Very soon, in the same sense as the original postCustom server files when ?
Very soon, in the same sense as the original postCustom server files when ?
hotfix to fix hotfix? when? we are at 40 days nowVery soon, in the same sense as the original post
Considering what TaleWorlds has planned for 1.6.0 (universal javelin thrower nerf, cavalry balance adjustments), I think this might end up being the tier list when the patch rolls out.
just noConsidering what TaleWorlds has planned for 1.6.0 (universal javelin thrower nerf, cavalry balance adjustments), I think this might end up being the tier list when the patch rolls out.
Elevated Vlandia from A+ to S because throwing axes will likely be unaffected, meaning that the Volgier will probably be a better javelin thrower than actual javelin throwers while simultaneously being the second best shock troops in the game. On top of this, they'd still have the best peasant unit in the game and that's not because they only cost 80 points to spawn as either (that pitchfork is actually a pretty strong kontos if you can steal a horse off a dead cavalry unit). Also, i don't think TaleWorlds plans on addressing why the Sharpshooter is overpowered.
Universal javelin infantry nerfs will likely push Aserai down from B to C since they'll not only be lacking a proper heavy infantry unit, they'll also lose their best foot soldier too since the Skirmisher will lose a fair chunk of his effectiveness in melee.
And Empire being D tier is due to me thinking that the javelin infantry nerfs will hurt the Recruit the most, seeing that he's also the faction's peasant unit. So on top of the Menavlion Infantry getting nerfed several months back, he'll once again have the downside of having a very crippling means of punishing players who die as him and you'll not want to touch any of the more expensive units since it's much harder to recover from dying as a Legionary
And Sturgia dropping down to F tier is due to the Brigand no longer being able to carry the faction
From my understanding of what TaleWorlds has laid out for their plans, I think they mean that javelin throwers will be less effective at swinging their swords/axes/maces in the next update, not that the thrusting damage of javelins will be reduced.In any case rating a faction lower in tier simply because of a javelin losing 10 dmg is just lunacy, those javelins don't do a lot of damage in the first place and in most skirmish situations are used to either interrupt a swing/block from afar or start wearing a horse down
From what i can gather, TaleWorlds seems to have a very specific vision in mind for multiplayer that I seem to have a disagreement with. That vision that they have seems to include pushing Sturgia into the garbage bin and I think I recall people on this forum mentioning the eventual return of archer dominance due to the plans they've laid out.Do you still complaining like " X faction(or class)better than Y " ? Factions must have strong and weak points. And, with an advanced mastery system, there could be any posibilty for all in case of power. Its up to you(that enpower class) & your field luck. Just as fun & reasonable freedom at balance. (non-casual balance)
i have to conclude, i don think assymetrical factions meta is good idea at all... I mean with VERY proper developers such a geometrical figure can exist in MP, but Bannerlord mp barely has a devs at all so assymetry of factions is one of the worst fails in game...Do you still complaining like " X faction(or class)better than Y " ? Factions must have strong and weak points. And, with an advanced mastery system, there could be any posibilty for all in case of power. Its up to you(that enpower class) & your field luck. Just as fun & reasonable freedom at balance. (non-casual balance)
what the heck?Warriors of Calradia,
- In-game Voice Chat is in the final testing stage and will be going live very soon.
- Duel Mode is in the final polishing stage and will be going live very soon.
- Observer Mode is in the final testing stage and will be going live very soon.
Yes but an entire unit of Sharpshooters can eventually kill a lone Glaivecav at point-blank range and are therefore overpowered, need nerf.
No sir I cannot explain this idiocy, but I will try. Your probably referencing TDM but there is literally no reason to balance TDM because by it's nature it's a completely casual mode. In any case Khuzait and Empire would be S+ simply because of their cav menavlions/glaives alone.
"sharpshooter is overpowered" is definitely one of the most absurd statements I've seen recently, crossbows are absolutely gutted
In any case rating a faction lower in tier simply because of a javelin losing 10 dmg is just lunacy, those javelins don't do a lot of damage in the first place and in most skirmish situations are used to either interrupt a swing/block from afar or start wearing a horse down. I can't remember the last time I played TDM and thought "That guy would have died if my javelin did a little more damage"
What kind of balance you need?Did the new beta patch include any changes to balancing? Duel mode seems decent though the game already plays like a duel with the one or two players left. I think balancing and evening out the mechanics would do a lot more the games health than a redundant mode.
I understand that the new mode, and VoIP would take a lot of work to implement, but I still feel like you guys are focusing all your energy in the wrong areas.
I'm not going to act like I know the exact parameters to change, but just in general I want a balance that is actually fun. At the moment now, so much of your success just depends on class selection rather than any sort of strategy or skill. I'm talking an entire re-work of the balance here.What kind of balance you need?
Are you at side of:
Nerfing cav & buffing archers?
or
Nerfing archers & buffing cav?
(u can see there is more opposite sides as these)
Or even;
do you need change as: blade's damage increased to 102 from 100 ?
These are just endless balance touches that will never stop, and some sides will stay unhappy untill you make every single classes almost same = which means a boring gameplay.
We need balance within free customization. This will provide each character advantages & disadvantages from an equal poll. And, we will like our chracter much more & we will cooperate much more. At the end, balance will be there without endless change, and fun gameplay will shine.