste because the game is ended.

Not 100% but IIRC, this has been already confirmed and we will be able to raise new noble clans using our companions.
 

Octanoz

Recruit
i understand doing that in multiplayer, but single player? really? make it rated R and let me draw my dicks
There were crashes - no, I'm sure they don't care if you desperately want to look at men's genitalia when you're playing single player. Some of the mods on Nexus that let you use whatever banner you want (used to) have more details on what was happening.
 

Apocal

Master Knight
There were crashes - no, I'm sure they don't care if you desperately want to look at men's genitalia when you're playing single player. Some of the mods on Nexus that let you use whatever banner you want (used to) have more details on what was happening.
Because people pasted an invalid input into the game. It would cause a crash every time.
 
Top Bottom