Thank you for providing this glimpse of hope for some future features, Klebari.
However, I cannot help but really wonder about some of the plans outlined in the post.
Game and server stability, anti-cheat and ranked sound like really good and top-priority issues I am very glad to see are being worked on. However, there doesn't seem to be any acknowledgment or hint that the combat is fundamentally broken. Is the team aware of all the core issues concerning combat and proposed fixes? There have been tons of great threads all around during the beta and early EA, e.g. see this and this and this.
When you talk about changes like these relative to the size and workflow of the MP team, are these features outlined as release plans for say a 3-month period or longer? Basically, what release cycle are we looking at for the changes outlined in the thread.
And how does this fit into the long-term vision for MP, when will we start hearing about the integration of gamemodes like duel and battle, custom servers?
Thank you for your time.
However, I cannot help but really wonder about some of the plans outlined in the post.
Game and server stability, anti-cheat and ranked sound like really good and top-priority issues I am very glad to see are being worked on. However, there doesn't seem to be any acknowledgment or hint that the combat is fundamentally broken. Is the team aware of all the core issues concerning combat and proposed fixes? There have been tons of great threads all around during the beta and early EA, e.g. see this and this and this.
When you talk about changes like these relative to the size and workflow of the MP team, are these features outlined as release plans for say a 3-month period or longer? Basically, what release cycle are we looking at for the changes outlined in the thread.
And how does this fit into the long-term vision for MP, when will we start hearing about the integration of gamemodes like duel and battle, custom servers?
Thank you for your time.