Statement regarding Plans for Singleplayer and Engine III

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Gricken

Regular
Voluntary. Currently, it is quite difficult for a player king to remove himself from such a position, for instance, if they prematurely created a kingdom - or simply want to return to another play style
Annnnd I just went from super excited about abdication to nonplussed. I had assumed you meant ai kings being forced to abdicate in the face of massive unpopularity, adding an interesting layer to politics and forcing them to balance their wants with keeping their vassals happy lest they be deposed, or maybe even end up with a civil war.
 
We can raise relation with nobleman/merchants in town by putting a companion in the tavern. Is it possible to extend this method on the villages? Maybe add in this regard also the quest solve chance(5% was it?) and a raising of skills which are needed for the quest. Otherwise, the button where you can add a companion/family member to a village, should be deleted, since it has no effect atm.
 

Riffraff99

Regular
Warriors of Calradia,

It is time to share another update on some of our current singleplayer and engine related priorities with you.

Just like before, stability and performance will continue to be a top priority for us. Beyond that, you will find some of our other goals listed below. Please note that this includes both broad and specific, as well as, shorter and longer term priorities.


Campaign
  • Kingdom & Politics
    • Improvements to Kingdom Decisions
    • Improvements to Rebellions & Kingdomless Clans
    • Abdication
  • Character System
    • We will continue to fix and balance perks.
    • Skill Progression & Effects Balancing
    • Revisiting Cultural Bonuses
  • Issues and Quests
    • Adding New Quests
    • Further Improvements to the Issue Creation Algorithm
  • Main Storyline Content
    • Scene Notifications
  • Player Clan Party AI directives
  • Army & Party AI Improvements
  • Crafting Improvements
  • Simulation Health
    • Balancing Security and Loyalty
    • Improving the Auto-Resolution of Battles
    • Economy
    • Pillaging Effects & Rebellion Dynamics
    • Captivity Balance & Player Choice
  • Sandbox Mode
  • Game Difficulty Tweaks
    • Ironman Mode
  • Adjustments to Death & Inheritance

Combat, Cameras, Animations & More
  • Lord’s Hall Fight
  • Prison Break
  • Performance improvements and optimizations for combat.
  • Siege AI & Formation Improvements
  • Spear Bracing
    • AI Implementation
  • Friendly Fire adjustments for Horses
  • Accuracy adjustments for ranged weapons (especially crossbows) when moving
  • Improvements to the Order of Battle system.
  • Improvements to the way the world map interacts with field battles
  • Sally Out Mission Implementation
  • Player Movement Animation Improvements
  • Board Game Improvements
  • Facegen Polish / Improvements
  • New music for taverns.
  • New ambient sounds for settlement menus.
  • Sound occlusion

UI/UX
  • Crafting UI Improvements
  • Clan and Kingdom screen Improvements
  • Significant Performance & Usability Improvements
  • Gamepad usability improvements

Art
  • Adding new scenes and improving existing ones.
    • Towns, Castles & Villages
    • Hideouts
    • Field Battles
  • Weapon scabbards improvements.
  • Additional new armor and costumes.
  • New tavern illustrations.
  • New music instruments
  • Improvements to existing assets.

Engine
  • Fixing crashes and bugs for the stable & beta versions.
  • Performance & smoother gameplay improvements.
    • Terrain performance improvements for the World Map.
  • Replay Editor
  • Modding tools bug fixes & improvements based on user feedback.
  • Modding tools documentation improvements.

Other
  • Localization related work

Please keep in mind that these priorities are neither all-encompassing nor set in stone, and we will adjust them if the need arises.


Warriors of Calradia,

you will find some of our other goals listed below

I really hope for you and your Studio, that this is not all you offer after 8 years of developement, your playerbase loves/loved you because of M&B 1/Warband, if it is the only you offer (AFTER 8 YEARS), it would probably the last time you earned with a single game so much money as you did with BL.
 

Noschkov

Sergeant
I really hope for you and your Studio, that this is not all you offer after 8 years of developement, your playerbase loves/loved you because of M&B 1/Warband, if it is the only you offer (AFTER 8 YEARS), it would probably the last time you earned with a single game so much money as you did with BL.
Well, if you read it carefully you can see that they use the word "some" which implies that this will not be all the changes they are planing. For example we know that they are plaining some extra things(banner feature whatever this will be, ...) so i am pretty sure that this is not all we will get. I am sure that we can't get all the things we would like but starting the drama before we even know what we will get ist a bit premature in my opinion.
 
I wish your top priority was adding mechanics/content/things the player can do the game instead of performance. The is extremely stable. I would be surprised if it wasn't so stable after all these updates. I wish adding cool stuff like jousting or feasts or perhaps fistfight arenas was something you would work on. Don't want to rely on mods for that kind of stuff.
 
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