Is it bad that i read this thread 3 times and never noticed thatThis is fantastic news. Thanks!
I love this:
The music is just amazing. I look forward to hear some more high quality tracks.
Any hints on what this implies? Are we just talking about the rate at which prisoners are available to recruit?Campaign
- Prisoner Recruitment Changes
What about me being able to hand off my sister/brother to marry politically to another clan? Political marriages?NPC marriage will happen. That is more of a bug fix though.
This reminds me of the Separatism Mod. Loved that thing.This all sounds great. I really like the education addition and the fact you're adding cut scenes and animations.
Since you can do that, why not doing some improvements to marriage and having an actual event to take place with a cutscene just like you're doing it with education?
I really like rebellions, can we expect more dialog with lords parting from this? Actual conflicts inside the kingdoms?
Reminds me of the Separatism mod for earlier BL 2 versions. Loved that mod. Doesn't work past 1.2 or something though.Thanks for the update. Plans look amazing! For me the rebellions are still the important feature of all, so that we can play the game forever, instead of start new, everytime the world is ruled complete by one kingdom. So like crusader kings. Look really forward to this
Is this one of the chad refunders? Lol, kind of overreacting dude, even though I'm glad you bring the NPC marriage issue, thankfully they're fixing it, this will make the game more dynamic.So you plan to add a feature that disables death and aging instead of adding npc marriage to create actual simulation. Hah. I guess the latter is too much, after all you haven't been able to add ANYTHING for the past half a year, only fixes and more fixes for a broken game, so expecting you to add 0-1 binary difficulty feature is asking for too much, even though creating a dynasty was something that you advertised!
I feel scammed and I feel deep regret for purchasing your product. In all honesty, after having observed your development in the past 6 months, I don't even believe you have the ability to give this game a justice. I simply doubt your coding ability. This is worse than Bethesda!
And yes, go ahead and ban me and delete this negative-unwelcome-post. That is NOT gonna stop me from telling everyone I know about the experience called TALEWORLDS.
This sounds interesting. Would this be something along the lines of launching a cluster of rocks with an onager?
- Multiple projectile support for some siege engines.
This is fantastic news. Thanks!
I love this:
The music is just amazing. I look forward to hear some more high quality tracks.
I want to know about all of those too, every single one of those was fun and was part of the gameplay, I don't recall having an answer on why any of these isn't present in the game, are they planned for the future? Can we have some sort of answer on this?Thanks for the update!
I'm really happy to hear that prisoner rescue missions are making a comeback from Warband, though it's a bit disappointing that we still haven't gotten confirmation that feasts, talking companions, strategic lord dialogue, deserters, manhunters, escape in civilian outfit, political quests, courtship depth, lord duels, books, noble background, red hair, bread, sword sisters, and siege street/keep battles are returning, after being left behind in Warband and not yet replicated in Bannerlord. I know this is a *priority* list rather than a list of everything you're doing, but considering this is just implementing fairly basic stuff from the last game, a simple "yes" would suffice.
At any rate it's still good to finally know that Taleworlds has committed to some goals and is working on some great-sounding features!
Me three, the current list posted is promising, but to be honest I wish they'd drop stability as a priority and focus on adding features/content creation. Feels like they've still got so much stuff to add but to me it seems really hard for them to do (I'm no programmer or software developer) because they're always trying to stabilize every patch.I want to know about all of those too
Yeah, I actually appreciate this statement quite a bit, I just think we can have some info on those very missed featuresMe three, the current list posted is promising, but to be honest I wish they'd drop stability as a priority and focus on adding features/content creation. Feels like they've still got so much stuff to add but to me it seems really hard for them to do (I'm no programmer or software developer) because they're always trying to stabilize every patch.
I really like that from the Firentis mod in Warband.Will there be any bandit armies that led by Bandit lords?
+1.Great work as always guys! Something I want to request is the item chance in towns and in loot after battles, I almost never see high tier items anymore.
Great! Thanks for the link.
Would love to see all those things return in some form, but I think the strategic lord dialogue should be a near-top priority. I really think it added depth to the game, added value to the whole renown/reputation/standing system and added depth to gameplay as a vassal. Even things like asking where lords are and requiring you to track them down was immersive. I know that part somewhat exists in Bannerlord (encyclopedia has their last known location), but it just doesn't quite feel the same.Thanks for the update!
I'm really happy to hear that prisoner rescue missions are making a comeback from Warband, though it's a bit disappointing that we still haven't gotten confirmation that feasts, talking companions, strategic lord dialogue, deserters, manhunters, escape in civilian outfit, political quests, courtship depth, lord duels, books, noble background, red hair, bread, sword sisters, and siege street/keep battles are returning, after being left behind in Warband and not yet replicated in Bannerlord. I know this is a *priority* list rather than a list of everything you're doing, but considering this is just implementing fairly basic stuff from the last game, a simple "yes" would suffice.
At any rate it's still good to finally know that Taleworlds has committed to some goals and is working on some great-sounding features!