The Ottoman empire eat plenty of potatoes and meat so why no potatoes? We have butter but no potatoes to put them on. =<
The Ottoman empire eat plenty of potatoes and meat so why no potatoes? We have butter but no potatoes to put them on. =<
What to take from primitive playersAn option to disable birth, death and aging.
Finally, I hope soon, it's bring back Mount/blade/warband gameplay back, along many ton mod because of that since Mount and Blade and Warband player is immortal while still gameplay is ton of fun.
Finally, I hope soon, it's bring back Mount/blade/warband gameplay back.
A good rain storm .. thunder. like in VC.. I just love this game. more and more.Good news TW. Lot on the plate, keep it up!
P.S. Because this is cosmetic, and so it may come later, but don't forget weather art on the world map!
No would take to long to gets our children to grow up. no dont do that.an option to change from 84days/year to 365days
u can still play with 84days if u want, it's an option, so we can turn it on if we want and off if we dontNo would take to long to gets our children to grow up. no dont do that.
Also an option for complete sandbox without any story ?Main Storyline Content
- Conspiracy Progression Quests
- Scene Notifications
past lvl 13 or clan tier 6 theres nothing to do, all nobles die of old age ,or in battles ,npc should have sons as well , my son has no one to get married , they should fix the simulation , the game feels bad in these terms .So you plan to add a feature that disables death and aging instead of adding npc marriage to create actual simulation. Hah. I guess the latter is too much, after all you haven't been able to add ANYTHING for the past half a year, only fixes and more fixes for a broken game, so expecting you to add 0-1 binary difficulty feature is asking for too much, even though creating a dynasty was something that you advertised!
I feel scammed and I feel deep regret for purchasing your product. In all honesty, after having observed your development in the past 6 months, I don't even believe you have the ability to give this game a justice. I simply doubt your coding ability. This is worse than Bethesda!
And yes, go ahead and ban me and delete this negative-unwelcome-post. That is NOT gonna stop me from telling everyone I know about the experience called TALEWORLDS.
@Duh_TaleWorlds What is meant by:
"Stop raiding villages of towns we want to own!" would be nice... Or just a "raid On/raid OFF" button...I believe it means giving commands to parties of your clan such as "defend x", "clear bandits at y", "go to z."
Nice.
I wonder if assassinations and that sort of thing will ever be added.
Separatism mod still works just fine. There was another nice one called Revolutions which is dead.
"Stop raiding villages of towns we want to own!" would be nice... Or just a "raid On/raid OFF" button...
I think that it is clear now that this is unlikely to happen. Bannerlord is built on 4 gameplay pillars:nice i guess but nothin here really seems all that substantial except maybe the rebellions...i want a reason to go to my castle or to be in my town i want personality for the other lords and reasons to talk to them besides getting a generic quest or declaring war i want reasons to actually go to war instead of wars just randomly happening even if you have good relationship with the other clan hell id be cool with it being paid dlc i just want more substantial content
they need to communicate that if thats the case, if they have no intention of adding substantial content and are just going to be polishing up the game then say that so we can move on because alot of people are expecting this game to be as good as warband down the line and so far outside of the combat its not even closeI think that it is clear now that this is unlikely to happen. Bannerlord is built on 4 gameplay pillars:
Action > Simulation > Tactical > Roleplaying
And the importance of those pillars are in that order. The way I see it the quest and dialogue system is there more as a example for modders.
TW nailed the action pillar and they have been mostly working on the simulation pillar since Early Access began. I expect there is some tactical work still coming since sieges need fixing and battle commands are getting some love.
This doesn't leave a lot of time left for the Roleplaying pillar apart from competing the main quest line. Actually calling it main quest line implies there other quest lines, which is inaccurate.
I have made peace with it, and now actually think it is for the best. They have limited resources and adding more RP content to the world is probably one of the easier type of mods to create, I just wish the world lore was more fleshed out so we would have something to anchor story mods to.
Yeah guys... The simulation is on point...
I think that it is clear now that this is unlikely to happen. Bannerlord is built on 4 gameplay pillars:
Action > Simulation > Tactical > Roleplaying
And the importance of those pillars are in that order. The way I see it the quest and dialogue system is there more as a example for modders.
TW nailed the action pillar and they have been mostly working on the simulation pillar since Early Access began. I expect there is some tactical work still coming since sieges need fixing and battle commands are getting some love.
This doesn't leave a lot of time left for the Roleplaying pillar apart from competing the main quest line. Actually calling it main quest line implies there other quest lines, which is inaccurate.
I have made peace with it, and now actually think it is for the best. They have limited resources and adding more RP content to the world is probably one of the easier type of mods to create, I just wish the world lore was more fleshed out so we would have something to anchor story mods to.
Simulation is getting there as in lords make armies roaming around peace time doing nothing, or starting wars when they shouldn't or starting wars without any reason other than "the game is like that" yeah this is a very rudimentary simulation game, the simulation happens in your mindIts getting there